d895b055a0
It was disabled because samplerstress did was not registered for flattening. Now that it is, do not skip it when running GM in pipe mode. Review URL: https://codereview.appspot.com/6305057 git-svn-id: http://skia.googlecode.com/svn/trunk@4196 2bbb7eff-a529-9590-31e7-b0007b416f81
161 lines
4.0 KiB
C++
161 lines
4.0 KiB
C++
/*
|
|
* Copyright 2012 Google Inc.
|
|
*
|
|
* Use of this source code is governed by a BSD-style license that can be
|
|
* found in the LICENSE file.
|
|
*/
|
|
|
|
#include "gm.h"
|
|
#include "SkCanvas.h"
|
|
#include "SkShader.h"
|
|
#include "SkStippleMaskFilter.h"
|
|
|
|
namespace skiagm {
|
|
|
|
/**
|
|
* Stress test the samplers by rendering a textured glyph with a mask and
|
|
* an AA clip
|
|
*/
|
|
class SamplerStressGM : public GM {
|
|
public:
|
|
SamplerStressGM()
|
|
: fTextureCreated(false)
|
|
, fShader(NULL)
|
|
, fMaskFilter(NULL) {
|
|
}
|
|
|
|
virtual ~SamplerStressGM() {
|
|
}
|
|
|
|
protected:
|
|
virtual SkString onShortName() {
|
|
return SkString("samplerstress");
|
|
}
|
|
|
|
virtual SkISize onISize() {
|
|
return make_isize(640, 480);
|
|
}
|
|
|
|
/**
|
|
* Create a red & green stripes on black texture
|
|
*/
|
|
void createTexture() {
|
|
if (fTextureCreated) {
|
|
return;
|
|
}
|
|
|
|
static const int xSize = 16;
|
|
static const int ySize = 16;
|
|
|
|
fTexture.setConfig(SkBitmap::kARGB_8888_Config,
|
|
xSize,
|
|
ySize,
|
|
xSize*sizeof(SkColor));
|
|
|
|
fTexture.allocPixels();
|
|
fTexture.lockPixels();
|
|
SkPMColor* addr = fTexture.getAddr32(0, 0);
|
|
|
|
for (int y = 0; y < ySize; ++y) {
|
|
for (int x = 0; x < xSize; ++x) {
|
|
addr[y*xSize+x] = SkPreMultiplyColor(SK_ColorBLACK);
|
|
|
|
if ((y % 5) == 0) {
|
|
addr[y*xSize+x] = SkPreMultiplyColor(SK_ColorRED);
|
|
}
|
|
if ((x % 7) == 0) {
|
|
addr[y*xSize+x] = SkPreMultiplyColor(SK_ColorGREEN);
|
|
}
|
|
}
|
|
}
|
|
|
|
fTexture.unlockPixels();
|
|
|
|
fTextureCreated = true;
|
|
}
|
|
|
|
void createShader() {
|
|
if (NULL != fShader.get()) {
|
|
return;
|
|
}
|
|
|
|
createTexture();
|
|
|
|
fShader.reset(SkShader::CreateBitmapShader(fTexture,
|
|
SkShader::kRepeat_TileMode,
|
|
SkShader::kRepeat_TileMode));
|
|
}
|
|
|
|
void createMaskFilter() {
|
|
if (NULL != fMaskFilter.get()) {
|
|
return;
|
|
}
|
|
|
|
fMaskFilter.reset(SkNEW(SkStippleMaskFilter));
|
|
}
|
|
|
|
virtual void onDraw(SkCanvas* canvas) {
|
|
|
|
createShader();
|
|
createMaskFilter();
|
|
|
|
canvas->save();
|
|
|
|
// draw a letter "M" with a green & red striped texture and a
|
|
// stipple mask with a round rect soft clip
|
|
SkPaint paint;
|
|
paint.setAntiAlias(true);
|
|
paint.setTextSize(72);
|
|
paint.setShader(fShader.get());
|
|
paint.setMaskFilter(fMaskFilter.get());
|
|
|
|
SkRect temp;
|
|
temp.set(SkIntToScalar(115),
|
|
SkIntToScalar(75),
|
|
SkIntToScalar(144),
|
|
SkIntToScalar(110));
|
|
|
|
SkPath path;
|
|
path.addRoundRect(temp, SkIntToScalar(5), SkIntToScalar(5));
|
|
|
|
canvas->clipPath(path, SkRegion::kReplace_Op, true); // AA is on
|
|
|
|
canvas->drawText("M", 1,
|
|
SkIntToScalar(100), SkIntToScalar(100),
|
|
paint);
|
|
|
|
canvas->restore();
|
|
|
|
// Now draw stroked versions of the "M" and the round rect so we can
|
|
// see what is going on
|
|
SkPaint paint2;
|
|
paint2.setColor(SK_ColorBLACK);
|
|
paint2.setAntiAlias(true);
|
|
paint2.setTextSize(72);
|
|
paint2.setStyle(SkPaint::kStroke_Style);
|
|
paint2.setStrokeWidth(1);
|
|
canvas->drawText("M", 1,
|
|
SkIntToScalar(100), SkIntToScalar(100),
|
|
paint2);
|
|
|
|
paint2.setColor(SK_ColorGRAY);
|
|
|
|
canvas->drawPath(path, paint2);
|
|
}
|
|
|
|
private:
|
|
SkBitmap fTexture;
|
|
bool fTextureCreated;
|
|
SkAutoTUnref<SkShader> fShader;
|
|
SkAutoTUnref<SkMaskFilter> fMaskFilter;
|
|
|
|
typedef GM INHERITED;
|
|
};
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
static GM* MyFactory(void*) { return new SamplerStressGM; }
|
|
static GMRegistry reg(MyFactory);
|
|
|
|
}
|