2e1e51f049
Review URL: https://codereview.chromium.org/1404823005
297 lines
12 KiB
C++
297 lines
12 KiB
C++
/*
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* Copyright 2015 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "GrBlurUtils.h"
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#include "GrDrawContext.h"
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#include "GrCaps.h"
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#include "GrContext.h"
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#include "effects/GrSimpleTextureEffect.h"
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#include "GrStrokeInfo.h"
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#include "GrTexture.h"
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#include "GrTextureProvider.h"
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#include "SkDraw.h"
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#include "SkGrPriv.h"
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#include "SkMaskFilter.h"
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#include "SkPaint.h"
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static bool clip_bounds_quick_reject(const SkIRect& clipBounds, const SkIRect& rect) {
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return clipBounds.isEmpty() || rect.isEmpty() || !SkIRect::Intersects(clipBounds, rect);
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}
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// Draw a mask using the supplied paint. Since the coverage/geometry
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// is already burnt into the mask this boils down to a rect draw.
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// Return true if the mask was successfully drawn.
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static bool draw_mask(GrDrawContext* drawContext,
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const GrClip& clip,
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const SkMatrix& viewMatrix,
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const SkRect& maskRect,
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GrPaint* grp,
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GrTexture* mask) {
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SkMatrix matrix;
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matrix.setTranslate(-maskRect.fLeft, -maskRect.fTop);
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matrix.postIDiv(mask->width(), mask->height());
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grp->addCoverageFragmentProcessor(GrSimpleTextureEffect::Create(mask, matrix,
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kDevice_GrCoordSet))->unref();
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SkMatrix inverse;
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if (!viewMatrix.invert(&inverse)) {
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return false;
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}
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drawContext->drawNonAARectWithLocalMatrix(clip, *grp, SkMatrix::I(), maskRect, inverse);
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return true;
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}
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static bool draw_with_mask_filter(GrDrawContext* drawContext,
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GrTextureProvider* textureProvider,
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const GrClip& clipData,
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const SkMatrix& viewMatrix,
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const SkPath& devPath,
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SkMaskFilter* filter,
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const SkIRect& clipBounds,
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GrPaint* grp,
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SkPaint::Style style) {
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SkMask srcM, dstM;
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if (!SkDraw::DrawToMask(devPath, &clipBounds, filter, &viewMatrix, &srcM,
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SkMask::kComputeBoundsAndRenderImage_CreateMode, style)) {
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return false;
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}
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SkAutoMaskFreeImage autoSrc(srcM.fImage);
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if (!filter->filterMask(&dstM, srcM, viewMatrix, nullptr)) {
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return false;
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}
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// this will free-up dstM when we're done (allocated in filterMask())
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SkAutoMaskFreeImage autoDst(dstM.fImage);
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if (clip_bounds_quick_reject(clipBounds, dstM.fBounds)) {
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return false;
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}
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// we now have a device-aligned 8bit mask in dstM, ready to be drawn using
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// the current clip (and identity matrix) and GrPaint settings
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GrSurfaceDesc desc;
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desc.fWidth = dstM.fBounds.width();
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desc.fHeight = dstM.fBounds.height();
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desc.fConfig = kAlpha_8_GrPixelConfig;
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SkAutoTUnref<GrTexture> texture(textureProvider->createApproxTexture(desc));
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if (!texture) {
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return false;
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}
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texture->writePixels(0, 0, desc.fWidth, desc.fHeight, desc.fConfig,
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dstM.fImage, dstM.fRowBytes);
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SkRect maskRect = SkRect::Make(dstM.fBounds);
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return draw_mask(drawContext, clipData, viewMatrix, maskRect, grp, texture);
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}
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// Create a mask of 'devPath' and place the result in 'mask'.
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static GrTexture* create_mask_GPU(GrContext* context,
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SkRect* maskRect,
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const SkPath& devPath,
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const GrStrokeInfo& strokeInfo,
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bool doAA,
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int sampleCnt) {
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// This mask will ultimately be drawn as a non-AA rect (see draw_mask).
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// Non-AA rects have a bad habit of snapping arbitrarily. Integerize here
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// so the mask draws in a reproducible manner.
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*maskRect = SkRect::Make(maskRect->roundOut());
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GrSurfaceDesc desc;
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desc.fFlags = kRenderTarget_GrSurfaceFlag;
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desc.fWidth = SkScalarCeilToInt(maskRect->width());
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desc.fHeight = SkScalarCeilToInt(maskRect->height());
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desc.fSampleCnt = doAA ? sampleCnt : 0;
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// We actually only need A8, but it often isn't supported as a
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// render target so default to RGBA_8888
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desc.fConfig = kRGBA_8888_GrPixelConfig;
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if (context->caps()->isConfigRenderable(kAlpha_8_GrPixelConfig, desc.fSampleCnt > 0)) {
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desc.fConfig = kAlpha_8_GrPixelConfig;
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}
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GrTexture* mask = context->textureProvider()->createApproxTexture(desc);
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if (nullptr == mask) {
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return nullptr;
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}
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SkRect clipRect = SkRect::MakeWH(maskRect->width(), maskRect->height());
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SkAutoTUnref<GrDrawContext> drawContext(context->drawContext(mask->asRenderTarget()));
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if (!drawContext) {
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return nullptr;
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}
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drawContext->clear(nullptr, 0x0, true);
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GrPaint tempPaint;
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tempPaint.setAntiAlias(doAA);
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tempPaint.setCoverageSetOpXPFactory(SkRegion::kReplace_Op);
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// setup new clip
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GrClip clip(clipRect);
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// Draw the mask into maskTexture with the path's integerized top-left at
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// the origin using tempPaint.
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SkMatrix translate;
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translate.setTranslate(-maskRect->fLeft, -maskRect->fTop);
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drawContext->drawPath(clip, tempPaint, translate, devPath, strokeInfo);
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return mask;
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}
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void GrBlurUtils::drawPathWithMaskFilter(GrContext* context,
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GrDrawContext* drawContext,
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GrRenderTarget* renderTarget,
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const GrClip& clip,
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const SkPath& origSrcPath,
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const SkPaint& paint,
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const SkMatrix& origViewMatrix,
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const SkMatrix* prePathMatrix,
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const SkIRect& clipBounds,
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bool pathIsMutable) {
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SkASSERT(!pathIsMutable || origSrcPath.isVolatile());
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GrStrokeInfo strokeInfo(paint);
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// If we have a prematrix, apply it to the path, optimizing for the case
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// where the original path can in fact be modified in place (even though
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// its parameter type is const).
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SkPath* pathPtr = const_cast<SkPath*>(&origSrcPath);
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SkTLazy<SkPath> tmpPath;
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SkTLazy<SkPath> effectPath;
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SkPathEffect* pathEffect = paint.getPathEffect();
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SkMatrix viewMatrix = origViewMatrix;
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if (prePathMatrix) {
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// stroking, path effects, and blurs are supposed to be applied *after* the prePathMatrix.
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// The pre-path-matrix also should not affect shading.
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if (nullptr == paint.getMaskFilter() && nullptr == pathEffect && nullptr == paint.getShader() &&
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(strokeInfo.isFillStyle() || strokeInfo.isHairlineStyle())) {
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viewMatrix.preConcat(*prePathMatrix);
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} else {
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SkPath* result = pathPtr;
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if (!pathIsMutable) {
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result = tmpPath.init();
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result->setIsVolatile(true);
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pathIsMutable = true;
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}
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// should I push prePathMatrix on our MV stack temporarily, instead
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// of applying it here? See SkDraw.cpp
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pathPtr->transform(*prePathMatrix, result);
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pathPtr = result;
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}
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}
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// at this point we're done with prePathMatrix
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SkDEBUGCODE(prePathMatrix = (const SkMatrix*)0x50FF8001;)
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GrPaint grPaint;
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if (!SkPaintToGrPaint(context, paint, viewMatrix, &grPaint)) {
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return;
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}
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const SkRect* cullRect = nullptr; // TODO: what is our bounds?
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if (!strokeInfo.isDashed() && pathEffect && pathEffect->filterPath(effectPath.init(), *pathPtr,
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&strokeInfo, cullRect)) {
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pathPtr = effectPath.get();
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pathIsMutable = true;
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}
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if (paint.getMaskFilter()) {
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if (!strokeInfo.isHairlineStyle()) {
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SkPath* strokedPath = pathIsMutable ? pathPtr : tmpPath.init();
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if (strokeInfo.isDashed()) {
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if (pathEffect->filterPath(strokedPath, *pathPtr, &strokeInfo, cullRect)) {
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pathPtr = strokedPath;
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pathIsMutable = true;
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}
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strokeInfo.removeDash();
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}
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if (strokeInfo.applyToPath(strokedPath, *pathPtr)) {
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pathPtr = strokedPath;
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pathIsMutable = true;
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strokeInfo.setFillStyle();
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}
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}
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// avoid possibly allocating a new path in transform if we can
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SkPath* devPathPtr = pathIsMutable ? pathPtr : tmpPath.init();
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if (!pathIsMutable) {
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devPathPtr->setIsVolatile(true);
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}
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// transform the path into device space
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pathPtr->transform(viewMatrix, devPathPtr);
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SkRect maskRect;
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if (paint.getMaskFilter()->canFilterMaskGPU(SkRRect::MakeRect(devPathPtr->getBounds()),
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clipBounds,
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viewMatrix,
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&maskRect)) {
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SkIRect finalIRect;
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maskRect.roundOut(&finalIRect);
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if (clip_bounds_quick_reject(clipBounds, finalIRect)) {
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// clipped out
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return;
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}
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if (paint.getMaskFilter()->directFilterMaskGPU(context->textureProvider(),
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drawContext,
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&grPaint,
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clip,
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viewMatrix,
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strokeInfo,
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*devPathPtr)) {
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// the mask filter was able to draw itself directly, so there's nothing
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// left to do.
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return;
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}
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SkAutoTUnref<GrTexture> mask(create_mask_GPU(context,
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&maskRect,
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*devPathPtr,
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strokeInfo,
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grPaint.isAntiAlias(),
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renderTarget->numColorSamples()));
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if (mask) {
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GrTexture* filtered;
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if (paint.getMaskFilter()->filterMaskGPU(mask, viewMatrix, maskRect,
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&filtered, true)) {
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// filterMaskGPU gives us ownership of a ref to the result
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SkAutoTUnref<GrTexture> atu(filtered);
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if (draw_mask(drawContext,
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clip,
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viewMatrix,
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maskRect,
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&grPaint,
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filtered)) {
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// This path is completely drawn
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return;
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}
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}
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}
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}
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// draw the mask on the CPU - this is a fallthrough path in case the
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// GPU path fails
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SkPaint::Style style = strokeInfo.isHairlineStyle() ? SkPaint::kStroke_Style :
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SkPaint::kFill_Style;
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draw_with_mask_filter(drawContext, context->textureProvider(),
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clip, viewMatrix, *devPathPtr,
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paint.getMaskFilter(), clipBounds, &grPaint, style);
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return;
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}
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drawContext->drawPath(clip, grPaint, viewMatrix, *pathPtr, strokeInfo);
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}
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