c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
45 lines
1.1 KiB
C++
45 lines
1.1 KiB
C++
/*
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* Copyright 2018 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef GrBackendDrawableInfo_DEFINED
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#define GrBackendDrawableInfo_DEFINED
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#include "include/gpu/GrTypes.h"
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#include "include/gpu/vk/GrVkTypes.h"
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class SK_API GrBackendDrawableInfo {
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public:
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// Creates an invalid backend drawable info.
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GrBackendDrawableInfo() : fIsValid(false) {}
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GrBackendDrawableInfo(const GrVkDrawableInfo& info)
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: fIsValid(true)
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, fBackend(GrBackendApi::kVulkan)
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, fVkInfo(info) {}
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// Returns true if the backend texture has been initialized.
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bool isValid() const { return fIsValid; }
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GrBackendApi backend() const { return fBackend; }
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bool getVkDrawableInfo(GrVkDrawableInfo* outInfo) const {
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if (this->isValid() && GrBackendApi::kVulkan == fBackend) {
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*outInfo = fVkInfo;
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return true;
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}
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return false;
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}
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private:
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bool fIsValid;
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GrBackendApi fBackend;
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GrVkDrawableInfo fVkInfo;
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};
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#endif
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