skia2/samplecode/SampleAnimatedImage.cpp
Mike Klein c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00

141 lines
4.1 KiB
C++

/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "include/android/SkAnimatedImage.h"
#include "include/codec/SkAndroidCodec.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkFont.h"
#include "include/core/SkPaint.h"
#include "include/core/SkPictureRecorder.h"
#include "include/core/SkRect.h"
#include "include/core/SkScalar.h"
#include "include/core/SkString.h"
#include "tools/timer/AnimTimer.h"
#include "samplecode/Sample.h"
#include "tools/Resources.h"
static constexpr char kPauseKey = 'p';
static constexpr char kResetKey = 'r';
class SampleAnimatedImage : public Sample {
public:
SampleAnimatedImage()
: INHERITED()
, fYOffset(0)
{}
protected:
void onDrawBackground(SkCanvas* canvas) override {
SkFont font;
font.setSize(20);
SkString str = SkStringPrintf("Press '%c' to start/pause; '%c' to reset.",
kPauseKey, kResetKey);
const char* text = str.c_str();
SkRect bounds;
font.measureText(text, strlen(text), kUTF8_SkTextEncoding, &bounds);
fYOffset = bounds.height();
canvas->drawSimpleText(text, strlen(text), kUTF8_SkTextEncoding, 5, fYOffset, font, SkPaint());
fYOffset *= 2;
}
void onDrawContent(SkCanvas* canvas) override {
if (!fImage) {
return;
}
canvas->translate(0, fYOffset);
canvas->drawDrawable(fImage.get());
canvas->drawDrawable(fDrawable.get(), fImage->getBounds().width(), 0);
}
bool onAnimate(const AnimTimer& animTimer) override {
if (!fImage) {
return false;
}
const double lastWallTime = fLastWallTime;
fLastWallTime = animTimer.msec();
if (fRunning) {
fCurrentTime += fLastWallTime - lastWallTime;
if (fCurrentTime > fTimeToShowNextFrame) {
fTimeToShowNextFrame += fImage->decodeNextFrame();
if (fImage->isFinished()) {
fRunning = false;
}
}
}
return true;
}
void onOnceBeforeDraw() override {
sk_sp<SkData> file(GetResourceAsData("images/alphabetAnim.gif"));
std::unique_ptr<SkCodec> codec(SkCodec::MakeFromData(file));
if (!codec) {
return;
}
fImage = SkAnimatedImage::Make(SkAndroidCodec::MakeFromCodec(std::move(codec)));
if (!fImage) {
return;
}
fTimeToShowNextFrame = fImage->currentFrameDuration();
SkPictureRecorder recorder;
auto canvas = recorder.beginRecording(fImage->getBounds());
canvas->drawDrawable(fImage.get());
fDrawable = recorder.finishRecordingAsDrawable();
}
bool onQuery(Sample::Event* evt) override {
if (Sample::TitleQ(*evt)) {
Sample::TitleR(evt, "AnimatedImage");
return true;
}
SkUnichar uni;
if (fImage && Sample::CharQ(*evt, &uni)) {
switch (uni) {
case kPauseKey:
fRunning = !fRunning;
if (fImage->isFinished()) {
// fall through
} else {
return true;
}
case kResetKey:
fImage->reset();
fCurrentTime = fLastWallTime;
fTimeToShowNextFrame = fCurrentTime + fImage->currentFrameDuration();
return true;
default:
break;
}
}
return this->INHERITED::onQuery(evt);
}
private:
sk_sp<SkAnimatedImage> fImage;
sk_sp<SkDrawable> fDrawable;
SkScalar fYOffset;
bool fRunning = false;
double fCurrentTime = 0.0;
double fLastWallTime = 0.0;
double fTimeToShowNextFrame = 0.0;
typedef Sample INHERITED;
};
///////////////////////////////////////////////////////////////////////////////
DEF_SAMPLE( return new SampleAnimatedImage(); )