52cb1d059d
At present, only Xfer processors allow reading back from the destination image since they are in charge of blending. However, we'd like to expose the destination color to fragment processors and Runtime Effects in the future. To make this possible, the DstProxyView will need to be accessible outside of Xfer processors. This CL migrates DstProxyView to be a top-level Ganesh class and fixes up the references to it throughout Skia. It's interesting to note that several call sites were already using typedefs to hide the class nesting anyway. Change-Id: I93a294aa097f9319a968503c4f2f7e4f388ff033 Bug: skia:12066 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/414899 Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: John Stiles <johnstiles@google.com>
257 lines
9.7 KiB
C++
257 lines
9.7 KiB
C++
/*
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* Copyright 2017 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "include/core/SkTypes.h"
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#include "tests/Test.h"
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#include "include/gpu/GrDirectContext.h"
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#include "include/gpu/GrRecordingContext.h"
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#include "src/gpu/GrColor.h"
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#include "src/gpu/GrDirectContextPriv.h"
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#include "src/gpu/GrGeometryProcessor.h"
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#include "src/gpu/GrImageInfo.h"
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#include "src/gpu/GrMemoryPool.h"
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#include "src/gpu/GrOpFlushState.h"
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#include "src/gpu/GrOpsRenderPass.h"
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#include "src/gpu/GrProgramInfo.h"
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#include "src/gpu/GrRecordingContextPriv.h"
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#include "src/gpu/GrResourceProvider.h"
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#include "src/gpu/GrSurfaceDrawContext.h"
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#include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
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#include "src/gpu/glsl/GrGLSLGeometryProcessor.h"
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#include "src/gpu/glsl/GrGLSLVarying.h"
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#include "src/gpu/glsl/GrGLSLVertexGeoBuilder.h"
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/**
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* This is a GPU-backend specific test for dynamic pipeline state. It draws boxes using dynamic
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* scissor rectangles then reads back the result to verify a successful test.
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*/
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static constexpr int kScreenSize = 6;
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static constexpr int kNumMeshes = 4;
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static constexpr int kScreenSplitX = kScreenSize/2;
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static constexpr int kScreenSplitY = kScreenSize/2;
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static const SkIRect kDynamicScissors[kNumMeshes] = {
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SkIRect::MakeLTRB(0, 0, kScreenSplitX, kScreenSplitY),
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SkIRect::MakeLTRB(0, kScreenSplitY, kScreenSplitX, kScreenSize),
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SkIRect::MakeLTRB(kScreenSplitX, 0, kScreenSize, kScreenSplitY),
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SkIRect::MakeLTRB(kScreenSplitX, kScreenSplitY, kScreenSize, kScreenSize),
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};
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static const GrColor kMeshColors[kNumMeshes] {
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GrColorPackRGBA(255, 0, 0, 255),
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GrColorPackRGBA(0, 255, 0, 255),
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GrColorPackRGBA(0, 0, 255, 255),
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GrColorPackRGBA(0, 0, 0, 255)
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};
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struct Vertex {
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float fX;
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float fY;
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GrColor fColor;
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};
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class GrPipelineDynamicStateTestProcessor : public GrGeometryProcessor {
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public:
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static GrGeometryProcessor* Make(SkArenaAlloc* arena) {
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return arena->make([&](void* ptr) {
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return new (ptr) GrPipelineDynamicStateTestProcessor();
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});
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}
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const char* name() const override { return "GrPipelineDynamicStateTest Processor"; }
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void getGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const final {}
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GrGLSLGeometryProcessor* createGLSLInstance(const GrShaderCaps&) const final;
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const Attribute& inVertex() const { return kAttributes[0]; }
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const Attribute& inColor() const { return kAttributes[1]; }
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private:
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GrPipelineDynamicStateTestProcessor()
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: INHERITED(kGrPipelineDynamicStateTestProcessor_ClassID) {
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this->setVertexAttributes(kAttributes, SK_ARRAY_COUNT(kAttributes));
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}
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static constexpr Attribute kAttributes[] = {
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{"vertex", kFloat2_GrVertexAttribType, kHalf2_GrSLType},
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{"color", kUByte4_norm_GrVertexAttribType, kHalf4_GrSLType},
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};
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friend class GLSLPipelineDynamicStateTestProcessor;
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using INHERITED = GrGeometryProcessor;
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};
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constexpr GrGeometryProcessor::Attribute GrPipelineDynamicStateTestProcessor::kAttributes[];
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class GLSLPipelineDynamicStateTestProcessor : public GrGLSLGeometryProcessor {
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void setData(const GrGLSLProgramDataManager&,
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const GrShaderCaps&,
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const GrGeometryProcessor&) final {}
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void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) final {
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const GrPipelineDynamicStateTestProcessor& mp =
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args.fGeomProc.cast<GrPipelineDynamicStateTestProcessor>();
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GrGLSLVertexBuilder* v = args.fVertBuilder;
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GrGLSLFPFragmentBuilder* f = args.fFragBuilder;
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GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler;
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varyingHandler->emitAttributes(mp);
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f->codeAppendf("half4 %s;", args.fOutputColor);
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varyingHandler->addPassThroughAttribute(mp.inColor(), args.fOutputColor);
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v->codeAppendf("float2 vertex = %s;", mp.inVertex().name());
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gpArgs->fPositionVar.set(kFloat2_GrSLType, "vertex");
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f->codeAppendf("const half4 %s = half4(1);", args.fOutputCoverage);
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}
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};
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GrGLSLGeometryProcessor*
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GrPipelineDynamicStateTestProcessor::createGLSLInstance(const GrShaderCaps&) const {
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return new GLSLPipelineDynamicStateTestProcessor;
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}
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class GrPipelineDynamicStateTestOp : public GrDrawOp {
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public:
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DEFINE_OP_CLASS_ID
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static GrOp::Owner Make(GrRecordingContext* context,
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GrScissorTest scissorTest,
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sk_sp<const GrBuffer> vbuff) {
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return GrOp::Make<GrPipelineDynamicStateTestOp>(context, scissorTest, std::move(vbuff));
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}
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private:
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friend class GrOp;
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GrPipelineDynamicStateTestOp(GrScissorTest scissorTest, sk_sp<const GrBuffer> vbuff)
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: INHERITED(ClassID())
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, fScissorTest(scissorTest)
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, fVertexBuffer(std::move(vbuff)) {
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this->setBounds(SkRect::MakeIWH(kScreenSize, kScreenSize),
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HasAABloat::kNo, IsHairline::kNo);
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}
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const char* name() const override { return "GrPipelineDynamicStateTestOp"; }
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FixedFunctionFlags fixedFunctionFlags() const override { return FixedFunctionFlags::kNone; }
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GrProcessorSet::Analysis finalize(const GrCaps&, const GrAppliedClip*, GrClampType) override {
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return GrProcessorSet::EmptySetAnalysis();
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}
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void onPrePrepare(GrRecordingContext*,
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const GrSurfaceProxyView& writeView,
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GrAppliedClip*,
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const GrDstProxyView&,
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GrXferBarrierFlags renderPassXferBarriers,
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GrLoadOp colorLoadOp) override {}
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void onPrepare(GrOpFlushState*) override {}
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void onExecute(GrOpFlushState* flushState, const SkRect& chainBounds) override {
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GrPipeline pipeline(fScissorTest, SkBlendMode::kSrc,
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flushState->drawOpArgs().writeView().swizzle());
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SkSTArray<kNumMeshes, GrSimpleMesh> meshes;
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for (int i = 0; i < kNumMeshes; ++i) {
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GrSimpleMesh& mesh = meshes.push_back();
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mesh.set(fVertexBuffer, 4, 4 * i);
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}
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auto geomProc = GrPipelineDynamicStateTestProcessor::Make(flushState->allocator());
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GrProgramInfo programInfo(flushState->writeView(),
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&pipeline,
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&GrUserStencilSettings::kUnused,
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geomProc,
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GrPrimitiveType::kTriangleStrip, 0,
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flushState->renderPassBarriers(),
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flushState->colorLoadOp());
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flushState->bindPipeline(programInfo, SkRect::MakeIWH(kScreenSize, kScreenSize));
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for (int i = 0; i < 4; ++i) {
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if (fScissorTest == GrScissorTest::kEnabled) {
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flushState->setScissorRect(kDynamicScissors[i]);
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}
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flushState->drawMesh(meshes[i]);
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}
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}
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GrScissorTest fScissorTest;
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const sk_sp<const GrBuffer> fVertexBuffer;
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using INHERITED = GrDrawOp;
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};
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DEF_GPUTEST_FOR_RENDERING_CONTEXTS(GrPipelineDynamicStateTest, reporter, ctxInfo) {
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auto dContext = ctxInfo.directContext();
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GrResourceProvider* rp = dContext->priv().resourceProvider();
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auto rtc = GrSurfaceDrawContext::Make(
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dContext, GrColorType::kRGBA_8888, nullptr, SkBackingFit::kExact,
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{kScreenSize, kScreenSize}, SkSurfaceProps());
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if (!rtc) {
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ERRORF(reporter, "could not create render target context.");
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return;
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}
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constexpr float d = (float) kScreenSize;
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Vertex vdata[kNumMeshes * 4] = {
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{0, 0, kMeshColors[0]},
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{0, d, kMeshColors[0]},
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{d, 0, kMeshColors[0]},
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{d, d, kMeshColors[0]},
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{0, 0, kMeshColors[1]},
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{0, d, kMeshColors[1]},
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{d, 0, kMeshColors[1]},
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{d, d, kMeshColors[1]},
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{0, 0, kMeshColors[2]},
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{0, d, kMeshColors[2]},
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{d, 0, kMeshColors[2]},
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{d, d, kMeshColors[2]},
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{0, 0, kMeshColors[3]},
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{0, d, kMeshColors[3]},
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{d, 0, kMeshColors[3]},
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{d, d, kMeshColors[3]}
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};
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sk_sp<const GrBuffer> vbuff(rp->createBuffer(sizeof(vdata), GrGpuBufferType::kVertex,
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kDynamic_GrAccessPattern, vdata));
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if (!vbuff) {
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ERRORF(reporter, "vbuff is null.");
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return;
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}
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uint32_t resultPx[kScreenSize * kScreenSize];
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for (GrScissorTest scissorTest : {GrScissorTest::kEnabled, GrScissorTest::kDisabled}) {
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rtc->clear(SkPMColor4f::FromBytes_RGBA(0xbaaaaaad));
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rtc->addDrawOp(GrPipelineDynamicStateTestOp::Make(dContext, scissorTest, vbuff));
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auto ii = SkImageInfo::Make(kScreenSize, kScreenSize,
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kRGBA_8888_SkColorType, kPremul_SkAlphaType);
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GrPixmap resultPM(ii, resultPx, kScreenSize*sizeof(uint32_t));
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rtc->readPixels(dContext, resultPM, {0, 0});
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for (int y = 0; y < kScreenSize; ++y) {
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for (int x = 0; x < kScreenSize; ++x) {
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int expectedColorIdx;
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if (GrScissorTest::kEnabled == scissorTest) {
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expectedColorIdx = (x < kScreenSplitX ? 0 : 2) + (y < kScreenSplitY ? 0 : 1);
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} else {
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expectedColorIdx = kNumMeshes - 1;
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}
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uint32_t expected = kMeshColors[expectedColorIdx];
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uint32_t actual = resultPx[y * kScreenSize + x];
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if (expected != actual) {
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ERRORF(reporter, "[scissor=%s] pixel (%i,%i): got 0x%x expected 0x%x",
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GrScissorTest::kEnabled == scissorTest ? "enabled" : "disabled", x, y,
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actual, expected);
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return;
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}
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}
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}
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}
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}
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