skia2/tests/SamplePatternDictionaryTest.cpp
Chris Dalton d7291ba7a1 Restore support for multisample locations
Bug: skia:
Change-Id: I971455867e54d431cc1094fca041f773f78748ee
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/196218
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2019-03-07 22:00:48 +00:00

133 lines
4.0 KiB
C++

/*
* Copyright 2019 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkTypes.h"
#include "SkPoint.h"
#include "SkRandom.h"
#include "Test.h"
#include <vector>
#if SK_SUPPORT_GPU
#include "GrSamplePatternDictionary.h"
static SkTArray<SkPoint> make_sample_pattern(const std::vector<SkPoint>& sampleLocations) {
return SkTArray<SkPoint>(sampleLocations.data(), sampleLocations.size());
}
static SkTArray<SkPoint> make_random_sample_pattern(SkRandom* rand) {
SkTArray<SkPoint> pattern;
int count = rand->nextULessThan(20) + 1;
pattern.reset(count);
for (int i = 0; i < count; ++i) {
pattern[i] = SkPoint::Make(rand->nextF(), rand->nextF());
}
return pattern;
}
// This test ensures that the sample pattern dictionary caches and retrieves patterns correctly.
DEF_TEST(SamplePatternDictionary, reporter) {
SkTArray<SkTArray<SkPoint>> testPatterns;
testPatterns.push_back() = make_sample_pattern({ // Intel on mac, msaa8, offscreen.
{0.562500, 0.312500},
{0.437500, 0.687500},
{0.812500, 0.562500},
{0.312500, 0.187500},
{0.187500, 0.812500},
{0.062500, 0.437500},
{0.687500, 0.937500},
{0.937500, 0.062500}
});
testPatterns.push_back() = make_sample_pattern({ // Intel on mac, msaa8, on-screen.
{0.562500, 0.687500},
{0.437500, 0.312500},
{0.812500, 0.437500},
{0.312500, 0.812500},
{0.187500, 0.187500},
{0.062500, 0.562500},
{0.687500, 0.062500},
{0.937500, 0.937500}
});
testPatterns.push_back() = make_sample_pattern({ // NVIDIA, msaa16.
{0.062500, 0.000000},
{0.250000, 0.125000},
{0.187500, 0.375000},
{0.437500, 0.312500},
{0.500000, 0.062500},
{0.687500, 0.187500},
{0.750000, 0.437500},
{0.937500, 0.250000},
{0.000000, 0.500000},
{0.312500, 0.625000},
{0.125000, 0.750000},
{0.375000, 0.875000},
{0.562500, 0.562500},
{0.812500, 0.687500},
{0.625000, 0.812500},
{0.875000, 0.937500}
});
testPatterns.push_back() = make_sample_pattern({ // NVIDIA, mixed samples, 16:1.
{0.250000, 0.125000},
{0.625000, 0.812500},
{0.500000, 0.062500},
{0.812500, 0.687500},
{0.187500, 0.375000},
{0.875000, 0.937500},
{0.125000, 0.750000},
{0.750000, 0.437500},
{0.937500, 0.250000},
{0.312500, 0.625000},
{0.437500, 0.312500},
{0.000000, 0.500000},
{0.375000, 0.875000},
{0.687500, 0.187500},
{0.062500, 0.000000},
{0.562500, 0.562500}
});
SkRandom rand;
for (int i = 0; i < 23; ++i) {
testPatterns.push_back(make_random_sample_pattern(&rand));
}
// Duplicate the initial 4 patterns, with slight differences.
testPatterns.push_back(testPatterns[0]);
testPatterns.back().back().fX += 0.001f;
testPatterns.push_back(testPatterns[1]);
testPatterns.back().back().fY -= 0.002f;
testPatterns.push_back(testPatterns[2]);
testPatterns.back().push_back(SkPoint::Make(.5f, .5f));
testPatterns.push_back(testPatterns[3]);
testPatterns.back().pop_back();
for (int i = 0; i < 13; ++i) {
testPatterns.push_back(make_random_sample_pattern(&rand));
}
GrSamplePatternDictionary dict;
for (int i = 0; i < 2; ++i) {
for (int j = 0; j < testPatterns.count(); ++j) {
for (int k = 0; k < 3; ++k) {
const SkTArray<SkPoint>& pattern = testPatterns[testPatterns.count() - j - 1];
REPORTER_ASSERT(reporter, j == dict.findOrAssignSamplePatternKey(pattern));
}
}
}
for (int j = 0; j < testPatterns.count(); ++j) {
const SkTArray<SkPoint>& pattern = testPatterns[testPatterns.count() - j - 1];
REPORTER_ASSERT(reporter, dict.retrieveSampleLocations(j) == pattern);
}
}
#endif