cdeb092655
This also allows the KeyBuilder class to be used in Graphite. In Graphite I plan to use it for other keys besides building up shaders/processors so I dropped that from the name. There was nothing special abouts its implementation that made it specific to Processors anyways. Bug: skia:12754 Change-Id: I1b25730b061f9342b61e3b2e4ac43328b8074d59 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/486897 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Greg Daniel <egdaniel@google.com>
70 lines
2.4 KiB
C++
70 lines
2.4 KiB
C++
/*
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* Copyright 2021 Google LLC.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm/gm.h"
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#include "include/effects/SkRuntimeEffect.h"
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#include "src/core/SkCanvasPriv.h"
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#include "src/gpu/SurfaceFillContext.h"
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#include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
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#include "src/sksl/dsl/priv/DSLFPs.h"
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#include "src/sksl/dsl/priv/DSLWriter.h"
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#include "src/sksl/ir/SkSLVariable.h"
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class SimpleDSLEffect : public GrFragmentProcessor {
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public:
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static constexpr GrProcessor::ClassID CLASS_ID = (GrProcessor::ClassID) 100;
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SimpleDSLEffect() : GrFragmentProcessor(CLASS_ID, kNone_OptimizationFlags) {
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}
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const char* name() const override { return "DSLEffect"; }
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void onAddToKey(const GrShaderCaps&, skgpu::KeyBuilder*) const override {}
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bool onIsEqual(const GrFragmentProcessor& that) const override { return this == &that; }
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std::unique_ptr<GrFragmentProcessor> clone() const override { return nullptr; }
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std::unique_ptr<ProgramImpl> onMakeProgramImpl() const override {
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class Impl : public ProgramImpl {
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public:
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void emitCode(EmitArgs& args) override {
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using namespace SkSL::dsl;
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StartFragmentProcessor(this, &args);
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// Test for skbug.com/11384
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Var x(kInt_Type, 1);
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Declare(x);
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SkASSERT(DSLWriter::Var(x)->initialValue()->description() == "1");
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GlobalVar blueAlpha(kUniform_Modifier, kHalf2_Type, "blueAlpha");
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Declare(blueAlpha);
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fBlueAlphaUniform = VarUniformHandle(blueAlpha);
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Var coords(kFloat4_Type, sk_FragCoord());
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Declare(coords);
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Return(Half4(Swizzle(coords, X, Y) / 100, blueAlpha));
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EndFragmentProcessor();
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}
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private:
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void onSetData(const GrGLSLProgramDataManager& pdman,
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const GrFragmentProcessor& effect) override {
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pdman.set2f(fBlueAlphaUniform, 0.0, 1.0);
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}
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GrGLSLProgramDataManager::UniformHandle fBlueAlphaUniform;
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};
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return std::make_unique<Impl>();
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}
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};
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DEF_SIMPLE_GPU_GM(simple_dsl_test, rContext, canvas, 100, 100) {
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auto sfc = SkCanvasPriv::TopDeviceSurfaceFillContext(canvas);
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if (!sfc) {
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return;
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}
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sfc->fillWithFP(std::make_unique<SimpleDSLEffect>());
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}
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