skia2/gm/compressed_textures.cpp
Brian Salomon eebe735dea GrRenderTargetContext->GrSurfaceDrawContext
Just the class/files. variable names and additional comments to follow.

Change-Id: Ic03d07fd5009eaf3d706c2536486a117328963fc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/342617
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2020-12-10 18:51:19 +00:00

331 lines
12 KiB
C++

/*
* Copyright 2020 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "include/core/SkTypes.h" // IWYU pragma: keep
#if !defined(SK_BUILD_FOR_GOOGLE3) // Google3 doesn't have etc1.h
#include "gm/gm.h"
#include "include/core/SkBitmap.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkColor.h"
#include "include/core/SkData.h"
#include "include/core/SkImage.h"
#include "include/core/SkImageInfo.h"
#include "include/core/SkPath.h"
#include "include/core/SkRect.h"
#include "include/core/SkRefCnt.h"
#include "include/core/SkSize.h"
#include "include/core/SkString.h"
#include "include/gpu/GrDirectContext.h"
#include "include/gpu/GrRecordingContext.h"
#include "src/core/SkCompressedDataUtils.h"
#include "src/core/SkMipmap.h"
#include "src/gpu/GrDataUtils.h"
#include "src/gpu/GrImageContextPriv.h"
#include "src/gpu/GrRecordingContextPriv.h"
#include "src/image/SkImage_Base.h"
#include "src/image/SkImage_GpuBase.h"
#include "third_party/etc1/etc1.h"
class GrSurfaceDrawContext;
static SkPoint gen_pt(float angle, const SkVector& scale) {
SkScalar s = SkScalarSin(angle);
SkScalar c = SkScalarCos(angle);
return { scale.fX * c, scale.fY * s };
}
// The resulting path will be centered at (0,0) and its size will match 'dimensions'
static SkPath make_gear(SkISize dimensions, int numTeeth) {
SkVector outerRad{ dimensions.fWidth / 2.0f, dimensions.fHeight / 2.0f };
SkVector innerRad{ dimensions.fWidth / 2.5f, dimensions.fHeight / 2.5f };
const float kAnglePerTooth = 2.0f * SK_ScalarPI / (3 * numTeeth);
float angle = 0.0f;
SkPath tmp;
tmp.setFillType(SkPathFillType::kWinding);
tmp.moveTo(gen_pt(angle, outerRad));
for (int i = 0; i < numTeeth; ++i, angle += 3*kAnglePerTooth) {
tmp.lineTo(gen_pt(angle+kAnglePerTooth, outerRad));
tmp.lineTo(gen_pt(angle+(1.5f*kAnglePerTooth), innerRad));
tmp.lineTo(gen_pt(angle+(2.5f*kAnglePerTooth), innerRad));
tmp.lineTo(gen_pt(angle+(3.0f*kAnglePerTooth), outerRad));
}
tmp.close();
float fInnerRad = 0.1f * std::min(dimensions.fWidth, dimensions.fHeight);
if (fInnerRad > 0.5f) {
tmp.addCircle(0.0f, 0.0f, fInnerRad, SkPathDirection::kCCW);
}
return tmp;
}
// Render one level of a mipmap
SkBitmap render_level(SkISize dimensions, SkColor color, SkColorType colorType, bool opaque) {
SkPath path = make_gear(dimensions, 9);
SkImageInfo ii = SkImageInfo::Make(dimensions.width(), dimensions.height(),
colorType, opaque ? kOpaque_SkAlphaType
: kPremul_SkAlphaType);
SkBitmap bm;
bm.allocPixels(ii);
bm.eraseColor(opaque ? SK_ColorBLACK : SK_ColorTRANSPARENT);
SkCanvas c(bm);
SkPaint paint;
paint.setColor(color | 0xFF000000);
paint.setAntiAlias(false);
c.translate(dimensions.width() / 2.0f, dimensions.height() / 2.0f);
c.drawPath(path, paint);
return bm;
}
// Create the compressed data blob needed to represent a mipmapped 2-color texture of the specified
// compression format. In this case 2-color means either opaque black or transparent black plus
// one other color.
// Note that ETC1/ETC2_RGB8_UNORM only supports 565 opaque textures.
static sk_sp<SkImage> make_compressed_image(GrDirectContext* dContext,
const SkISize dimensions,
SkColorType colorType,
bool opaque,
SkImage::CompressionType compression) {
size_t totalSize = SkCompressedDataSize(compression, dimensions, nullptr, true);
sk_sp<SkData> tmp = SkData::MakeUninitialized(totalSize);
char* pixels = (char*) tmp->writable_data();
int numMipLevels = SkMipmap::ComputeLevelCount(dimensions.width(), dimensions.height()) + 1;
size_t offset = 0;
// Use a different color for each mipmap level so we can visually evaluate the draws
static const SkColor kColors[] = {
SK_ColorRED,
SK_ColorGREEN,
SK_ColorBLUE,
SK_ColorCYAN,
SK_ColorMAGENTA,
SK_ColorYELLOW,
SK_ColorWHITE,
};
SkISize levelDims = dimensions;
for (int i = 0; i < numMipLevels; ++i) {
size_t levelSize = SkCompressedDataSize(compression, levelDims, nullptr, false);
SkBitmap bm = render_level(levelDims, kColors[i%7], colorType, opaque);
if (compression == SkImage::CompressionType::kETC2_RGB8_UNORM) {
SkASSERT(bm.colorType() == kRGB_565_SkColorType);
SkASSERT(opaque);
if (etc1_encode_image((unsigned char*)bm.getAddr16(0, 0),
bm.width(), bm.height(), 2, bm.rowBytes(),
(unsigned char*) &pixels[offset])) {
return nullptr;
}
} else {
GrTwoColorBC1Compress(bm.pixmap(), kColors[i%7], &pixels[offset]);
}
offset += levelSize;
levelDims = {std::max(1, levelDims.width()/2), std::max(1, levelDims.height()/2)};
}
sk_sp<SkImage> image;
if (dContext) {
image = SkImage::MakeTextureFromCompressed(dContext, std::move(tmp),
dimensions.width(),
dimensions.height(),
compression, GrMipmapped::kYes);
} else {
image = SkImage::MakeRasterFromCompressed(std::move(tmp),
dimensions.width(),
dimensions.height(),
compression);
}
return image;
}
// Basic test of Ganesh's ETC1 and BC1 support
// The layout is:
// ETC2 BC1
// --------------------------------------
// RGB8 | kETC2_RGB8_UNORM | kBC1_RGB8_UNORM |
// |--------------------------------------|
// RGBA8 | | kBC1_RGBA8_UNORM |
// --------------------------------------
//
// The nonPowerOfTwo and nonMultipleOfFour cases exercise some compression edge cases.
class CompressedTexturesGM : public skiagm::GM {
public:
enum class Type {
kNormal,
kNonPowerOfTwo,
kNonMultipleOfFour
};
CompressedTexturesGM(Type type) : fType(type) {
this->setBGColor(0xFFCCCCCC);
switch (fType) {
case Type::kNonPowerOfTwo:
// These dimensions force the top two mip levels to be 1x3 and 1x1
fImgDimensions.set(20, 60);
break;
case Type::kNonMultipleOfFour:
// These dimensions force the top three mip levels to be 1x7, 1x3 and 1x1
fImgDimensions.set(13, 61); // prime numbers - just bc
break;
default:
fImgDimensions.set(kBaseTexWidth, kBaseTexHeight);
break;
}
}
protected:
SkString onShortName() override {
SkString name("compressed_textures");
if (fType == Type::kNonPowerOfTwo) {
name.append("_npot");
} else if (fType == Type::kNonMultipleOfFour) {
name.append("_nmof");
}
return name;
}
SkISize onISize() override {
return SkISize::Make(2*kCellWidth + 3*kPad, 2*kBaseTexHeight + 3*kPad);
}
DrawResult onGpuSetup(GrDirectContext* dContext, SkString* errorMsg) override {
if (dContext && dContext->abandoned()) {
// This isn't a GpuGM so a null 'context' is okay but an abandoned context
// if forbidden.
return DrawResult::kSkip;
}
if (dContext &&
dContext->backend() == GrBackendApi::kDirect3D && fType == Type::kNonMultipleOfFour) {
// skbug.com/10541 - Are non-multiple-of-four BC1 textures supported in D3D?
return DrawResult::kSkip;
}
fOpaqueETC2Image = make_compressed_image(dContext, fImgDimensions,
kRGB_565_SkColorType, true,
SkImage::CompressionType::kETC2_RGB8_UNORM);
fOpaqueBC1Image = make_compressed_image(dContext, fImgDimensions,
kRGBA_8888_SkColorType, true,
SkImage::CompressionType::kBC1_RGB8_UNORM);
fTransparentBC1Image = make_compressed_image(dContext, fImgDimensions,
kRGBA_8888_SkColorType, false,
SkImage::CompressionType::kBC1_RGBA8_UNORM);
if (!fOpaqueETC2Image || !fOpaqueBC1Image || !fTransparentBC1Image) {
*errorMsg = "Failed to create compressed images.";
return DrawResult::kFail;
}
return DrawResult::kOk;
}
void onGpuTeardown() override {
fOpaqueETC2Image = nullptr;
fOpaqueBC1Image = nullptr;
fTransparentBC1Image = nullptr;
}
void onDraw(SkCanvas* canvas) override {
this->drawCell(canvas, fOpaqueETC2Image.get(), { kPad, kPad });
this->drawCell(canvas, fOpaqueBC1Image.get(), { 2*kPad + kCellWidth, kPad });
this->drawCell(canvas, fTransparentBC1Image.get(),
{ 2*kPad + kCellWidth, 2*kPad + kBaseTexHeight });
}
private:
void drawCell(SkCanvas* canvas, SkImage* image, SkIVector offset) {
SkISize levelDimensions = fImgDimensions;
int numMipLevels = SkMipmap::ComputeLevelCount(levelDimensions.width(),
levelDimensions.height()) + 1;
SkPaint imagePaint;
imagePaint.setFilterQuality(kHigh_SkFilterQuality); // to force mipmapping
bool isCompressed = false;
if (image->isTextureBacked()) {
const GrCaps* caps = as_IB(image)->context()->priv().caps();
GrTextureProxy* proxy = as_IB(image)->peekProxy();
isCompressed = caps->isFormatCompressed(proxy->backendFormat());
}
SkPaint redStrokePaint;
redStrokePaint.setColor(SK_ColorRED);
redStrokePaint.setStyle(SkPaint::kStroke_Style);
for (int i = 0; i < numMipLevels; ++i) {
SkRect r = SkRect::MakeXYWH(offset.fX, offset.fY,
levelDimensions.width(), levelDimensions.height());
canvas->drawImageRect(image, r, &imagePaint);
if (!isCompressed) {
// Make it obvious which drawImages used decompressed images
canvas->drawRect(r, redStrokePaint);
}
if (i == 0) {
offset.fX += levelDimensions.width()+1;
} else {
offset.fY += levelDimensions.height()+1;
}
levelDimensions = {std::max(1, levelDimensions.width()/2),
std::max(1, levelDimensions.height()/2)};
}
}
static const int kPad = 8;
static const int kBaseTexWidth = 64;
static const int kCellWidth = 1.5f * kBaseTexWidth;
static const int kBaseTexHeight = 64;
Type fType;
SkISize fImgDimensions;
sk_sp<SkImage> fOpaqueETC2Image;
sk_sp<SkImage> fOpaqueBC1Image;
sk_sp<SkImage> fTransparentBC1Image;
using INHERITED = GM;
};
//////////////////////////////////////////////////////////////////////////////
DEF_GM(return new CompressedTexturesGM(CompressedTexturesGM::Type::kNormal);)
DEF_GM(return new CompressedTexturesGM(CompressedTexturesGM::Type::kNonPowerOfTwo);)
DEF_GM(return new CompressedTexturesGM(CompressedTexturesGM::Type::kNonMultipleOfFour);)
#endif