e5d3254ece
This is a reland of 4e79b6730d
Original change's description:
> Switch to using a Float32Array (bound as value array) for color.
>
> Change-Id: I1bcca931954b1399c79f4074a3d57a68847ac785
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/276757
> Commit-Queue: Nathaniel Nifong <nifong@google.com>
> Reviewed-by: Kevin Lubick <kjlubick@google.com>
Change-Id: If6b9097b2fcd6b9dbf75c6dd22138e0b2531e70d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/278780
Commit-Queue: Nathaniel Nifong <nifong@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
212 lines
7.8 KiB
C++
212 lines
7.8 KiB
C++
/*
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* Copyright 2019 Google LLC
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "include/core/SkCanvas.h"
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#include "include/core/SkTypes.h"
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#include "include/utils/SkRandom.h"
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#include "modules/particles/include/SkParticleEffect.h"
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#include "modules/particles/include/SkParticleSerialization.h"
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#include "modules/skresources/include/SkResources.h"
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#include "src/sksl/SkSLByteCode.h"
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#include <string>
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#include "modules/canvaskit/WasmCommon.h"
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#include <emscripten.h>
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#include <emscripten/bind.h>
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using namespace emscripten;
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namespace {
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class ParticleAssetProvider : public skresources::ResourceProvider {
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public:
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~ParticleAssetProvider() override = default;
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// Tried using a map, but that gave strange errors like
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// https://emscripten.org/docs/porting/guidelines/function_pointer_issues.html
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// Not entirely sure why, but perhaps the iterator in the map was
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// confusing enscripten.
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using AssetVec = std::vector<std::pair<SkString, sk_sp<SkData>>>;
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static sk_sp<ParticleAssetProvider> Make(AssetVec assets) {
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if (assets.empty()) {
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return nullptr;
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}
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return sk_sp<ParticleAssetProvider>(new ParticleAssetProvider(std::move(assets)));
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}
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sk_sp<skresources::ImageAsset> loadImageAsset(const char[] /* path */,
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const char name[],
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const char[] /* id */) const override {
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// For CK we ignore paths & IDs, and identify images based solely on name.
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if (auto data = this->findAsset(name)) {
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return skresources::MultiFrameImageAsset::Make(std::move(data));
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}
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return nullptr;
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}
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sk_sp<SkData> loadFont(const char name[], const char[] /* url */) const override {
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// Same as images paths, we ignore font URLs.
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return this->findAsset(name);
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}
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private:
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explicit ParticleAssetProvider(AssetVec assets) : fAssets(std::move(assets)) {}
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sk_sp<SkData> findAsset(const char name[]) const {
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for (const auto& asset : fAssets) {
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if (asset.first.equals(name)) {
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return asset.second;
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}
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}
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SkDebugf("Could not find %s\n", name);
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return nullptr;
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}
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const AssetVec fAssets;
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};
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}
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struct SimpleUniform {
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int columns;
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int rows;
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int slot; // the index into the uniforms array that this uniform begins.
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};
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SimpleUniform fromUniform(SkSL::ByteCode::Uniform u) {
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SimpleUniform su;
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su.columns = u.fColumns;
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su.rows = u.fRows;
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su.slot = u.fSlot;
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return su;
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}
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EMSCRIPTEN_BINDINGS(Particles) {
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class_<SkParticleEffect>("SkParticleEffect")
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.smart_ptr<sk_sp<SkParticleEffect>>("sk_sp<SkParticleEffect>")
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.function("draw", &SkParticleEffect::draw, allow_raw_pointers())
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.function("_effectUniformPtr", optional_override([](SkParticleEffect& self)->uintptr_t {
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return reinterpret_cast<uintptr_t>(self.effectUniforms());
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}))
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.function("_particleUniformPtr", optional_override([](SkParticleEffect& self)->uintptr_t {
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return reinterpret_cast<uintptr_t>(self.particleUniforms());
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}))
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.function("getEffectUniformCount", optional_override([](SkParticleEffect& self)->int {
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auto ec = self.effectCode();
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if (!ec) {
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return -1;
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}
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return ec->getUniformCount();
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}))
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.function("getEffectUniformFloatCount", optional_override([](SkParticleEffect& self)->int {
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auto ec = self.effectCode();
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if (!ec) {
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return -1;
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}
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return ec->getUniformSlotCount();
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}))
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.function("getEffectUniformName", optional_override([](SkParticleEffect& self, int i)->JSString {
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auto ec = self.effectCode();
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if (!ec) {
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return emscripten::val::null();
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}
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return emscripten::val(ec->getUniform(i).fName.c_str());
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}))
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.function("getEffectUniform", optional_override([](SkParticleEffect& self, int i)->SimpleUniform {
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SimpleUniform su;
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auto ec = self.effectCode();
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if (!ec) {
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return su;
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}
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su = fromUniform(ec->getUniform(i));
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return su;
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}))
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.function("getParticleUniformCount", optional_override([](SkParticleEffect& self)->int {
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auto ec = self.particleCode();
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if (!ec) {
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return -1;
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}
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return ec->getUniformCount();
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}))
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.function("getParticleUniformFloatCount", optional_override([](SkParticleEffect& self)->int {
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auto ec = self.particleCode();
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if (!ec) {
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return -1;
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}
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return ec->getUniformSlotCount();
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}))
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.function("getParticleUniformName", optional_override([](SkParticleEffect& self, int i)->JSString {
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auto ec = self.particleCode();
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if (!ec) {
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return emscripten::val::null();
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}
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return emscripten::val(ec->getUniform(i).fName.c_str());
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}))
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.function("getParticleUniform", optional_override([](SkParticleEffect& self, int i)->SimpleUniform {
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SimpleUniform su;
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auto ec = self.particleCode();
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if (!ec) {
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return su;
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}
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su = fromUniform(ec->getUniform(i));
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return su;
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}))
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.function("setPosition", select_overload<void (SkPoint)>(&SkParticleEffect::setPosition))
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.function("setRate", select_overload<void (float)>(&SkParticleEffect::setRate))
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.function("start", select_overload<void (double, bool)>(&SkParticleEffect::start))
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.function("update", select_overload<void (double)>(&SkParticleEffect::update));
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value_object<SimpleUniform>("SimpleUniform")
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.field("columns", &SimpleUniform::columns)
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.field("rows", &SimpleUniform::rows)
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.field("slot", &SimpleUniform::slot);
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function("_MakeParticles", optional_override([](std::string json,
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size_t assetCount,
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uintptr_t /* char** */ nptr,
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uintptr_t /* uint8_t** */ dptr,
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uintptr_t /* size_t* */ sptr)
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->sk_sp<SkParticleEffect> {
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// See the comment in canvaskit_bindings.cpp about the use of uintptr_t
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static bool didInit = false;
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if (!didInit) {
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SkParticleEffect::RegisterParticleTypes();
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didInit = true;
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}
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const auto assetNames = reinterpret_cast<char** >(nptr);
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const auto assetDatas = reinterpret_cast<uint8_t**>(dptr);
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const auto assetSizes = reinterpret_cast<size_t* >(sptr);
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ParticleAssetProvider::AssetVec assets;
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assets.reserve(assetCount);
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for (size_t i = 0; i < assetCount; i++) {
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auto name = SkString(assetNames[i]);
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auto bytes = SkData::MakeFromMalloc(assetDatas[i], assetSizes[i]);
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assets.push_back(std::make_pair(std::move(name), std::move(bytes)));
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}
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SkRandom r;
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sk_sp<SkParticleEffectParams> params(new SkParticleEffectParams());
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skjson::DOM dom(json.c_str(), json.length());
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SkFromJsonVisitor fromJson(dom.root());
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params->visitFields(&fromJson);
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params->prepare(skresources::DataURIResourceProviderProxy::Make(
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ParticleAssetProvider::Make(std::move(assets))).get());
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return sk_sp<SkParticleEffect>(new SkParticleEffect(std::move(params), r));
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}));
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constant("particles", true);
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}
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