skia2/gm/tiledscaledbitmap.cpp
Mike Reed 057fcbec5d Use sampling for bitmap shaders
Change-Id: Ifa656ffc83a1adb5670cff1e2ce77f2edb1d6b03
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/343776
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-12-12 20:10:41 +00:00

83 lines
2.0 KiB
C++

/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm/gm.h"
#include "include/core/SkBitmap.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkColor.h"
#include "include/core/SkFilterQuality.h"
#include "include/core/SkMatrix.h"
#include "include/core/SkPaint.h"
#include "include/core/SkShader.h"
#include "include/core/SkSize.h"
#include "include/core/SkString.h"
#include "include/core/SkTileMode.h"
/***
*
* This GM reproduces Skia bug 2904, in which a tiled bitmap shader was failing to draw correctly
* when fractional image scaling was ignored by the high quality bitmap scaler.
*
***/
namespace skiagm {
class TiledScaledBitmapGM : public GM {
public:
TiledScaledBitmapGM() {
}
protected:
SkString onShortName() override {
return SkString("tiledscaledbitmap");
}
SkISize onISize() override {
return SkISize::Make(1016, 616);
}
static SkBitmap make_bm(int width, int height) {
SkBitmap bm;
bm.allocN32Pixels(width, height);
bm.eraseColor(SK_ColorTRANSPARENT);
SkCanvas canvas(bm);
SkPaint paint;
paint.setAntiAlias(true);
canvas.drawCircle(width/2.f, height/2.f, width/4.f, paint);
return bm;
}
void onOnceBeforeDraw() override {
fBitmap = make_bm(360, 288);
}
void onDraw(SkCanvas* canvas) override {
SkPaint paint;
paint.setAntiAlias(true);
SkMatrix mat;
mat.setScale(121.f/360.f, 93.f/288.f);
mat.postTranslate(-72, -72);
paint.setShader(fBitmap.makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat,
SkSamplingOptions({1.0f/3, 1.0f/3}), mat));
canvas->drawRect({ 8, 8, 1008, 608 }, paint);
}
private:
SkBitmap fBitmap;
using INHERITED = GM;
};
//////////////////////////////////////////////////////////////////////////////
DEF_GM(return new TiledScaledBitmapGM;)
} // namespace skiagm