2a24338c77
I have verified locally that nothing draws differently. Motivation: * SK_SIMPLE_GM makes it easier to write a GM. * Reducing 1100 lines of code makes maintenance easier. * Simple GMs are easy to convert to Fiddles. Review URL: https://codereview.chromium.org/1333553002
640 lines
22 KiB
C++
640 lines
22 KiB
C++
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/*
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* Copyright 2013 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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// This test only works with the GPU backend.
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#include "gm.h"
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#if SK_SUPPORT_GPU
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#include "GrBatchFlushState.h"
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#include "GrContext.h"
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#include "GrPathUtils.h"
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#include "GrTest.h"
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#include "SkColorPriv.h"
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#include "SkDevice.h"
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#include "SkGeometry.h"
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#include "batches/GrTestBatch.h"
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#include "effects/GrBezierEffect.h"
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static inline SkScalar eval_line(const SkPoint& p, const SkScalar lineEq[3], SkScalar sign) {
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return sign * (lineEq[0] * p.fX + lineEq[1] * p.fY + lineEq[2]);
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}
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namespace skiagm {
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class BezierCubicOrConicTestBatch : public GrTestBatch {
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public:
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struct Geometry : public GrTestBatch::Geometry {
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SkRect fBounds;
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};
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const char* name() const override { return "BezierCubicOrConicTestBatch"; }
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static GrDrawBatch* Create(const GrGeometryProcessor* gp, const Geometry& geo,
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const SkScalar klmEqs[9], SkScalar sign) {
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return new BezierCubicOrConicTestBatch(gp, geo, klmEqs, sign);
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}
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private:
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BezierCubicOrConicTestBatch(const GrGeometryProcessor* gp, const Geometry& geo,
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const SkScalar klmEqs[9], SkScalar sign)
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: INHERITED(gp, geo.fBounds) {
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this->initClassID<BezierCubicOrConicTestBatch>();
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for (int i = 0; i < 9; i++) {
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fKlmEqs[i] = klmEqs[i];
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}
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fGeometry = geo;
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fSign = sign;
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}
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struct Vertex {
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SkPoint fPosition;
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float fKLM[4]; // The last value is ignored. The effect expects a vec4f.
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};
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Geometry* geoData(int index) override {
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SkASSERT(0 == index);
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return &fGeometry;
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}
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const Geometry* geoData(int index) const override {
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SkASSERT(0 == index);
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return &fGeometry;
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}
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void generateGeometry(Target* target) override {
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QuadHelper helper;
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size_t vertexStride = this->geometryProcessor()->getVertexStride();
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SkASSERT(vertexStride == sizeof(Vertex));
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Vertex* verts = reinterpret_cast<Vertex*>(helper.init(target, vertexStride, 1));
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if (!verts) {
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return;
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}
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verts[0].fPosition.setRectFan(fGeometry.fBounds.fLeft, fGeometry.fBounds.fTop,
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fGeometry.fBounds.fRight, fGeometry.fBounds.fBottom,
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sizeof(Vertex));
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for (int v = 0; v < 4; ++v) {
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verts[v].fKLM[0] = eval_line(verts[v].fPosition, fKlmEqs + 0, fSign);
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verts[v].fKLM[1] = eval_line(verts[v].fPosition, fKlmEqs + 3, fSign);
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verts[v].fKLM[2] = eval_line(verts[v].fPosition, fKlmEqs + 6, 1.f);
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}
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helper.recordDraw(target);
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}
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Geometry fGeometry;
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SkScalar fKlmEqs[9];
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SkScalar fSign;
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static const int kVertsPerCubic = 4;
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static const int kIndicesPerCubic = 6;
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typedef GrTestBatch INHERITED;
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};
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/**
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* This GM directly exercises effects that draw Bezier curves in the GPU backend.
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*/
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class BezierCubicEffects : public GM {
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public:
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BezierCubicEffects() {
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this->setBGColor(0xFFFFFFFF);
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}
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protected:
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SkString onShortName() override {
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return SkString("bezier_cubic_effects");
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}
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SkISize onISize() override {
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return SkISize::Make(800, 800);
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}
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void onDraw(SkCanvas* canvas) override {
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GrRenderTarget* rt = canvas->internal_private_accessTopLayerRenderTarget();
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if (nullptr == rt) {
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skiagm::GM::DrawGpuOnlyMessage(canvas);
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return;
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}
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GrContext* context = rt->getContext();
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if (nullptr == context) {
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return;
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}
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struct Vertex {
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SkPoint fPosition;
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float fKLM[4]; // The last value is ignored. The effect expects a vec4f.
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};
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static const int kNumCubics = 15;
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SkRandom rand;
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// Mult by 3 for each edge effect type
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int numCols = SkScalarCeilToInt(SkScalarSqrt(SkIntToScalar(kNumCubics*3)));
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int numRows = SkScalarCeilToInt(SkIntToScalar(kNumCubics*3) / numCols);
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SkScalar w = SkIntToScalar(rt->width()) / numCols;
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SkScalar h = SkIntToScalar(rt->height()) / numRows;
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int row = 0;
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int col = 0;
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static const GrColor color = 0xff000000;
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for (int i = 0; i < kNumCubics; ++i) {
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SkPoint baseControlPts[] = {
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{rand.nextRangeF(0.f, w), rand.nextRangeF(0.f, h)},
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{rand.nextRangeF(0.f, w), rand.nextRangeF(0.f, h)},
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{rand.nextRangeF(0.f, w), rand.nextRangeF(0.f, h)},
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{rand.nextRangeF(0.f, w), rand.nextRangeF(0.f, h)}
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};
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for(int edgeType = 0; edgeType < kGrProcessorEdgeTypeCnt; ++edgeType) {
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SkAutoTUnref<GrGeometryProcessor> gp;
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{ // scope to contain GrTestTarget
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GrTestTarget tt;
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context->getTestTarget(&tt);
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if (nullptr == tt.target()) {
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continue;
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}
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GrPrimitiveEdgeType et = (GrPrimitiveEdgeType)edgeType;
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gp.reset(GrCubicEffect::Create(color, SkMatrix::I(), et,
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*tt.target()->caps()));
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if (!gp) {
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continue;
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}
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}
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SkScalar x = SkScalarMul(col, w);
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SkScalar y = SkScalarMul(row, h);
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SkPoint controlPts[] = {
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{x + baseControlPts[0].fX, y + baseControlPts[0].fY},
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{x + baseControlPts[1].fX, y + baseControlPts[1].fY},
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{x + baseControlPts[2].fX, y + baseControlPts[2].fY},
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{x + baseControlPts[3].fX, y + baseControlPts[3].fY}
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};
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SkPoint chopped[10];
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SkScalar klmEqs[9];
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SkScalar klmSigns[3];
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int cnt = GrPathUtils::chopCubicAtLoopIntersection(controlPts,
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chopped,
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klmEqs,
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klmSigns);
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SkPaint ctrlPtPaint;
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ctrlPtPaint.setColor(rand.nextU() | 0xFF000000);
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for (int i = 0; i < 4; ++i) {
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canvas->drawCircle(controlPts[i].fX, controlPts[i].fY, 6.f, ctrlPtPaint);
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}
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SkPaint polyPaint;
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polyPaint.setColor(0xffA0A0A0);
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polyPaint.setStrokeWidth(0);
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polyPaint.setStyle(SkPaint::kStroke_Style);
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canvas->drawPoints(SkCanvas::kPolygon_PointMode, 4, controlPts, polyPaint);
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SkPaint choppedPtPaint;
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choppedPtPaint.setColor(~ctrlPtPaint.getColor() | 0xFF000000);
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for (int c = 0; c < cnt; ++c) {
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SkPoint* pts = chopped + 3 * c;
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for (int i = 0; i < 4; ++i) {
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canvas->drawCircle(pts[i].fX, pts[i].fY, 3.f, choppedPtPaint);
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}
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SkRect bounds;
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bounds.set(pts, 4);
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SkPaint boundsPaint;
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boundsPaint.setColor(0xff808080);
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boundsPaint.setStrokeWidth(0);
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boundsPaint.setStyle(SkPaint::kStroke_Style);
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canvas->drawRect(bounds, boundsPaint);
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GrTestTarget tt;
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context->getTestTarget(&tt);
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SkASSERT(tt.target());
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GrPipelineBuilder pipelineBuilder;
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pipelineBuilder.setRenderTarget(rt);
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BezierCubicOrConicTestBatch::Geometry geometry;
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geometry.fColor = color;
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geometry.fBounds = bounds;
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SkAutoTUnref<GrDrawBatch> batch(
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BezierCubicOrConicTestBatch::Create(gp, geometry, klmEqs, klmSigns[c]));
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tt.target()->drawBatch(pipelineBuilder, batch);
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}
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++col;
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if (numCols == col) {
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col = 0;
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++row;
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}
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}
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}
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}
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private:
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typedef GM INHERITED;
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};
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//////////////////////////////////////////////////////////////////////////////
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/**
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* This GM directly exercises effects that draw Bezier curves in the GPU backend.
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*/
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class BezierConicEffects : public GM {
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public:
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BezierConicEffects() {
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this->setBGColor(0xFFFFFFFF);
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}
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protected:
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SkString onShortName() override {
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return SkString("bezier_conic_effects");
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}
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SkISize onISize() override {
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return SkISize::Make(800, 800);
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}
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void onDraw(SkCanvas* canvas) override {
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GrRenderTarget* rt = canvas->internal_private_accessTopLayerRenderTarget();
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if (nullptr == rt) {
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skiagm::GM::DrawGpuOnlyMessage(canvas);
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return;
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}
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GrContext* context = rt->getContext();
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if (nullptr == context) {
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return;
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}
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struct Vertex {
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SkPoint fPosition;
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float fKLM[4]; // The last value is ignored. The effect expects a vec4f.
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};
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static const int kNumConics = 10;
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SkRandom rand;
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// Mult by 3 for each edge effect type
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int numCols = SkScalarCeilToInt(SkScalarSqrt(SkIntToScalar(kNumConics*3)));
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int numRows = SkScalarCeilToInt(SkIntToScalar(kNumConics*3) / numCols);
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SkScalar w = SkIntToScalar(rt->width()) / numCols;
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SkScalar h = SkIntToScalar(rt->height()) / numRows;
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int row = 0;
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int col = 0;
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static const GrColor color = 0xff000000;
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for (int i = 0; i < kNumConics; ++i) {
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SkPoint baseControlPts[] = {
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{rand.nextRangeF(0.f, w), rand.nextRangeF(0.f, h)},
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{rand.nextRangeF(0.f, w), rand.nextRangeF(0.f, h)},
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{rand.nextRangeF(0.f, w), rand.nextRangeF(0.f, h)}
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};
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SkScalar weight = rand.nextRangeF(0.f, 2.f);
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for(int edgeType = 0; edgeType < kGrProcessorEdgeTypeCnt; ++edgeType) {
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SkAutoTUnref<GrGeometryProcessor> gp;
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{ // scope to contain GrTestTarget
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GrTestTarget tt;
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context->getTestTarget(&tt);
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if (nullptr == tt.target()) {
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continue;
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}
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GrPrimitiveEdgeType et = (GrPrimitiveEdgeType)edgeType;
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gp.reset(GrConicEffect::Create(color, SkMatrix::I(), et,
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*tt.target()->caps(), SkMatrix::I(), false));
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if (!gp) {
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continue;
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}
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}
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SkScalar x = SkScalarMul(col, w);
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SkScalar y = SkScalarMul(row, h);
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SkPoint controlPts[] = {
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{x + baseControlPts[0].fX, y + baseControlPts[0].fY},
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{x + baseControlPts[1].fX, y + baseControlPts[1].fY},
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{x + baseControlPts[2].fX, y + baseControlPts[2].fY}
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};
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SkConic dst[4];
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SkScalar klmEqs[9];
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int cnt = chop_conic(controlPts, dst, weight);
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GrPathUtils::getConicKLM(controlPts, weight, klmEqs);
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SkPaint ctrlPtPaint;
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ctrlPtPaint.setColor(rand.nextU() | 0xFF000000);
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for (int i = 0; i < 3; ++i) {
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canvas->drawCircle(controlPts[i].fX, controlPts[i].fY, 6.f, ctrlPtPaint);
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}
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SkPaint polyPaint;
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polyPaint.setColor(0xffA0A0A0);
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polyPaint.setStrokeWidth(0);
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polyPaint.setStyle(SkPaint::kStroke_Style);
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canvas->drawPoints(SkCanvas::kPolygon_PointMode, 3, controlPts, polyPaint);
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SkPaint choppedPtPaint;
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choppedPtPaint.setColor(~ctrlPtPaint.getColor() | 0xFF000000);
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for (int c = 0; c < cnt; ++c) {
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SkPoint* pts = dst[c].fPts;
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for (int i = 0; i < 3; ++i) {
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canvas->drawCircle(pts[i].fX, pts[i].fY, 3.f, choppedPtPaint);
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}
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SkRect bounds;
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//SkPoint bPts[] = {{0.f, 0.f}, {800.f, 800.f}};
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//bounds.set(bPts, 2);
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bounds.set(pts, 3);
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SkPaint boundsPaint;
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boundsPaint.setColor(0xff808080);
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boundsPaint.setStrokeWidth(0);
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boundsPaint.setStyle(SkPaint::kStroke_Style);
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canvas->drawRect(bounds, boundsPaint);
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GrTestTarget tt;
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context->getTestTarget(&tt);
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SkASSERT(tt.target());
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GrPipelineBuilder pipelineBuilder;
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pipelineBuilder.setRenderTarget(rt);
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BezierCubicOrConicTestBatch::Geometry geometry;
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geometry.fColor = color;
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geometry.fBounds = bounds;
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SkAutoTUnref<GrDrawBatch> batch(
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BezierCubicOrConicTestBatch::Create(gp, geometry, klmEqs, 1.f));
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tt.target()->drawBatch(pipelineBuilder, batch);
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}
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++col;
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if (numCols == col) {
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col = 0;
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++row;
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}
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}
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}
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}
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private:
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// Uses the max curvature function for quads to estimate
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// where to chop the conic. If the max curvature is not
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// found along the curve segment it will return 1 and
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// dst[0] is the original conic. If it returns 2 the dst[0]
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// and dst[1] are the two new conics.
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int split_conic(const SkPoint src[3], SkConic dst[2], const SkScalar weight) {
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SkScalar t = SkFindQuadMaxCurvature(src);
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if (t == 0) {
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if (dst) {
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dst[0].set(src, weight);
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}
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return 1;
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} else {
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if (dst) {
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SkConic conic;
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conic.set(src, weight);
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conic.chopAt(t, dst);
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}
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return 2;
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}
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}
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// Calls split_conic on the entire conic and then once more on each subsection.
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// Most cases will result in either 1 conic (chop point is not within t range)
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// or 3 points (split once and then one subsection is split again).
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int chop_conic(const SkPoint src[3], SkConic dst[4], const SkScalar weight) {
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SkConic dstTemp[2];
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int conicCnt = split_conic(src, dstTemp, weight);
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if (2 == conicCnt) {
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int conicCnt2 = split_conic(dstTemp[0].fPts, dst, dstTemp[0].fW);
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conicCnt = conicCnt2 + split_conic(dstTemp[1].fPts, &dst[conicCnt2], dstTemp[1].fW);
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} else {
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dst[0] = dstTemp[0];
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}
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return conicCnt;
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}
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typedef GM INHERITED;
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};
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//////////////////////////////////////////////////////////////////////////////
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class BezierQuadTestBatch : public GrTestBatch {
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public:
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struct Geometry : public GrTestBatch::Geometry {
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SkRect fBounds;
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};
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const char* name() const override { return "BezierQuadTestBatch"; }
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static GrDrawBatch* Create(const GrGeometryProcessor* gp, const Geometry& geo,
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const GrPathUtils::QuadUVMatrix& devToUV) {
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return new BezierQuadTestBatch(gp, geo, devToUV);
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}
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private:
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BezierQuadTestBatch(const GrGeometryProcessor* gp, const Geometry& geo,
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const GrPathUtils::QuadUVMatrix& devToUV)
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: INHERITED(gp, geo.fBounds)
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, fGeometry(geo)
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, fDevToUV(devToUV) {
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this->initClassID<BezierQuadTestBatch>();
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}
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struct Vertex {
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SkPoint fPosition;
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float fKLM[4]; // The last value is ignored. The effect expects a vec4f.
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};
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Geometry* geoData(int index) override {
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SkASSERT(0 == index);
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return &fGeometry;
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}
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const Geometry* geoData(int index) const override {
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SkASSERT(0 == index);
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return &fGeometry;
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}
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void generateGeometry(Target* target) override {
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QuadHelper helper;
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size_t vertexStride = this->geometryProcessor()->getVertexStride();
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SkASSERT(vertexStride == sizeof(Vertex));
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Vertex* verts = reinterpret_cast<Vertex*>(helper.init(target, vertexStride, 1));
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if (!verts) {
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return;
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}
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verts[0].fPosition.setRectFan(fGeometry.fBounds.fLeft, fGeometry.fBounds.fTop,
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fGeometry.fBounds.fRight, fGeometry.fBounds.fBottom,
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sizeof(Vertex));
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fDevToUV.apply<4, sizeof(Vertex), sizeof(SkPoint)>(verts);
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helper.recordDraw(target);
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}
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Geometry fGeometry;
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GrPathUtils::QuadUVMatrix fDevToUV;
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static const int kVertsPerCubic = 4;
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static const int kIndicesPerCubic = 6;
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typedef GrTestBatch INHERITED;
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};
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/**
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* This GM directly exercises effects that draw Bezier quad curves in the GPU backend.
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*/
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class BezierQuadEffects : public GM {
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public:
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BezierQuadEffects() {
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this->setBGColor(0xFFFFFFFF);
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}
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protected:
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SkString onShortName() override {
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return SkString("bezier_quad_effects");
|
|
}
|
|
|
|
SkISize onISize() override {
|
|
return SkISize::Make(800, 800);
|
|
}
|
|
|
|
|
|
void onDraw(SkCanvas* canvas) override {
|
|
GrRenderTarget* rt = canvas->internal_private_accessTopLayerRenderTarget();
|
|
if (nullptr == rt) {
|
|
skiagm::GM::DrawGpuOnlyMessage(canvas);
|
|
return;
|
|
}
|
|
GrContext* context = rt->getContext();
|
|
if (nullptr == context) {
|
|
return;
|
|
}
|
|
|
|
struct Vertex {
|
|
SkPoint fPosition;
|
|
float fUV[4]; // The last two values are ignored. The effect expects a vec4f.
|
|
};
|
|
|
|
static const int kNumQuads = 5;
|
|
SkRandom rand;
|
|
|
|
int numCols = SkScalarCeilToInt(SkScalarSqrt(SkIntToScalar(kNumQuads*3)));
|
|
int numRows = SkScalarCeilToInt(SkIntToScalar(kNumQuads*3) / numCols);
|
|
SkScalar w = SkIntToScalar(rt->width()) / numCols;
|
|
SkScalar h = SkIntToScalar(rt->height()) / numRows;
|
|
int row = 0;
|
|
int col = 0;
|
|
static const GrColor color = 0xff000000;
|
|
|
|
for (int i = 0; i < kNumQuads; ++i) {
|
|
SkPoint baseControlPts[] = {
|
|
{rand.nextRangeF(0.f, w), rand.nextRangeF(0.f, h)},
|
|
{rand.nextRangeF(0.f, w), rand.nextRangeF(0.f, h)},
|
|
{rand.nextRangeF(0.f, w), rand.nextRangeF(0.f, h)}
|
|
};
|
|
for(int edgeType = 0; edgeType < kGrProcessorEdgeTypeCnt; ++edgeType) {
|
|
SkAutoTUnref<GrGeometryProcessor> gp;
|
|
{ // scope to contain GrTestTarget
|
|
GrTestTarget tt;
|
|
context->getTestTarget(&tt);
|
|
if (nullptr == tt.target()) {
|
|
continue;
|
|
}
|
|
GrPrimitiveEdgeType et = (GrPrimitiveEdgeType)edgeType;
|
|
gp.reset(GrQuadEffect::Create(color, SkMatrix::I(), et,
|
|
*tt.target()->caps(), SkMatrix::I(), false));
|
|
if (!gp) {
|
|
continue;
|
|
}
|
|
}
|
|
|
|
SkScalar x = SkScalarMul(col, w);
|
|
SkScalar y = SkScalarMul(row, h);
|
|
SkPoint controlPts[] = {
|
|
{x + baseControlPts[0].fX, y + baseControlPts[0].fY},
|
|
{x + baseControlPts[1].fX, y + baseControlPts[1].fY},
|
|
{x + baseControlPts[2].fX, y + baseControlPts[2].fY}
|
|
};
|
|
SkPoint chopped[5];
|
|
int cnt = SkChopQuadAtMaxCurvature(controlPts, chopped);
|
|
|
|
SkPaint ctrlPtPaint;
|
|
ctrlPtPaint.setColor(rand.nextU() | 0xFF000000);
|
|
for (int i = 0; i < 3; ++i) {
|
|
canvas->drawCircle(controlPts[i].fX, controlPts[i].fY, 6.f, ctrlPtPaint);
|
|
}
|
|
|
|
SkPaint polyPaint;
|
|
polyPaint.setColor(0xffA0A0A0);
|
|
polyPaint.setStrokeWidth(0);
|
|
polyPaint.setStyle(SkPaint::kStroke_Style);
|
|
canvas->drawPoints(SkCanvas::kPolygon_PointMode, 3, controlPts, polyPaint);
|
|
|
|
SkPaint choppedPtPaint;
|
|
choppedPtPaint.setColor(~ctrlPtPaint.getColor() | 0xFF000000);
|
|
|
|
for (int c = 0; c < cnt; ++c) {
|
|
SkPoint* pts = chopped + 2 * c;
|
|
|
|
for (int i = 0; i < 3; ++i) {
|
|
canvas->drawCircle(pts[i].fX, pts[i].fY, 3.f, choppedPtPaint);
|
|
}
|
|
|
|
SkRect bounds;
|
|
bounds.set(pts, 3);
|
|
|
|
SkPaint boundsPaint;
|
|
boundsPaint.setColor(0xff808080);
|
|
boundsPaint.setStrokeWidth(0);
|
|
boundsPaint.setStyle(SkPaint::kStroke_Style);
|
|
canvas->drawRect(bounds, boundsPaint);
|
|
|
|
GrTestTarget tt;
|
|
context->getTestTarget(&tt);
|
|
SkASSERT(tt.target());
|
|
|
|
GrPipelineBuilder pipelineBuilder;
|
|
pipelineBuilder.setRenderTarget(rt);
|
|
|
|
GrPathUtils::QuadUVMatrix DevToUV(pts);
|
|
|
|
BezierQuadTestBatch::Geometry geometry;
|
|
geometry.fColor = color;
|
|
geometry.fBounds = bounds;
|
|
|
|
SkAutoTUnref<GrDrawBatch> batch(BezierQuadTestBatch::Create(gp, geometry,
|
|
DevToUV));
|
|
|
|
tt.target()->drawBatch(pipelineBuilder, batch);
|
|
}
|
|
++col;
|
|
if (numCols == col) {
|
|
col = 0;
|
|
++row;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private:
|
|
typedef GM INHERITED;
|
|
};
|
|
|
|
DEF_GM(return new BezierCubicEffects;)
|
|
DEF_GM(return new BezierConicEffects;)
|
|
DEF_GM(return new BezierQuadEffects;)
|
|
}
|
|
|
|
#endif
|