skia2/samplecode/SampleManyRects.cpp
Mike Klein c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00

74 lines
2.3 KiB
C++

/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "include/core/SkCanvas.h"
#include "include/core/SkPaint.h"
#include "include/core/SkShader.h"
#include "include/utils/SkRandom.h"
#include "samplecode/Sample.h"
/**
* Animated sample used to develop a predecessor of GrDrawOp combining.
*/
class ManyRectsView : public Sample {
private:
enum {
N = 1000,
};
public:
ManyRectsView() {}
protected:
bool onQuery(Sample::Event* evt) override {
if (Sample::TitleQ(*evt)) {
Sample::TitleR(evt, "ManyRects");
return true;
}
return this->INHERITED::onQuery(evt);
}
void onDrawContent(SkCanvas* canvas) override {
SkISize dsize = canvas->getBaseLayerSize();
canvas->clear(0xFFF0E0F0);
for (int i = 0; i < N; ++i) {
SkRect rect = SkRect::MakeWH(SkIntToScalar(fRandom.nextRangeU(10, 100)),
SkIntToScalar(fRandom.nextRangeU(10, 100)));
int x = fRandom.nextRangeU(0, dsize.fWidth);
int y = fRandom.nextRangeU(0, dsize.fHeight);
canvas->save();
canvas->translate(SkIntToScalar(x), SkIntToScalar(y));
// Uncomment to test rotated rect draw combining.
if (false) {
SkMatrix rotate;
rotate.setRotate(fRandom.nextUScalar1() * 360,
SkIntToScalar(x) + SkScalarHalf(rect.fRight),
SkIntToScalar(y) + SkScalarHalf(rect.fBottom));
canvas->concat(rotate);
}
SkRect clipRect = rect;
// This clip will always contain the entire rect. It's here to give the GPU op combining
// code a little more challenge.
clipRect.outset(10, 10);
canvas->clipRect(clipRect);
SkPaint paint;
paint.setColor(fRandom.nextU());
canvas->drawRect(rect, paint);
canvas->restore();
}
}
private:
SkRandom fRandom;
typedef Sample INHERITED;
};
//////////////////////////////////////////////////////////////////////////////
DEF_SAMPLE( return new ManyRectsView(); )