7fe6ee30c4
Will need followups on Vertices and SkSL to use these handles. Change-Id: If775cb01168f601541e889bfa2421129e505b4a4 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/282416 Commit-Queue: Mike Reed <reed@google.com> Reviewed-by: Brian Osman <brianosman@google.com> |
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.gitignore | ||
CODE_OF_CONDUCT.md | ||
CONTRIBUTING.md | ||
example.html | ||
extra.html | ||
LICENSE | ||
node.example.js | ||
package.json | ||
README.md | ||
viewer.html |
A WASM version of Skia's Canvas API.
See https://skia.org/user/modules/canvaskit for more background information.
Getting Started
Browser
To use the library, run npm install canvaskit-wasm
and then simply include it:
<script src="/node_modules/canvaskit-wasm/bin/canvaskit.js"></script>
CanvasKitInit({
locateFile: (file) => '/node_modules/canvaskit-wasm/bin/'+file,
}).ready().then((CanvasKit) => {
// Code goes here using CanvasKit
});
As with all npm packages, there's a freely available CDN via unpkg.com:
<script src="https://unpkg.com/canvaskit-wasm@0.3.0/bin/canvaskit.js"></script>
CanvasKitInit({
locateFile: (file) => 'https://unpkg.com/canvaskit-wasm@0.3.0/bin/'+file,
}).ready().then(...)
Node
To use CanvasKit in Node, it's similar to the browser:
const CanvasKitInit = require('/node_modules/canvaskit-wasm/bin/canvaskit.js');
CanvasKitInit({
locateFile: (file) => __dirname + '/bin/'+file,
}).ready().then((CanvasKit) => {
// Code goes here using CanvasKit
});
With node, you also need to supply the --expose-wasm
flag.
WebPack
WebPack's support for WASM is still somewhat experimental, but CanvasKit can be used with a few configuration changes.
In the JS code, use require():
const CanvasKitInit = require('canvaskit-wasm/bin/canvaskit.js')
CanvasKitInit().ready().then((CanvasKit) => {
// Code goes here using CanvasKit
});
Since WebPack does not expose the entire /node_modules/
directory, but instead
packages only the needed pieces, we have to copy canvaskit.wasm into the build directory.
One such solution is to use CopyWebpackPlugin.
For example, add the following plugin:
config.plugins.push(
new CopyWebpackPlugin([
{ from: 'node_modules/canvaskit-wasm/bin/canvaskit.wasm' }
])
);
If webpack gives an error similar to:
ERROR in ./node_modules/canvaskit-wasm/bin/canvaskit.js
Module not found: Error: Can't resolve 'fs' in '...'
Then, add the following configuration change to the node section of the config:
config.node = {
fs: 'empty'
};
Using the CanvasKit API
See example.html
and node.example.js
for demos of how to use the core API.
See extra.html
for some optional add-ins like an animation player (Skottie)
and a particles system.
More detailed docs will be coming soon.
Drop-in Canvas2D replacement
For environments where an HTML canvas is not available (e.g. Node, headless servers), CanvasKit has an optional API (included by default) that mirrors the HTML canvas.
let skcanvas = CanvasKit.MakeCanvas(600, 600);
let ctx = skcanvas.getContext('2d');
let rgradient = ctx.createRadialGradient(200, 300, 10, 100, 100, 300);
// Add three color stops
rgradient.addColorStop(0, 'red');
rgradient.addColorStop(0.7, 'white');
rgradient.addColorStop(1, 'blue');
ctx.fillStyle = rgradient;
ctx.globalAlpha = 0.7;
ctx.fillRect(0, 0, 600, 600);
let imgData = skcanvas.toDataURL();
// imgData is now a base64 encoded image.
See more examples in example.html
and node.example.js
.
Filing bugs
Please file bugs at skbug.com. It may be convenient to use our online fiddle to demonstrate any issues encountered.
See CONTRIBUTING.md for more information on sending pull requests.