d7291ba7a1
Bug: skia: Change-Id: I971455867e54d431cc1094fca041f773f78748ee Reviewed-on: https://skia-review.googlesource.com/c/skia/+/196218 Commit-Queue: Chris Dalton <csmartdalton@google.com> Reviewed-by: Chris Dalton <csmartdalton@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
133 lines
4.0 KiB
C++
133 lines
4.0 KiB
C++
/*
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* Copyright 2019 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "SkTypes.h"
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#include "SkPoint.h"
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#include "SkRandom.h"
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#include "Test.h"
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#include <vector>
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#if SK_SUPPORT_GPU
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#include "GrSamplePatternDictionary.h"
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static SkTArray<SkPoint> make_sample_pattern(const std::vector<SkPoint>& sampleLocations) {
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return SkTArray<SkPoint>(sampleLocations.data(), sampleLocations.size());
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}
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static SkTArray<SkPoint> make_random_sample_pattern(SkRandom* rand) {
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SkTArray<SkPoint> pattern;
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int count = rand->nextULessThan(20) + 1;
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pattern.reset(count);
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for (int i = 0; i < count; ++i) {
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pattern[i] = SkPoint::Make(rand->nextF(), rand->nextF());
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}
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return pattern;
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}
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// This test ensures that the sample pattern dictionary caches and retrieves patterns correctly.
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DEF_TEST(SamplePatternDictionary, reporter) {
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SkTArray<SkTArray<SkPoint>> testPatterns;
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testPatterns.push_back() = make_sample_pattern({ // Intel on mac, msaa8, offscreen.
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{0.562500, 0.312500},
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{0.437500, 0.687500},
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{0.812500, 0.562500},
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{0.312500, 0.187500},
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{0.187500, 0.812500},
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{0.062500, 0.437500},
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{0.687500, 0.937500},
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{0.937500, 0.062500}
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});
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testPatterns.push_back() = make_sample_pattern({ // Intel on mac, msaa8, on-screen.
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{0.562500, 0.687500},
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{0.437500, 0.312500},
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{0.812500, 0.437500},
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{0.312500, 0.812500},
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{0.187500, 0.187500},
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{0.062500, 0.562500},
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{0.687500, 0.062500},
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{0.937500, 0.937500}
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});
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testPatterns.push_back() = make_sample_pattern({ // NVIDIA, msaa16.
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{0.062500, 0.000000},
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{0.250000, 0.125000},
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{0.187500, 0.375000},
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{0.437500, 0.312500},
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{0.500000, 0.062500},
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{0.687500, 0.187500},
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{0.750000, 0.437500},
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{0.937500, 0.250000},
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{0.000000, 0.500000},
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{0.312500, 0.625000},
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{0.125000, 0.750000},
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{0.375000, 0.875000},
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{0.562500, 0.562500},
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{0.812500, 0.687500},
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{0.625000, 0.812500},
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{0.875000, 0.937500}
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});
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testPatterns.push_back() = make_sample_pattern({ // NVIDIA, mixed samples, 16:1.
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{0.250000, 0.125000},
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{0.625000, 0.812500},
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{0.500000, 0.062500},
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{0.812500, 0.687500},
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{0.187500, 0.375000},
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{0.875000, 0.937500},
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{0.125000, 0.750000},
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{0.750000, 0.437500},
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{0.937500, 0.250000},
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{0.312500, 0.625000},
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{0.437500, 0.312500},
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{0.000000, 0.500000},
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{0.375000, 0.875000},
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{0.687500, 0.187500},
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{0.062500, 0.000000},
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{0.562500, 0.562500}
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});
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SkRandom rand;
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for (int i = 0; i < 23; ++i) {
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testPatterns.push_back(make_random_sample_pattern(&rand));
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}
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// Duplicate the initial 4 patterns, with slight differences.
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testPatterns.push_back(testPatterns[0]);
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testPatterns.back().back().fX += 0.001f;
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testPatterns.push_back(testPatterns[1]);
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testPatterns.back().back().fY -= 0.002f;
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testPatterns.push_back(testPatterns[2]);
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testPatterns.back().push_back(SkPoint::Make(.5f, .5f));
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testPatterns.push_back(testPatterns[3]);
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testPatterns.back().pop_back();
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for (int i = 0; i < 13; ++i) {
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testPatterns.push_back(make_random_sample_pattern(&rand));
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}
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GrSamplePatternDictionary dict;
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for (int i = 0; i < 2; ++i) {
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for (int j = 0; j < testPatterns.count(); ++j) {
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for (int k = 0; k < 3; ++k) {
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const SkTArray<SkPoint>& pattern = testPatterns[testPatterns.count() - j - 1];
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REPORTER_ASSERT(reporter, j == dict.findOrAssignSamplePatternKey(pattern));
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}
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}
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}
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for (int j = 0; j < testPatterns.count(); ++j) {
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const SkTArray<SkPoint>& pattern = testPatterns[testPatterns.count() - j - 1];
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REPORTER_ASSERT(reporter, dict.retrieveSampleLocations(j) == pattern);
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}
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}
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#endif
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