skia2/gm/samplerstress.cpp
scroggo@google.com d895b055a0 Reenable running samplerstress GM in pipe mode.
It was disabled because samplerstress did was not
registered for flattening. Now that it is, do not
skip it when running GM in pipe mode.
Review URL: https://codereview.appspot.com/6305057

git-svn-id: http://skia.googlecode.com/svn/trunk@4196 2bbb7eff-a529-9590-31e7-b0007b416f81
2012-06-06 19:13:46 +00:00

161 lines
4.0 KiB
C++

/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm.h"
#include "SkCanvas.h"
#include "SkShader.h"
#include "SkStippleMaskFilter.h"
namespace skiagm {
/**
* Stress test the samplers by rendering a textured glyph with a mask and
* an AA clip
*/
class SamplerStressGM : public GM {
public:
SamplerStressGM()
: fTextureCreated(false)
, fShader(NULL)
, fMaskFilter(NULL) {
}
virtual ~SamplerStressGM() {
}
protected:
virtual SkString onShortName() {
return SkString("samplerstress");
}
virtual SkISize onISize() {
return make_isize(640, 480);
}
/**
* Create a red & green stripes on black texture
*/
void createTexture() {
if (fTextureCreated) {
return;
}
static const int xSize = 16;
static const int ySize = 16;
fTexture.setConfig(SkBitmap::kARGB_8888_Config,
xSize,
ySize,
xSize*sizeof(SkColor));
fTexture.allocPixels();
fTexture.lockPixels();
SkPMColor* addr = fTexture.getAddr32(0, 0);
for (int y = 0; y < ySize; ++y) {
for (int x = 0; x < xSize; ++x) {
addr[y*xSize+x] = SkPreMultiplyColor(SK_ColorBLACK);
if ((y % 5) == 0) {
addr[y*xSize+x] = SkPreMultiplyColor(SK_ColorRED);
}
if ((x % 7) == 0) {
addr[y*xSize+x] = SkPreMultiplyColor(SK_ColorGREEN);
}
}
}
fTexture.unlockPixels();
fTextureCreated = true;
}
void createShader() {
if (NULL != fShader.get()) {
return;
}
createTexture();
fShader.reset(SkShader::CreateBitmapShader(fTexture,
SkShader::kRepeat_TileMode,
SkShader::kRepeat_TileMode));
}
void createMaskFilter() {
if (NULL != fMaskFilter.get()) {
return;
}
fMaskFilter.reset(SkNEW(SkStippleMaskFilter));
}
virtual void onDraw(SkCanvas* canvas) {
createShader();
createMaskFilter();
canvas->save();
// draw a letter "M" with a green & red striped texture and a
// stipple mask with a round rect soft clip
SkPaint paint;
paint.setAntiAlias(true);
paint.setTextSize(72);
paint.setShader(fShader.get());
paint.setMaskFilter(fMaskFilter.get());
SkRect temp;
temp.set(SkIntToScalar(115),
SkIntToScalar(75),
SkIntToScalar(144),
SkIntToScalar(110));
SkPath path;
path.addRoundRect(temp, SkIntToScalar(5), SkIntToScalar(5));
canvas->clipPath(path, SkRegion::kReplace_Op, true); // AA is on
canvas->drawText("M", 1,
SkIntToScalar(100), SkIntToScalar(100),
paint);
canvas->restore();
// Now draw stroked versions of the "M" and the round rect so we can
// see what is going on
SkPaint paint2;
paint2.setColor(SK_ColorBLACK);
paint2.setAntiAlias(true);
paint2.setTextSize(72);
paint2.setStyle(SkPaint::kStroke_Style);
paint2.setStrokeWidth(1);
canvas->drawText("M", 1,
SkIntToScalar(100), SkIntToScalar(100),
paint2);
paint2.setColor(SK_ColorGRAY);
canvas->drawPath(path, paint2);
}
private:
SkBitmap fTexture;
bool fTextureCreated;
SkAutoTUnref<SkShader> fShader;
SkAutoTUnref<SkMaskFilter> fMaskFilter;
typedef GM INHERITED;
};
//////////////////////////////////////////////////////////////////////////////
static GM* MyFactory(void*) { return new SamplerStressGM; }
static GMRegistry reg(MyFactory);
}