skia2/include
Kevin Lubick cbcff385c1 Have pathkit use libpathkit.a for faster builds
Of note, it is very important for the -DSK_RELEASE/-DSK_DEBUG
to match between libskia.a and the WASM bindings, otherwise
things like SKDEBUGCODE are sometimes compiled in and sometimes
not, which can cause headaches like sizeof() mismatching between
.cpp files and .h files.

Bug: skia:
Change-Id: Id6ef58c44a7c10014a243b36708e0891514f6008
Reviewed-on: https://skia-review.googlesource.com/158341
Reviewed-by: Mike Klein <mtklein@google.com>
2018-10-02 13:27:29 +00:00
..
android Alternate between two SkBitmaps in SkAnimatedImage 2018-05-23 20:49:42 +00:00
atlastext include: whitespace changes for clang-format 2018-09-19 14:54:57 +00:00
c expand imageinfo in C api, start on colorspace 2018-09-28 17:52:59 +00:00
codec Reland "Switch SkCodec to use skcms plus fixes"" 2018-08-27 16:16:14 +00:00
config remove unused parts of SkTypes.h 2018-06-08 23:53:57 +00:00
core Have pathkit use libpathkit.a for faster builds 2018-10-02 13:27:29 +00:00
docs Add initial support for generating tagged PDFs. 2018-09-27 19:35:40 +00:00
effects converted overdraw effect to new FP system 2018-09-04 13:37:25 +00:00
encode Move SkNoncopyable to include/private. 2018-07-17 21:39:51 +00:00
gpu Remove legacy GrGLFunction specialization 2018-09-28 13:43:37 +00:00
pathops fixup winding contours 2018-08-17 14:01:51 +00:00
ports SkImageGeneratorCG.h to only expose factory method. 2018-09-19 21:20:35 +00:00
private Towards removing GrColor4f 2018-10-01 18:32:56 +00:00
svg Add a SkWStream-based SkSVGCanvas factory 2017-09-19 20:33:19 +00:00
utils delete textonpath code -- not used anywhere 2018-10-01 16:52:32 +00:00