cb77eab343
This reverts commit 4e79b6730d
.
Reason for revert: Bad canvaskit GM images
Original change's description:
> Switch to using a Float32Array (bound as value array) for color.
>
> Change-Id: I1bcca931954b1399c79f4074a3d57a68847ac785
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/276757
> Commit-Queue: Nathaniel Nifong <nifong@google.com>
> Reviewed-by: Kevin Lubick <kjlubick@google.com>
TBR=kjlubick@google.com,nifong@google.com
Change-Id: I2f5e995ccee415a49f813b5ba61c095acbc445b5
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/278766
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
1172 lines
36 KiB
JavaScript
1172 lines
36 KiB
JavaScript
function CanvasRenderingContext2D(skcanvas) {
|
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this._canvas = skcanvas;
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this._paint = new CanvasKit.SkPaint();
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this._paint.setAntiAlias(true);
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this._paint.setStrokeMiter(10);
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this._paint.setStrokeCap(CanvasKit.StrokeCap.Butt);
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this._paint.setStrokeJoin(CanvasKit.StrokeJoin.Miter);
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this._fontString = '10px monospace';
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|
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this._font = new CanvasKit.SkFont(null, 10);
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this._font.setSubpixel(true);
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this._strokeStyle = CanvasKit.BLACK;
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this._fillStyle = CanvasKit.BLACK;
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this._shadowBlur = 0;
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this._shadowColor = CanvasKit.TRANSPARENT;
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this._shadowOffsetX = 0;
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this._shadowOffsetY = 0;
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this._globalAlpha = 1;
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this._strokeWidth = 1;
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this._lineDashOffset = 0;
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this._lineDashList = [];
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// aka SkBlendMode
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this._globalCompositeOperation = CanvasKit.BlendMode.SrcOver;
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this._imageFilterQuality = CanvasKit.FilterQuality.Low;
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this._imageSmoothingEnabled = true;
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this._paint.setStrokeWidth(this._strokeWidth);
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this._paint.setBlendMode(this._globalCompositeOperation);
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this._currentPath = new CanvasKit.SkPath();
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this._currentTransform = CanvasKit.SkMatrix.identity();
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|
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// Use this for save/restore
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this._canvasStateStack = [];
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// Keep a reference to all the effects (e.g. gradients, patterns)
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// that were allocated for cleanup in _dispose.
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this._toCleanUp = [];
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|
|
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this._dispose = function() {
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this._currentPath.delete();
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this._paint.delete();
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this._font.delete();
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this._toCleanUp.forEach(function(c) {
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c._dispose();
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});
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// Don't delete this._canvas as it will be disposed
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// by the surface of which it is based.
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}
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// This always accepts DOMMatrix/SVGMatrix or any other
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// object that has properties a,b,c,d,e,f defined.
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// Returns a DOM-Matrix like dictionary
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Object.defineProperty(this, 'currentTransform', {
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enumerable: true,
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get: function() {
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return {
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'a' : this._currentTransform[0],
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'c' : this._currentTransform[1],
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'e' : this._currentTransform[2],
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'b' : this._currentTransform[3],
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'd' : this._currentTransform[4],
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'f' : this._currentTransform[5],
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};
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},
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// @param {DOMMatrix} matrix
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set: function(matrix) {
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if (matrix.a) {
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// if we see a property named 'a', guess that b-f will
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// also be there.
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this.setTransform(matrix.a, matrix.b, matrix.c,
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matrix.d, matrix.e, matrix.f);
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}
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}
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});
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Object.defineProperty(this, 'fillStyle', {
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enumerable: true,
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get: function() {
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if (Number.isInteger(this._fillStyle)) {
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return colorToString(this._fillStyle);
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}
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return this._fillStyle;
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},
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set: function(newStyle) {
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if (typeof newStyle === 'string') {
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this._fillStyle = parseColor(newStyle);
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} else if (newStyle._getShader) {
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// It's an effect that has a shader.
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this._fillStyle = newStyle
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}
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}
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});
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Object.defineProperty(this, 'font', {
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enumerable: true,
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get: function() {
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return this._fontString;
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},
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set: function(newFont) {
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var tf = getTypeface(newFont);
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if (tf) {
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// tf is a "dict" according to closure, that is, the field
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|
// names are not minified. Thus, we need to access it via
|
|
// bracket notation to tell closure not to minify these names.
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this._font.setSize(tf['sizePx']);
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this._font.setTypeface(tf['typeface']);
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this._fontString = newFont;
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}
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}
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});
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Object.defineProperty(this, 'globalAlpha', {
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enumerable: true,
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get: function() {
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return this._globalAlpha;
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},
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set: function(newAlpha) {
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// ignore invalid values, as per the spec
|
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if (!isFinite(newAlpha) || newAlpha < 0 || newAlpha > 1) {
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return;
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}
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this._globalAlpha = newAlpha;
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}
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});
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Object.defineProperty(this, 'globalCompositeOperation', {
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enumerable: true,
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get: function() {
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switch (this._globalCompositeOperation) {
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// composite-mode
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case CanvasKit.BlendMode.SrcOver:
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return 'source-over';
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case CanvasKit.BlendMode.DstOver:
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return 'destination-over';
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case CanvasKit.BlendMode.Src:
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return 'copy';
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case CanvasKit.BlendMode.Dst:
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return 'destination';
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case CanvasKit.BlendMode.Clear:
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return 'clear';
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case CanvasKit.BlendMode.SrcIn:
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return 'source-in';
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case CanvasKit.BlendMode.DstIn:
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return 'destination-in';
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case CanvasKit.BlendMode.SrcOut:
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return 'source-out';
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case CanvasKit.BlendMode.DstOut:
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return 'destination-out';
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case CanvasKit.BlendMode.SrcATop:
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return 'source-atop';
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case CanvasKit.BlendMode.DstATop:
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return 'destination-atop';
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case CanvasKit.BlendMode.Xor:
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return 'xor';
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case CanvasKit.BlendMode.Plus:
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return 'lighter';
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case CanvasKit.BlendMode.Multiply:
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return 'multiply';
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case CanvasKit.BlendMode.Screen:
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return 'screen';
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case CanvasKit.BlendMode.Overlay:
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return 'overlay';
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case CanvasKit.BlendMode.Darken:
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return 'darken';
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case CanvasKit.BlendMode.Lighten:
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return 'lighten';
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case CanvasKit.BlendMode.ColorDodge:
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return 'color-dodge';
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case CanvasKit.BlendMode.ColorBurn:
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return 'color-burn';
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case CanvasKit.BlendMode.HardLight:
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return 'hard-light';
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case CanvasKit.BlendMode.SoftLight:
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return 'soft-light';
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case CanvasKit.BlendMode.Difference:
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return 'difference';
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case CanvasKit.BlendMode.Exclusion:
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return 'exclusion';
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case CanvasKit.BlendMode.Hue:
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return 'hue';
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case CanvasKit.BlendMode.Saturation:
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return 'saturation';
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case CanvasKit.BlendMode.Color:
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return 'color';
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case CanvasKit.BlendMode.Luminosity:
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return 'luminosity';
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}
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},
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set: function(newMode) {
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switch (newMode) {
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// composite-mode
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case 'source-over':
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this._globalCompositeOperation = CanvasKit.BlendMode.SrcOver;
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break;
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case 'destination-over':
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this._globalCompositeOperation = CanvasKit.BlendMode.DstOver;
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break;
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case 'copy':
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this._globalCompositeOperation = CanvasKit.BlendMode.Src;
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break;
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case 'destination':
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this._globalCompositeOperation = CanvasKit.BlendMode.Dst;
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break;
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case 'clear':
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this._globalCompositeOperation = CanvasKit.BlendMode.Clear;
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break;
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case 'source-in':
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this._globalCompositeOperation = CanvasKit.BlendMode.SrcIn;
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break;
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case 'destination-in':
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this._globalCompositeOperation = CanvasKit.BlendMode.DstIn;
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break;
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case 'source-out':
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this._globalCompositeOperation = CanvasKit.BlendMode.SrcOut;
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break;
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case 'destination-out':
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this._globalCompositeOperation = CanvasKit.BlendMode.DstOut;
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break;
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case 'source-atop':
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this._globalCompositeOperation = CanvasKit.BlendMode.SrcATop;
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break;
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case 'destination-atop':
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this._globalCompositeOperation = CanvasKit.BlendMode.DstATop;
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break;
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case 'xor':
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this._globalCompositeOperation = CanvasKit.BlendMode.Xor;
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break;
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case 'lighter':
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this._globalCompositeOperation = CanvasKit.BlendMode.Plus;
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break;
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case 'plus-lighter':
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this._globalCompositeOperation = CanvasKit.BlendMode.Plus;
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break;
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case 'plus-darker':
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throw 'plus-darker is not supported';
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// blend-mode
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case 'multiply':
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this._globalCompositeOperation = CanvasKit.BlendMode.Multiply;
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break;
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case 'screen':
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this._globalCompositeOperation = CanvasKit.BlendMode.Screen;
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break;
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case 'overlay':
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this._globalCompositeOperation = CanvasKit.BlendMode.Overlay;
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break;
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case 'darken':
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this._globalCompositeOperation = CanvasKit.BlendMode.Darken;
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break;
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case 'lighten':
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this._globalCompositeOperation = CanvasKit.BlendMode.Lighten;
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break;
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case 'color-dodge':
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this._globalCompositeOperation = CanvasKit.BlendMode.ColorDodge;
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break;
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case 'color-burn':
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this._globalCompositeOperation = CanvasKit.BlendMode.ColorBurn;
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break;
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case 'hard-light':
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this._globalCompositeOperation = CanvasKit.BlendMode.HardLight;
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break;
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case 'soft-light':
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this._globalCompositeOperation = CanvasKit.BlendMode.SoftLight;
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break;
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case 'difference':
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this._globalCompositeOperation = CanvasKit.BlendMode.Difference;
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break;
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case 'exclusion':
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this._globalCompositeOperation = CanvasKit.BlendMode.Exclusion;
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break;
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case 'hue':
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this._globalCompositeOperation = CanvasKit.BlendMode.Hue;
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break;
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case 'saturation':
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this._globalCompositeOperation = CanvasKit.BlendMode.Saturation;
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break;
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case 'color':
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this._globalCompositeOperation = CanvasKit.BlendMode.Color;
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break;
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case 'luminosity':
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this._globalCompositeOperation = CanvasKit.BlendMode.Luminosity;
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break;
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default:
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return;
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}
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this._paint.setBlendMode(this._globalCompositeOperation);
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}
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});
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Object.defineProperty(this, 'imageSmoothingEnabled', {
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enumerable: true,
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get: function() {
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return this._imageSmoothingEnabled;
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},
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set: function(newVal) {
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this._imageSmoothingEnabled = !!newVal;
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}
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});
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Object.defineProperty(this, 'imageSmoothingQuality', {
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enumerable: true,
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get: function() {
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switch (this._imageFilterQuality) {
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case CanvasKit.FilterQuality.Low:
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return 'low';
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case CanvasKit.FilterQuality.Medium:
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return 'medium';
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case CanvasKit.FilterQuality.High:
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return 'high';
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}
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},
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set: function(newQuality) {
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switch (newQuality) {
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case 'low':
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this._imageFilterQuality = CanvasKit.FilterQuality.Low;
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return;
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case 'medium':
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this._imageFilterQuality = CanvasKit.FilterQuality.Medium;
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return;
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case 'high':
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this._imageFilterQuality = CanvasKit.FilterQuality.High;
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return;
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}
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}
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});
|
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Object.defineProperty(this, 'lineCap', {
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enumerable: true,
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get: function() {
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switch (this._paint.getStrokeCap()) {
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case CanvasKit.StrokeCap.Butt:
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return 'butt';
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case CanvasKit.StrokeCap.Round:
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return 'round';
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case CanvasKit.StrokeCap.Square:
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return 'square';
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}
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},
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set: function(newCap) {
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switch (newCap) {
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case 'butt':
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this._paint.setStrokeCap(CanvasKit.StrokeCap.Butt);
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return;
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case 'round':
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this._paint.setStrokeCap(CanvasKit.StrokeCap.Round);
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return;
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case 'square':
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this._paint.setStrokeCap(CanvasKit.StrokeCap.Square);
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return;
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}
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}
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});
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Object.defineProperty(this, 'lineDashOffset', {
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enumerable: true,
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get: function() {
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return this._lineDashOffset;
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},
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set: function(newOffset) {
|
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if (!isFinite(newOffset)) {
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return;
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}
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this._lineDashOffset = newOffset;
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}
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});
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|
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Object.defineProperty(this, 'lineJoin', {
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enumerable: true,
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get: function() {
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switch (this._paint.getStrokeJoin()) {
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case CanvasKit.StrokeJoin.Miter:
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return 'miter';
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case CanvasKit.StrokeJoin.Round:
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return 'round';
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case CanvasKit.StrokeJoin.Bevel:
|
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return 'bevel';
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}
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},
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set: function(newJoin) {
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switch (newJoin) {
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case 'miter':
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this._paint.setStrokeJoin(CanvasKit.StrokeJoin.Miter);
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return;
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case 'round':
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this._paint.setStrokeJoin(CanvasKit.StrokeJoin.Round);
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return;
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case 'bevel':
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this._paint.setStrokeJoin(CanvasKit.StrokeJoin.Bevel);
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return;
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}
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}
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});
|
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|
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Object.defineProperty(this, 'lineWidth', {
|
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enumerable: true,
|
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get: function() {
|
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return this._paint.getStrokeWidth();
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},
|
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set: function(newWidth) {
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if (newWidth <= 0 || !newWidth) {
|
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// Spec says to ignore NaN/Inf/0/negative values
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return;
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}
|
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this._strokeWidth = newWidth;
|
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this._paint.setStrokeWidth(newWidth);
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}
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});
|
|
|
|
Object.defineProperty(this, 'miterLimit', {
|
|
enumerable: true,
|
|
get: function() {
|
|
return this._paint.getStrokeMiter();
|
|
},
|
|
set: function(newLimit) {
|
|
if (newLimit <= 0 || !newLimit) {
|
|
// Spec says to ignore NaN/Inf/0/negative values
|
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return;
|
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}
|
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this._paint.setStrokeMiter(newLimit);
|
|
}
|
|
});
|
|
|
|
Object.defineProperty(this, 'shadowBlur', {
|
|
enumerable: true,
|
|
get: function() {
|
|
return this._shadowBlur;
|
|
},
|
|
set: function(newBlur) {
|
|
// ignore negative, inf and NAN (but not 0) as per the spec.
|
|
if (newBlur < 0 || !isFinite(newBlur)) {
|
|
return;
|
|
}
|
|
this._shadowBlur = newBlur;
|
|
}
|
|
});
|
|
|
|
Object.defineProperty(this, 'shadowColor', {
|
|
enumerable: true,
|
|
get: function() {
|
|
return colorToString(this._shadowColor);
|
|
},
|
|
set: function(newColor) {
|
|
this._shadowColor = parseColor(newColor);
|
|
}
|
|
});
|
|
|
|
Object.defineProperty(this, 'shadowOffsetX', {
|
|
enumerable: true,
|
|
get: function() {
|
|
return this._shadowOffsetX;
|
|
},
|
|
set: function(newOffset) {
|
|
if (!isFinite(newOffset)) {
|
|
return;
|
|
}
|
|
this._shadowOffsetX = newOffset;
|
|
}
|
|
});
|
|
|
|
Object.defineProperty(this, 'shadowOffsetY', {
|
|
enumerable: true,
|
|
get: function() {
|
|
return this._shadowOffsetY;
|
|
},
|
|
set: function(newOffset) {
|
|
if (!isFinite(newOffset)) {
|
|
return;
|
|
}
|
|
this._shadowOffsetY = newOffset;
|
|
}
|
|
});
|
|
|
|
Object.defineProperty(this, 'strokeStyle', {
|
|
enumerable: true,
|
|
get: function() {
|
|
return colorToString(this._strokeStyle);
|
|
},
|
|
set: function(newStyle) {
|
|
if (typeof newStyle === 'string') {
|
|
this._strokeStyle = parseColor(newStyle);
|
|
} else if (newStyle._getShader) {
|
|
// It's probably an effect.
|
|
this._strokeStyle = newStyle
|
|
}
|
|
}
|
|
});
|
|
|
|
this.arc = function(x, y, radius, startAngle, endAngle, ccw) {
|
|
arc(this._currentPath, x, y, radius, startAngle, endAngle, ccw);
|
|
}
|
|
|
|
this.arcTo = function(x1, y1, x2, y2, radius) {
|
|
arcTo(this._currentPath, x1, y1, x2, y2, radius);
|
|
}
|
|
|
|
// As per the spec this doesn't begin any paths, it only
|
|
// clears out any previous paths.
|
|
this.beginPath = function() {
|
|
this._currentPath.delete();
|
|
this._currentPath = new CanvasKit.SkPath();
|
|
}
|
|
|
|
this.bezierCurveTo = function(cp1x, cp1y, cp2x, cp2y, x, y) {
|
|
bezierCurveTo(this._currentPath, cp1x, cp1y, cp2x, cp2y, x, y);
|
|
}
|
|
|
|
this.clearRect = function(x, y, width, height) {
|
|
this._paint.setStyle(CanvasKit.PaintStyle.Fill);
|
|
this._paint.setBlendMode(CanvasKit.BlendMode.Clear);
|
|
this._canvas.drawRect(CanvasKit.XYWHRect(x, y, width, height), this._paint);
|
|
this._paint.setBlendMode(this._globalCompositeOperation);
|
|
}
|
|
|
|
this.clip = function(path, fillRule) {
|
|
if (typeof path === 'string') {
|
|
// shift the args if a Path2D is supplied
|
|
fillRule = path;
|
|
path = this._currentPath;
|
|
} else if (path && path._getPath) {
|
|
path = path._getPath();
|
|
}
|
|
if (!path) {
|
|
path = this._currentPath;
|
|
}
|
|
|
|
var clip = path.copy();
|
|
if (fillRule && fillRule.toLowerCase() === 'evenodd') {
|
|
clip.setFillType(CanvasKit.FillType.EvenOdd);
|
|
} else {
|
|
clip.setFillType(CanvasKit.FillType.Winding);
|
|
}
|
|
this._canvas.clipPath(clip, CanvasKit.ClipOp.Intersect, true);
|
|
clip.delete();
|
|
}
|
|
|
|
this.closePath = function() {
|
|
closePath(this._currentPath);
|
|
}
|
|
|
|
this.createImageData = function() {
|
|
// either takes in 1 or 2 arguments:
|
|
// - imagedata on which to copy *width* and *height* only
|
|
// - width, height
|
|
if (arguments.length === 1) {
|
|
var oldData = arguments[0];
|
|
var byteLength = 4 * oldData.width * oldData.height;
|
|
return new ImageData(new Uint8ClampedArray(byteLength),
|
|
oldData.width, oldData.height);
|
|
} else if (arguments.length === 2) {
|
|
var width = arguments[0];
|
|
var height = arguments[1];
|
|
var byteLength = 4 * width * height;
|
|
return new ImageData(new Uint8ClampedArray(byteLength),
|
|
width, height);
|
|
} else {
|
|
throw 'createImageData expects 1 or 2 arguments, got '+arguments.length;
|
|
}
|
|
}
|
|
|
|
this.createLinearGradient = function(x1, y1, x2, y2) {
|
|
if (!allAreFinite(arguments)) {
|
|
return;
|
|
}
|
|
var lcg = new LinearCanvasGradient(x1, y1, x2, y2);
|
|
this._toCleanUp.push(lcg);
|
|
return lcg;
|
|
}
|
|
|
|
this.createPattern = function(image, repetition) {
|
|
var cp = new CanvasPattern(image, repetition);
|
|
this._toCleanUp.push(cp);
|
|
return cp;
|
|
}
|
|
|
|
this.createRadialGradient = function(x1, y1, r1, x2, y2, r2) {
|
|
if (!allAreFinite(arguments)) {
|
|
return;
|
|
}
|
|
var rcg = new RadialCanvasGradient(x1, y1, r1, x2, y2, r2);
|
|
this._toCleanUp.push(rcg);
|
|
return rcg;
|
|
}
|
|
|
|
this._imagePaint = function() {
|
|
var iPaint = this._fillPaint();
|
|
if (!this._imageSmoothingEnabled) {
|
|
iPaint.setFilterQuality(CanvasKit.FilterQuality.None);
|
|
} else {
|
|
iPaint.setFilterQuality(this._imageFilterQuality);
|
|
}
|
|
return iPaint;
|
|
}
|
|
|
|
this.drawImage = function(img) {
|
|
// 3 potential sets of arguments
|
|
// - image, dx, dy
|
|
// - image, dx, dy, dWidth, dHeight
|
|
// - image, sx, sy, sWidth, sHeight, dx, dy, dWidth, dHeight
|
|
// use the fillPaint, which has the globalAlpha in it
|
|
// which drawImageRect will use.
|
|
var iPaint = this._imagePaint();
|
|
if (arguments.length === 3 || arguments.length === 5) {
|
|
var destRect = CanvasKit.XYWHRect(arguments[1], arguments[2],
|
|
arguments[3] || img.width(), arguments[4] || img.height());
|
|
var srcRect = CanvasKit.XYWHRect(0, 0, img.width(), img.height());
|
|
} else if (arguments.length === 9){
|
|
var destRect = CanvasKit.XYWHRect(arguments[5], arguments[6],
|
|
arguments[7], arguments[8]);
|
|
var srcRect = CanvasKit.XYWHRect(arguments[1], arguments[2],
|
|
arguments[3], arguments[4]);
|
|
} else {
|
|
throw 'invalid number of args for drawImage, need 3, 5, or 9; got '+ arguments.length;
|
|
}
|
|
this._canvas.drawImageRect(img, srcRect, destRect, iPaint, false);
|
|
|
|
iPaint.dispose();
|
|
}
|
|
|
|
this.ellipse = function(x, y, radiusX, radiusY, rotation,
|
|
startAngle, endAngle, ccw) {
|
|
ellipse(this._currentPath, x, y, radiusX, radiusY, rotation,
|
|
startAngle, endAngle, ccw);
|
|
}
|
|
|
|
// A helper to copy the current paint, ready for filling
|
|
// This applies the global alpha.
|
|
// Call dispose() after to clean up.
|
|
this._fillPaint = function() {
|
|
var paint = this._paint.copy();
|
|
paint.setStyle(CanvasKit.PaintStyle.Fill);
|
|
if (Number.isInteger(this._fillStyle)) {
|
|
var alphaColor = CanvasKit.multiplyByAlpha(this._fillStyle, this._globalAlpha);
|
|
paint.setColor(alphaColor);
|
|
} else {
|
|
var shader = this._fillStyle._getShader(this._currentTransform);
|
|
paint.setColor(CanvasKit.Color(0,0,0, this._globalAlpha));
|
|
paint.setShader(shader);
|
|
}
|
|
|
|
paint.dispose = function() {
|
|
// If there are some helper effects in the future, clean them up
|
|
// here. In any case, we have .dispose() to make _fillPaint behave
|
|
// like _strokePaint and _shadowPaint.
|
|
this.delete();
|
|
}
|
|
return paint;
|
|
}
|
|
|
|
this.fill = function(path, fillRule) {
|
|
if (typeof path === 'string') {
|
|
// shift the args if a Path2D is supplied
|
|
fillRule = path;
|
|
path = this._currentPath;
|
|
} else if (path && path._getPath) {
|
|
path = path._getPath();
|
|
}
|
|
if (fillRule === 'evenodd') {
|
|
this._currentPath.setFillType(CanvasKit.FillType.EvenOdd);
|
|
} else if (fillRule === 'nonzero' || !fillRule) {
|
|
this._currentPath.setFillType(CanvasKit.FillType.Winding);
|
|
} else {
|
|
throw 'invalid fill rule';
|
|
}
|
|
if (!path) {
|
|
path = this._currentPath;
|
|
}
|
|
|
|
var fillPaint = this._fillPaint();
|
|
|
|
var shadowPaint = this._shadowPaint(fillPaint);
|
|
if (shadowPaint) {
|
|
this._canvas.save();
|
|
this._applyShadowOffsetMatrix();
|
|
this._canvas.drawPath(path, shadowPaint);
|
|
this._canvas.restore();
|
|
shadowPaint.dispose();
|
|
}
|
|
this._canvas.drawPath(path, fillPaint);
|
|
fillPaint.dispose();
|
|
}
|
|
|
|
this.fillRect = function(x, y, width, height) {
|
|
var fillPaint = this._fillPaint();
|
|
|
|
var shadowPaint = this._shadowPaint(fillPaint);
|
|
if (shadowPaint) {
|
|
this._canvas.save();
|
|
this._applyShadowOffsetMatrix();
|
|
this._canvas.drawRect(CanvasKit.XYWHRect(x, y, width, height), shadowPaint);
|
|
this._canvas.restore();
|
|
shadowPaint.dispose();
|
|
}
|
|
|
|
this._canvas.drawRect(CanvasKit.XYWHRect(x, y, width, height), fillPaint);
|
|
fillPaint.dispose();
|
|
}
|
|
|
|
this.fillText = function(text, x, y, maxWidth) {
|
|
// TODO do something with maxWidth, probably involving measure
|
|
var fillPaint = this._fillPaint();
|
|
var blob = CanvasKit.SkTextBlob.MakeFromText(text, this._font);
|
|
|
|
var shadowPaint = this._shadowPaint(fillPaint);
|
|
if (shadowPaint) {
|
|
this._canvas.save();
|
|
this._applyShadowOffsetMatrix();
|
|
this._canvas.drawTextBlob(blob, x, y, shadowPaint);
|
|
this._canvas.restore();
|
|
shadowPaint.dispose();
|
|
}
|
|
this._canvas.drawTextBlob(blob, x, y, fillPaint);
|
|
blob.delete();
|
|
fillPaint.dispose();
|
|
}
|
|
|
|
this.getImageData = function(x, y, w, h) {
|
|
var pixels = this._canvas.readPixels(x, y, w, h);
|
|
if (!pixels) {
|
|
return null;
|
|
}
|
|
// This essentially re-wraps the pixels from a Uint8Array to
|
|
// a Uint8ClampedArray (without making a copy of pixels).
|
|
return new ImageData(
|
|
new Uint8ClampedArray(pixels.buffer),
|
|
w, h);
|
|
}
|
|
|
|
this.getLineDash = function() {
|
|
return this._lineDashList.slice();
|
|
}
|
|
|
|
this._mapToLocalCoordinates = function(pts) {
|
|
var inverted = CanvasKit.SkMatrix.invert(this._currentTransform);
|
|
CanvasKit.SkMatrix.mapPoints(inverted, pts);
|
|
return pts;
|
|
}
|
|
|
|
this.isPointInPath = function(x, y, fillmode) {
|
|
var args = arguments;
|
|
if (args.length === 3) {
|
|
var path = this._currentPath;
|
|
} else if (args.length === 4) {
|
|
var path = args[0];
|
|
x = args[1];
|
|
y = args[2];
|
|
fillmode = args[3];
|
|
} else {
|
|
throw 'invalid arg count, need 3 or 4, got ' + args.length;
|
|
}
|
|
if (!isFinite(x) || !isFinite(y)) {
|
|
return false;
|
|
}
|
|
fillmode = fillmode || 'nonzero';
|
|
if (!(fillmode === 'nonzero' || fillmode === 'evenodd')) {
|
|
return false;
|
|
}
|
|
// x and y are in canvas coordinates (i.e. unaffected by CTM)
|
|
var pts = this._mapToLocalCoordinates([x, y]);
|
|
x = pts[0];
|
|
y = pts[1];
|
|
path.setFillType(fillmode === 'nonzero' ?
|
|
CanvasKit.FillType.Winding :
|
|
CanvasKit.FillType.EvenOdd);
|
|
return path.contains(x, y);
|
|
}
|
|
|
|
this.isPointInStroke = function(x, y) {
|
|
var args = arguments;
|
|
if (args.length === 2) {
|
|
var path = this._currentPath;
|
|
} else if (args.length === 3) {
|
|
var path = args[0];
|
|
x = args[1];
|
|
y = args[2];
|
|
} else {
|
|
throw 'invalid arg count, need 2 or 3, got ' + args.length;
|
|
}
|
|
if (!isFinite(x) || !isFinite(y)) {
|
|
return false;
|
|
}
|
|
var pts = this._mapToLocalCoordinates([x, y]);
|
|
x = pts[0];
|
|
y = pts[1];
|
|
var temp = path.copy();
|
|
// fillmode is always nonzero
|
|
temp.setFillType(CanvasKit.FillType.Winding);
|
|
temp.stroke({'width': this.lineWidth, 'miter_limit': this.miterLimit,
|
|
'cap': this._paint.getStrokeCap(), 'join': this._paint.getStrokeJoin(),
|
|
'precision': 0.3, // this is what Chrome uses to compute this
|
|
});
|
|
var retVal = temp.contains(x, y);
|
|
temp.delete();
|
|
return retVal;
|
|
}
|
|
|
|
this.lineTo = function(x, y) {
|
|
lineTo(this._currentPath, x, y);
|
|
}
|
|
|
|
this.measureText = function(text) {
|
|
return {
|
|
width: this._font.measureText(text),
|
|
// TODO other measurements?
|
|
}
|
|
}
|
|
|
|
this.moveTo = function(x, y) {
|
|
moveTo(this._currentPath, x, y);
|
|
}
|
|
|
|
this.putImageData = function(imageData, x, y, dirtyX, dirtyY, dirtyWidth, dirtyHeight) {
|
|
if (!allAreFinite([x, y, dirtyX, dirtyY, dirtyWidth, dirtyHeight])) {
|
|
return;
|
|
}
|
|
if (dirtyX === undefined) {
|
|
// fast, simple path for basic call
|
|
this._canvas.writePixels(imageData.data, imageData.width, imageData.height, x, y);
|
|
return;
|
|
}
|
|
dirtyX = dirtyX || 0;
|
|
dirtyY = dirtyY || 0;
|
|
dirtyWidth = dirtyWidth || imageData.width;
|
|
dirtyHeight = dirtyHeight || imageData.height;
|
|
|
|
// as per https://html.spec.whatwg.org/multipage/canvas.html#dom-context-2d-putimagedata
|
|
if (dirtyWidth < 0) {
|
|
dirtyX = dirtyX+dirtyWidth;
|
|
dirtyWidth = Math.abs(dirtyWidth);
|
|
}
|
|
if (dirtyHeight < 0) {
|
|
dirtyY = dirtyY+dirtyHeight;
|
|
dirtyHeight = Math.abs(dirtyHeight);
|
|
}
|
|
if (dirtyX < 0) {
|
|
dirtyWidth = dirtyWidth + dirtyX;
|
|
dirtyX = 0;
|
|
}
|
|
if (dirtyY < 0) {
|
|
dirtyHeight = dirtyHeight + dirtyY;
|
|
dirtyY = 0;
|
|
}
|
|
if (dirtyWidth <= 0 || dirtyHeight <= 0) {
|
|
return;
|
|
}
|
|
var img = CanvasKit.MakeImage(imageData.data, imageData.width, imageData.height,
|
|
CanvasKit.AlphaType.Unpremul,
|
|
CanvasKit.ColorType.RGBA_8888);
|
|
var src = CanvasKit.XYWHRect(dirtyX, dirtyY, dirtyWidth, dirtyHeight);
|
|
var dst = CanvasKit.XYWHRect(x+dirtyX, y+dirtyY, dirtyWidth, dirtyHeight);
|
|
var inverted = CanvasKit.SkMatrix.invert(this._currentTransform);
|
|
this._canvas.save();
|
|
// putImageData() operates in device space.
|
|
this._canvas.concat(inverted);
|
|
this._canvas.drawImageRect(img, src, dst, null, false);
|
|
this._canvas.restore();
|
|
img.delete();
|
|
}
|
|
|
|
this.quadraticCurveTo = function(cpx, cpy, x, y) {
|
|
quadraticCurveTo(this._currentPath, cpx, cpy, x, y);
|
|
}
|
|
|
|
this.rect = function(x, y, width, height) {
|
|
rect(this._currentPath, x, y, width, height);
|
|
}
|
|
|
|
this.resetTransform = function() {
|
|
// Apply the current transform to the path and then reset
|
|
// to the identity. Essentially "commit" the transform.
|
|
this._currentPath.transform(this._currentTransform);
|
|
var inverted = CanvasKit.SkMatrix.invert(this._currentTransform);
|
|
this._canvas.concat(inverted);
|
|
// This should be identity, modulo floating point drift.
|
|
this._currentTransform = this._canvas.getTotalMatrix();
|
|
}
|
|
|
|
this.restore = function() {
|
|
var newState = this._canvasStateStack.pop();
|
|
if (!newState) {
|
|
return;
|
|
}
|
|
// "commit" the current transform. We pop, then apply the inverse of the
|
|
// popped state, which has the effect of applying just the delta of
|
|
// transforms between old and new.
|
|
var combined = CanvasKit.SkMatrix.multiply(
|
|
this._currentTransform,
|
|
CanvasKit.SkMatrix.invert(newState.ctm)
|
|
);
|
|
this._currentPath.transform(combined);
|
|
this._paint.delete();
|
|
this._paint = newState.paint;
|
|
|
|
this._lineDashList = newState.ldl;
|
|
this._strokeWidth = newState.sw;
|
|
this._strokeStyle = newState.ss;
|
|
this._fillStyle = newState.fs;
|
|
this._shadowOffsetX = newState.sox;
|
|
this._shadowOffsetY = newState.soy;
|
|
this._shadowBlur = newState.sb;
|
|
this._shadowColor = newState.shc;
|
|
this._globalAlpha = newState.ga;
|
|
this._globalCompositeOperation = newState.gco;
|
|
this._lineDashOffset = newState.ldo;
|
|
this._imageSmoothingEnabled = newState.ise;
|
|
this._imageFilterQuality = newState.isq;
|
|
this._fontString = newState.fontstr;
|
|
|
|
//TODO: textAlign, textBaseline
|
|
|
|
// restores the clip and ctm
|
|
this._canvas.restore();
|
|
this._currentTransform = this._canvas.getTotalMatrix();
|
|
}
|
|
|
|
this.rotate = function(radians) {
|
|
if (!isFinite(radians)) {
|
|
return;
|
|
}
|
|
// retroactively apply the inverse of this transform to the previous
|
|
// path so it cancels out when we apply the transform at draw time.
|
|
var inverted = CanvasKit.SkMatrix.rotated(-radians);
|
|
this._currentPath.transform(inverted);
|
|
this._canvas.rotate(radiansToDegrees(radians), 0, 0);
|
|
this._currentTransform = this._canvas.getTotalMatrix();
|
|
}
|
|
|
|
this.save = function() {
|
|
if (this._fillStyle._copy) {
|
|
var fs = this._fillStyle._copy();
|
|
this._toCleanUp.push(fs);
|
|
} else {
|
|
var fs = this._fillStyle;
|
|
}
|
|
|
|
if (this._strokeStyle._copy) {
|
|
var ss = this._strokeStyle._copy();
|
|
this._toCleanUp.push(ss);
|
|
} else {
|
|
var ss = this._strokeStyle;
|
|
}
|
|
|
|
this._canvasStateStack.push({
|
|
ctm: this._currentTransform.slice(),
|
|
ldl: this._lineDashList.slice(),
|
|
sw: this._strokeWidth,
|
|
ss: ss,
|
|
fs: fs,
|
|
sox: this._shadowOffsetX,
|
|
soy: this._shadowOffsetY,
|
|
sb: this._shadowBlur,
|
|
shc: this._shadowColor,
|
|
ga: this._globalAlpha,
|
|
ldo: this._lineDashOffset,
|
|
gco: this._globalCompositeOperation,
|
|
ise: this._imageSmoothingEnabled,
|
|
isq: this._imageFilterQuality,
|
|
paint: this._paint.copy(),
|
|
fontstr: this._fontString,
|
|
//TODO: textAlign, textBaseline
|
|
});
|
|
// Saves the clip
|
|
this._canvas.save();
|
|
}
|
|
|
|
this.scale = function(sx, sy) {
|
|
if (!allAreFinite(arguments)) {
|
|
return;
|
|
}
|
|
// retroactively apply the inverse of this transform to the previous
|
|
// path so it cancels out when we apply the transform at draw time.
|
|
var inverted = CanvasKit.SkMatrix.scaled(1/sx, 1/sy);
|
|
this._currentPath.transform(inverted);
|
|
this._canvas.scale(sx, sy);
|
|
this._currentTransform = this._canvas.getTotalMatrix();
|
|
}
|
|
|
|
this.setLineDash = function(dashes) {
|
|
for (var i = 0; i < dashes.length; i++) {
|
|
if (!isFinite(dashes[i]) || dashes[i] < 0) {
|
|
SkDebug('dash list must have positive, finite values');
|
|
return;
|
|
}
|
|
}
|
|
if (dashes.length % 2 === 1) {
|
|
// as per the spec, concatenate 2 copies of dashes
|
|
// to give it an even number of elements.
|
|
Array.prototype.push.apply(dashes, dashes);
|
|
}
|
|
this._lineDashList = dashes;
|
|
}
|
|
|
|
this.setTransform = function(a, b, c, d, e, f) {
|
|
if (!(allAreFinite(arguments))) {
|
|
return;
|
|
}
|
|
this.resetTransform();
|
|
this.transform(a, b, c, d, e, f);
|
|
}
|
|
|
|
// We need to apply the shadowOffsets on the device coordinates, so we undo
|
|
// the CTM, apply the offsets, then re-apply the CTM.
|
|
this._applyShadowOffsetMatrix = function() {
|
|
var inverted = CanvasKit.SkMatrix.invert(this._currentTransform);
|
|
this._canvas.concat(inverted);
|
|
this._canvas.concat(CanvasKit.SkMatrix.translated(this._shadowOffsetX, this._shadowOffsetY));
|
|
this._canvas.concat(this._currentTransform);
|
|
}
|
|
|
|
// Returns the shadow paint for the current settings or null if there
|
|
// should be no shadow. This ends up being a copy of the given
|
|
// paint with a blur maskfilter and the correct color.
|
|
this._shadowPaint = function(basePaint) {
|
|
// multiply first to see if the alpha channel goes to 0 after multiplication.
|
|
var alphaColor = CanvasKit.multiplyByAlpha(this._shadowColor, this._globalAlpha);
|
|
// if alpha is zero, no shadows
|
|
if (!CanvasKit.getColorComponents(alphaColor)[3]) {
|
|
return null;
|
|
}
|
|
// one of these must also be non-zero (otherwise the shadow is
|
|
// completely hidden. And the spec says so).
|
|
if (!(this._shadowBlur || this._shadowOffsetY || this._shadowOffsetX)) {
|
|
return null;
|
|
}
|
|
var shadowPaint = basePaint.copy();
|
|
shadowPaint.setColor(alphaColor);
|
|
var blurEffect = CanvasKit.SkMaskFilter.MakeBlur(CanvasKit.BlurStyle.Normal,
|
|
SkBlurRadiusToSigma(this._shadowBlur),
|
|
false);
|
|
shadowPaint.setMaskFilter(blurEffect);
|
|
|
|
// hack up a "destructor" which also cleans up the blurEffect. Otherwise,
|
|
// we leak the blurEffect (since smart pointers don't help us in JS land).
|
|
shadowPaint.dispose = function() {
|
|
blurEffect.delete();
|
|
this.delete();
|
|
};
|
|
return shadowPaint;
|
|
}
|
|
|
|
// A helper to get a copy of the current paint, ready for stroking.
|
|
// This applies the global alpha and the dashedness.
|
|
// Call dispose() after to clean up.
|
|
this._strokePaint = function() {
|
|
var paint = this._paint.copy();
|
|
paint.setStyle(CanvasKit.PaintStyle.Stroke);
|
|
if (Number.isInteger(this._strokeStyle)) {
|
|
var alphaColor = CanvasKit.multiplyByAlpha(this._strokeStyle, this._globalAlpha);
|
|
paint.setColor(alphaColor);
|
|
} else {
|
|
var shader = this._strokeStyle._getShader(this._currentTransform);
|
|
paint.setColor(CanvasKit.Color(0,0,0, this._globalAlpha));
|
|
paint.setShader(shader);
|
|
}
|
|
|
|
paint.setStrokeWidth(this._strokeWidth);
|
|
|
|
if (this._lineDashList.length) {
|
|
var dashedEffect = CanvasKit.SkPathEffect.MakeDash(this._lineDashList, this._lineDashOffset);
|
|
paint.setPathEffect(dashedEffect);
|
|
}
|
|
|
|
paint.dispose = function() {
|
|
dashedEffect && dashedEffect.delete();
|
|
this.delete();
|
|
}
|
|
return paint;
|
|
}
|
|
|
|
this.stroke = function(path) {
|
|
path = path ? path._getPath() : this._currentPath;
|
|
var strokePaint = this._strokePaint();
|
|
|
|
var shadowPaint = this._shadowPaint(strokePaint);
|
|
if (shadowPaint) {
|
|
this._canvas.save();
|
|
this._applyShadowOffsetMatrix();
|
|
this._canvas.drawPath(path, shadowPaint);
|
|
this._canvas.restore();
|
|
shadowPaint.dispose();
|
|
}
|
|
|
|
this._canvas.drawPath(path, strokePaint);
|
|
strokePaint.dispose();
|
|
}
|
|
|
|
this.strokeRect = function(x, y, width, height) {
|
|
var strokePaint = this._strokePaint();
|
|
|
|
var shadowPaint = this._shadowPaint(strokePaint);
|
|
if (shadowPaint) {
|
|
this._canvas.save();
|
|
this._applyShadowOffsetMatrix();
|
|
this._canvas.drawRect(CanvasKit.XYWHRect(x, y, width, height), shadowPaint);
|
|
this._canvas.restore();
|
|
shadowPaint.dispose();
|
|
}
|
|
this._canvas.drawRect(CanvasKit.XYWHRect(x, y, width, height), strokePaint);
|
|
strokePaint.dispose();
|
|
}
|
|
|
|
this.strokeText = function(text, x, y, maxWidth) {
|
|
// TODO do something with maxWidth, probably involving measure
|
|
var strokePaint = this._strokePaint();
|
|
var blob = CanvasKit.SkTextBlob.MakeFromText(text, this._font);
|
|
|
|
var shadowPaint = this._shadowPaint(strokePaint);
|
|
if (shadowPaint) {
|
|
this._canvas.save();
|
|
this._applyShadowOffsetMatrix();
|
|
this._canvas.drawTextBlob(blob, x, y, shadowPaint);
|
|
this._canvas.restore();
|
|
shadowPaint.dispose();
|
|
}
|
|
this._canvas.drawTextBlob(blob, x, y, strokePaint);
|
|
blob.delete();
|
|
strokePaint.dispose();
|
|
}
|
|
|
|
this.translate = function(dx, dy) {
|
|
if (!allAreFinite(arguments)) {
|
|
return;
|
|
}
|
|
// retroactively apply the inverse of this transform to the previous
|
|
// path so it cancels out when we apply the transform at draw time.
|
|
var inverted = CanvasKit.SkMatrix.translated(-dx, -dy);
|
|
this._currentPath.transform(inverted);
|
|
this._canvas.translate(dx, dy);
|
|
this._currentTransform = this._canvas.getTotalMatrix();
|
|
}
|
|
|
|
this.transform = function(a, b, c, d, e, f) {
|
|
var newTransform = [a, c, e,
|
|
b, d, f,
|
|
0, 0, 1];
|
|
// retroactively apply the inverse of this transform to the previous
|
|
// path so it cancels out when we apply the transform at draw time.
|
|
var inverted = CanvasKit.SkMatrix.invert(newTransform);
|
|
this._currentPath.transform(inverted);
|
|
this._canvas.concat(newTransform);
|
|
this._currentTransform = this._canvas.getTotalMatrix();
|
|
}
|
|
|
|
// Not supported operations (e.g. for Web only)
|
|
this.addHitRegion = function() {};
|
|
this.clearHitRegions = function() {};
|
|
this.drawFocusIfNeeded = function() {};
|
|
this.removeHitRegion = function() {};
|
|
this.scrollPathIntoView = function() {};
|
|
|
|
Object.defineProperty(this, 'canvas', {
|
|
value: null,
|
|
writable: false
|
|
});
|
|
}
|
|
|
|
function SkBlurRadiusToSigma(radius) {
|
|
// Blink (Chrome) does the following, for legacy reasons, even though it
|
|
// is against the spec. https://bugs.chromium.org/p/chromium/issues/detail?id=179006
|
|
// This may change in future releases.
|
|
// This code is staying here in case any clients are interested in using it
|
|
// to match Blink "exactly".
|
|
// if (radius <= 0)
|
|
// return 0;
|
|
// return 0.288675 * radius + 0.5;
|
|
//
|
|
// This is what the spec says, which is how Firefox and others operate.
|
|
return radius/2;
|
|
} |