9290d01c6f
The old factories (makeShader) will behave as before: they will inherit the filter-quality from the paint. The new factory takes an explicit filter setting, and will use that regardless of the paint. Big follow-ups: - update callers to not rely on setting in SkPaint - revise/enhance settings in imageshader - settings for scaling up and down - control over trilerp, etc. - other: 4x4 kernels? trilerp bias? - move mipmaps to always be explicit requests a SkImage factory time Bug: skia:10344 Change-Id: If87b06d4fd6eafd8b9cdecda7c00d69897066ef8 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/295086 Commit-Queue: Mike Reed <reed@google.com> Reviewed-by: Mike Klein <mtklein@google.com>
149 lines
5.2 KiB
C++
149 lines
5.2 KiB
C++
/*
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* Copyright 2011 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "include/core/SkBitmap.h"
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#include "include/core/SkCanvas.h"
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#include "include/core/SkShader.h"
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#include "include/core/SkSurface.h"
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#include "include/effects/SkGradientShader.h"
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#include "src/shaders/SkColorShader.h"
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#include "tests/Test.h"
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#include "tools/ToolUtils.h"
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static void test_bitmap(skiatest::Reporter* reporter) {
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SkImageInfo info = SkImageInfo::MakeN32Premul(2, 2);
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SkBitmap bmp;
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bmp.setInfo(info);
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// test 1: bitmap without pixel data
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auto shader = bmp.makeShader(SkTileMode::kClamp, SkTileMode::kClamp);
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REPORTER_ASSERT(reporter, shader);
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REPORTER_ASSERT(reporter, !shader->isOpaque());
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// From this point on, we have pixels
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bmp.allocPixels(info);
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// test 2: not opaque by default
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shader = bmp.makeShader();
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REPORTER_ASSERT(reporter, shader);
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REPORTER_ASSERT(reporter, !shader->isOpaque());
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// test 3: explicitly opaque
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bmp.setAlphaType(kOpaque_SkAlphaType);
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shader = bmp.makeShader();
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REPORTER_ASSERT(reporter, shader);
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REPORTER_ASSERT(reporter, shader->isOpaque());
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// test 4: explicitly not opaque
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bmp.setAlphaType(kPremul_SkAlphaType);
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shader = bmp.makeShader();
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REPORTER_ASSERT(reporter, shader);
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REPORTER_ASSERT(reporter, !shader->isOpaque());
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}
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static void test_gradient(skiatest::Reporter* reporter) {
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SkPoint pts[2];
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pts[0].iset(0, 0);
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pts[1].iset(1, 0);
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SkColor colors[2];
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SkScalar pos[2] = {SkIntToScalar(0), SkIntToScalar(1)};
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int count = 2;
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SkTileMode mode = SkTileMode::kClamp;
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// test 1: all opaque
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colors[0] = SkColorSetARGB(0xFF, 0, 0, 0);
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colors[1] = SkColorSetARGB(0xFF, 0, 0, 0);
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auto grad = SkGradientShader::MakeLinear(pts, colors, pos, count, mode);
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REPORTER_ASSERT(reporter, grad);
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REPORTER_ASSERT(reporter, grad->isOpaque());
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// test 2: all 0 alpha
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colors[0] = SkColorSetARGB(0, 0, 0, 0);
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colors[1] = SkColorSetARGB(0, 0, 0, 0);
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grad = SkGradientShader::MakeLinear(pts, colors, pos, count, mode);
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REPORTER_ASSERT(reporter, grad);
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REPORTER_ASSERT(reporter, !grad->isOpaque());
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// test 3: one opaque, one transparent
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colors[0] = SkColorSetARGB(0xFF, 0, 0, 0);
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colors[1] = SkColorSetARGB(0x40, 0, 0, 0);
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grad = SkGradientShader::MakeLinear(pts, colors, pos, count, mode);
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REPORTER_ASSERT(reporter, grad);
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REPORTER_ASSERT(reporter, !grad->isOpaque());
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// test 4: test 3, swapped
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colors[0] = SkColorSetARGB(0x40, 0, 0, 0);
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colors[1] = SkColorSetARGB(0xFF, 0, 0, 0);
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grad = SkGradientShader::MakeLinear(pts, colors, pos, count, mode);
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REPORTER_ASSERT(reporter, grad);
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REPORTER_ASSERT(reporter, !grad->isOpaque());
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}
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static void test_color(skiatest::Reporter* reporter) {
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SkColorShader colorShader1(SkColorSetARGB(0,0,0,0));
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REPORTER_ASSERT(reporter, !colorShader1.isOpaque());
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SkColorShader colorShader2(SkColorSetARGB(0xFF,0,0,0));
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REPORTER_ASSERT(reporter, colorShader2.isOpaque());
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SkColorShader colorShader3(SkColorSetARGB(0x7F,0,0,0));
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REPORTER_ASSERT(reporter, !colorShader3.isOpaque());
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}
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DEF_TEST(ShaderOpacity, reporter) {
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test_gradient(reporter);
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test_color(reporter);
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test_bitmap(reporter);
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}
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DEF_TEST(image_shader_filtering, reporter) {
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auto make_checker_img = [](int w, int h) {
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auto info = SkImageInfo::Make(w, h, kRGBA_8888_SkColorType, kOpaque_SkAlphaType);
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auto surf = SkSurface::MakeRaster(info);
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ToolUtils::draw_checkerboard(surf->getCanvas(), SK_ColorRED, SK_ColorBLUE, 2);
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return surf->makeImageSnapshot();
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};
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auto img = make_checker_img(4, 4);
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const SkFilterQuality quals[] = {
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kNone_SkFilterQuality,
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kLow_SkFilterQuality,
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kMedium_SkFilterQuality,
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kHigh_SkFilterQuality,
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};
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const SkScalar scales[] = { 3.0f, 1.0f, 0.5f, 0.25f, 0.125f };
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auto make_img = [&](const SkPaint& paint) {
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auto info = SkImageInfo::Make(70, 70, kRGBA_8888_SkColorType, kPremul_SkAlphaType);
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auto surf = SkSurface::MakeRaster(info);
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auto canvas = surf->getCanvas();
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canvas->scale(1.06f, 1.06f); // nicely exaggerates noise when not filtering
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canvas->drawRect({0, 0, 64, 64}, paint);
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return surf->makeImageSnapshot();
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};
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SkPaint paint;
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for (auto q : quals) {
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for (auto scale : scales) {
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SkMatrix m = SkMatrix::Scale(scale, scale);
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paint.setFilterQuality(kNone_SkFilterQuality); // this setting should be ignored
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paint.setShader(img->makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat, &m, q));
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auto img0 = make_img(paint);
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paint.setFilterQuality(q); // this should (still) be ignored
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auto img1 = make_img(paint);
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// make legacy form of shader, relying on the paint's filter-quality (q)
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paint.setShader(img->makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat, &m));
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auto img2 = make_img(paint);
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REPORTER_ASSERT(reporter, ToolUtils::equal_pixels(img0.get(), img1.get()));
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REPORTER_ASSERT(reporter, ToolUtils::equal_pixels(img0.get(), img2.get()));
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}
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}
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}
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