skia2/include
Herb Derby 74666f4b8c Use layers properly in Slug drawing
When drawing the Slug, aboutToDraw was never called resulting
in strange drawing matrices and broken image filters. Call
aboutToDraw in Slug drawing needs to use the initial paint from
the convert call. Store this in the Slug instead of the paint
resulting from aboutToDraw. Plumb the initialPaint and the
paint from aboutToDraw to where they need to go.

Bug: chromium:1302290
Change-Id: Id921aa37bf8ff2ecd21cdcdaad0012a7b90f5322
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/533759
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Herb Derby <herb@google.com>
2022-04-26 15:56:40 +00:00
..
android [bazel] Run buildifier on BUILD.bazel files 2022-04-14 18:13:43 +00:00
c [bazel] Run buildifier on BUILD.bazel files 2022-04-14 18:13:43 +00:00
codec [bazel] Run buildifier on BUILD.bazel files 2022-04-14 18:13:43 +00:00
config [bazel] Run buildifier on BUILD.bazel files 2022-04-14 18:13:43 +00:00
core Add optional OT-SVG support to FreeType 2022-04-25 18:51:01 +00:00
docs [bazel] Run buildifier on BUILD.bazel files 2022-04-14 18:13:43 +00:00
effects Limit sksl_rt_shader to internal usage only. 2022-04-22 21:06:31 +00:00
encode [bazel] Run buildifier on BUILD.bazel files 2022-04-14 18:13:43 +00:00
gpu mipMapped -> mipmapped 2022-04-18 14:26:19 +00:00
pathops [bazel] Run buildifier on BUILD.bazel files 2022-04-14 18:13:43 +00:00
ports [bazel] Run buildifier on BUILD.bazel files 2022-04-14 18:13:43 +00:00
private Use layers properly in Slug drawing 2022-04-26 15:56:40 +00:00
sksl Improved SkSL error positions for return types 2022-04-22 19:13:45 +00:00
svg [bazel] Run buildifier on BUILD.bazel files 2022-04-14 18:13:43 +00:00
third_party [bazel] Move skcms and vulkanmemoryalloctor to subdirs 2022-04-21 12:15:50 +00:00
utils Revert "Move SkCamera.h to client_utils/android" 2022-04-25 12:33:01 +00:00
OWNERS Add Bazel folks as owners to BUILD.bazel files 2021-11-09 14:24:54 +00:00