skia2/include/core/SkRSXform.h
Mike Klein c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00

70 lines
1.9 KiB
C

/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkRSXform_DEFINED
#define SkRSXform_DEFINED
#include "include/core/SkPoint.h"
#include "include/core/SkSize.h"
/**
* A compressed form of a rotation+scale matrix.
*
* [ fSCos -fSSin fTx ]
* [ fSSin fSCos fTy ]
* [ 0 0 1 ]
*/
struct SkRSXform {
static SkRSXform Make(SkScalar scos, SkScalar ssin, SkScalar tx, SkScalar ty) {
SkRSXform xform = { scos, ssin, tx, ty };
return xform;
}
/*
* Initialize a new xform based on the scale, rotation (in radians), final tx,ty location
* and anchor-point ax,ay within the src quad.
*
* Note: the anchor point is not normalized (e.g. 0...1) but is in pixels of the src image.
*/
static SkRSXform MakeFromRadians(SkScalar scale, SkScalar radians, SkScalar tx, SkScalar ty,
SkScalar ax, SkScalar ay) {
const SkScalar s = SkScalarSin(radians) * scale;
const SkScalar c = SkScalarCos(radians) * scale;
return Make(c, s, tx + -c * ax + s * ay, ty + -s * ax - c * ay);
}
SkScalar fSCos;
SkScalar fSSin;
SkScalar fTx;
SkScalar fTy;
bool rectStaysRect() const {
return 0 == fSCos || 0 == fSSin;
}
void setIdentity() {
fSCos = 1;
fSSin = fTx = fTy = 0;
}
void set(SkScalar scos, SkScalar ssin, SkScalar tx, SkScalar ty) {
fSCos = scos;
fSSin = ssin;
fTx = tx;
fTy = ty;
}
void toQuad(SkScalar width, SkScalar height, SkPoint quad[4]) const;
void toQuad(const SkSize& size, SkPoint quad[4]) const {
this->toQuad(size.width(), size.height(), quad);
}
void toTriStrip(SkScalar width, SkScalar height, SkPoint strip[4]) const;
};
#endif