039f1367ae
Bug: skia:7650 Change-Id: Ifd92705bd042db74a6c2527858239b0b8e5a4def Reviewed-on: https://skia-review.googlesource.com/c/skia/+/360981 Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Mike Reed <reed@google.com>
117 lines
4.6 KiB
C++
117 lines
4.6 KiB
C++
/*
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* Copyright 2019 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "include/core/SkBitmap.h"
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#include "include/core/SkCanvas.h"
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#include "include/core/SkSurface.h"
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#include "include/effects/SkImageFilters.h"
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#include "include/gpu/GrDirectContext.h"
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#include "src/gpu/GrDirectContextPriv.h"
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#include "src/gpu/GrResourceCache.h"
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#include "tests/Test.h"
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// This is the repro of a CastOS memory regression bug (b/138674523).
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// The test simply keeps calling SkImage::makeWithFilter (with a blur image filter) while
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// shrinking the clip.
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// When explicit resource allocation was enabled the last (re-expanded) image in the
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// blur creation process became exact.
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// This meant that its backing texture could no longer be reused.
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// In CastOS' case (and, presumably, Linux desktop) they were only using Ganesh for
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// 2D canvas and compositor image filtering. In this case Chrome doesn't regularly purge
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// the cache. This would result in Ganesh quickly running up to its max cache limit.
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DEF_GPUTEST_FOR_RENDERING_CONTEXTS(RepeatedClippedBlurTest, reporter, ctxInfo) {
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auto dContext = ctxInfo.directContext();
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GrResourceCache* cache = dContext->priv().getResourceCache();
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const SkImageInfo ii = SkImageInfo::Make(1024, 600, kRGBA_8888_SkColorType,
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kPremul_SkAlphaType);
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sk_sp<SkSurface> dst(SkSurface::MakeRenderTarget(dContext, SkBudgeted::kNo, ii));
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if (!dst) {
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ERRORF(reporter, "Could not create surfaces for repeated clipped blur test.");
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return;
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}
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SkCanvas* dstCanvas = dst->getCanvas();
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sk_sp<SkImage> bigImg;
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// Create the initial big image (this corresponds to the album artwork - which is larger
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// than the screen)
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{
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SkImageInfo srcImageII = SkImageInfo::Make(1280, 1280, kRGBA_8888_SkColorType,
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kPremul_SkAlphaType);
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// Make a red ring around a field of green. When rendered the blurred red ring
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// should still be visible on all sides of the dest image.
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SkBitmap bm;
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bm.allocPixels(srcImageII);
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bm.eraseColor(SK_ColorRED);
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bm.eraseArea(SkIRect::MakeXYWH(1, 2, 1277, 1274), SK_ColorGREEN);
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sk_sp<SkImage> rasterImg = bm.asImage();
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bigImg = rasterImg->makeTextureImage(dContext);
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}
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sk_sp<SkImage> smImg;
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// Shrink the album artwork down to the screen's size
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{
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SkImageInfo screenII = SkImageInfo::Make(1024, 600, kRGBA_8888_SkColorType,
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kPremul_SkAlphaType);
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sk_sp<SkSurface> s = SkSurface::MakeRenderTarget(dContext, SkBudgeted::kYes,
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screenII, 1, kTopLeft_GrSurfaceOrigin,
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nullptr);
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SkCanvas* c = s->getCanvas();
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c->drawImageRect(bigImg, SkRect::MakeWH(1024, 600), SkSamplingOptions());
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smImg = s->makeImageSnapshot();
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}
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// flush here just to clear the playing field
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dContext->flushAndSubmit();
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size_t beforeBytes = cache->getResourceBytes();
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// Now draw the screen-sized image, blurred, multiple times with a shrinking clip.
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// This simulates the swipe away where the screen-sized album artwork is moved off
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// screen.
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// Note that the blur has to big enough to kick the blur code into the decimate then
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// re-expand case.
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const SkIRect subset = SkIRect::MakeWH(1024, 600);
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SkIRect clip = SkIRect::MakeWH(1024, 600);
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for (int i = 0; i < 30; ++i) {
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dstCanvas->clear(SK_ColorBLUE);
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sk_sp<SkImageFilter> blur = SkImageFilters::Blur(20, 20, nullptr);
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SkIRect outSubset;
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SkIPoint offset;
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sk_sp<SkImage> filteredImg = smImg->makeWithFilter(dContext, blur.get(), subset, clip,
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&outSubset, &offset);
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SkRect dstRect = SkRect::MakeXYWH(offset.fX, offset.fY,
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outSubset.width(), outSubset.height());
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dstCanvas->drawImageRect(filteredImg, SkRect::Make(outSubset), dstRect, SkSamplingOptions(),
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nullptr, SkCanvas::kStrict_SrcRectConstraint);
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// Flush here to mimic Chrome's SkiaHelper::ApplyImageFilter
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dContext->flushAndSubmit();
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clip.fRight -= 16;
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}
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size_t afterBytes = cache->getResourceBytes();
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// When the bug manifests the resource cache will accumulate ~80MB. If texture recycling
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// is working as expected the cache size will level off at ~20MB.
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REPORTER_ASSERT(reporter, afterBytes < beforeBytes + 20000000);
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}
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