skia2/gm/fwidth_squircle.cpp
Greg Daniel 42dbca51f4 Pass in the color load op to GrProgramInfo.
In follow on CLs we need to know what the load op is when we try to use
discardable msaa attachments. For vulkan the load op affects how we
copy the resolve attachment into the msaa attachment, which changes the
render pass we use (adds extra subpass). We need to be able to make a
compatible render pass to compile programs.

Bug: skia:10979
Change-Id: I40c23a18b251af6a2ad3b78a1f6382bdba0b90c4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/336598
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2020-11-20 16:29:56 +00:00

274 lines
11 KiB
C++

/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm/gm.h"
#include "include/core/SkBlendMode.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkColor.h"
#include "include/core/SkMatrix.h"
#include "include/core/SkPoint.h"
#include "include/core/SkRect.h"
#include "include/core/SkRefCnt.h"
#include "include/core/SkString.h"
#include "include/gpu/GrRecordingContext.h"
#include "include/private/GrTypesPriv.h"
#include "src/gpu/GrBuffer.h"
#include "src/gpu/GrCaps.h"
#include "src/gpu/GrDirectContextPriv.h"
#include "src/gpu/GrGeometryProcessor.h"
#include "src/gpu/GrGpuBuffer.h"
#include "src/gpu/GrMemoryPool.h"
#include "src/gpu/GrOpFlushState.h"
#include "src/gpu/GrOpsRenderPass.h"
#include "src/gpu/GrPipeline.h"
#include "src/gpu/GrPrimitiveProcessor.h"
#include "src/gpu/GrProcessor.h"
#include "src/gpu/GrProcessorSet.h"
#include "src/gpu/GrProgramInfo.h"
#include "src/gpu/GrRecordingContextPriv.h"
#include "src/gpu/GrRenderTargetContext.h"
#include "src/gpu/GrRenderTargetContextPriv.h"
#include "src/gpu/GrResourceProvider.h"
#include "src/gpu/GrShaderCaps.h"
#include "src/gpu/GrShaderVar.h"
#include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
#include "src/gpu/glsl/GrGLSLGeometryProcessor.h"
#include "src/gpu/glsl/GrGLSLPrimitiveProcessor.h"
#include "src/gpu/glsl/GrGLSLProgramDataManager.h"
#include "src/gpu/glsl/GrGLSLUniformHandler.h"
#include "src/gpu/glsl/GrGLSLVarying.h"
#include "src/gpu/glsl/GrGLSLVertexGeoBuilder.h"
#include "src/gpu/ops/GrDrawOp.h"
#include "src/gpu/ops/GrOp.h"
#include "tools/gpu/ProxyUtils.h"
#include <memory>
#include <utility>
class GrAppliedClip;
/**
* This test ensures that fwidth() works properly on GPU configs by drawing a squircle.
*/
namespace skiagm {
static constexpr GrGeometryProcessor::Attribute gVertex =
{"bboxcoord", kFloat2_GrVertexAttribType, kFloat2_GrSLType};
////////////////////////////////////////////////////////////////////////////////////////////////////
// SkSL code.
class FwidthSquircleTestProcessor : public GrGeometryProcessor {
public:
static GrGeometryProcessor* Make(SkArenaAlloc* arena, const SkMatrix& viewMatrix) {
return arena->make<FwidthSquircleTestProcessor>(viewMatrix);
}
const char* name() const override { return "FwidthSquircleTestProcessor"; }
void getGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder* b) const final {}
GrGLSLPrimitiveProcessor* createGLSLInstance(const GrShaderCaps&) const final;
private:
friend class ::SkArenaAlloc; // for access to ctor
FwidthSquircleTestProcessor(const SkMatrix& viewMatrix)
: GrGeometryProcessor(kFwidthSquircleTestProcessor_ClassID)
, fViewMatrix(viewMatrix) {
this->setVertexAttributes(&gVertex, 1);
}
const SkMatrix fViewMatrix;
class Impl;
using INHERITED = GrGeometryProcessor;
};
class FwidthSquircleTestProcessor::Impl : public GrGLSLGeometryProcessor {
void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override {
const auto& proc = args.fGP.cast<FwidthSquircleTestProcessor>();
auto* uniforms = args.fUniformHandler;
fViewMatrixHandle = uniforms->addUniform(nullptr, kVertex_GrShaderFlag, kFloat3x3_GrSLType,
"viewmatrix");
auto* varyings = args.fVaryingHandler;
varyings->emitAttributes(proc);
GrGLSLVarying squircleCoord(kFloat2_GrSLType);
varyings->addVarying("bboxcoord", &squircleCoord);
auto* v = args.fVertBuilder;
v->codeAppendf("float2x2 R = float2x2(cos(.05), sin(.05), -sin(.05), cos(.05));");
v->codeAppendf("%s = bboxcoord * 1.25;", squircleCoord.vsOut());
v->codeAppendf("float3 vertexpos = float3(bboxcoord * 100 * R + 100, 1);");
v->codeAppendf("vertexpos = %s * vertexpos;", uniforms->getUniformCStr(fViewMatrixHandle));
gpArgs->fPositionVar.set(kFloat3_GrSLType, "vertexpos");
auto* f = args.fFragBuilder;
f->codeAppendf("float golden_ratio = 1.61803398875;");
f->codeAppendf("float pi = 3.141592653589793;");
f->codeAppendf("float x = abs(%s.x), y = abs(%s.y);",
squircleCoord.fsIn(), squircleCoord.fsIn());
// Squircle function!
f->codeAppendf("float fn = half(pow(x, golden_ratio*pi) + pow(y, golden_ratio*pi) - 1);");
f->codeAppendf("float fnwidth = fwidth(fn);");
f->codeAppendf("fnwidth += 1e-10;"); // Guard against divide-by-zero.
f->codeAppendf("half coverage = clamp(half(.5 - fn/fnwidth), 0, 1);");
f->codeAppendf("%s = half4(.51, .42, .71, 1) * .89;", args.fOutputColor);
f->codeAppendf("%s = half4(coverage);", args.fOutputCoverage);
}
void setData(const GrGLSLProgramDataManager& pdman,
const GrPrimitiveProcessor& primProc) override {
const auto& proc = primProc.cast<FwidthSquircleTestProcessor>();
pdman.setSkMatrix(fViewMatrixHandle, proc.fViewMatrix);
}
UniformHandle fViewMatrixHandle;
};
GrGLSLPrimitiveProcessor* FwidthSquircleTestProcessor::createGLSLInstance(
const GrShaderCaps&) const {
return new Impl();
}
////////////////////////////////////////////////////////////////////////////////////////////////////
// Draw Op.
class FwidthSquircleTestOp : public GrDrawOp {
public:
DEFINE_OP_CLASS_ID
static GrOp::Owner Make(GrRecordingContext* ctx, const SkMatrix& viewMatrix) {
return GrOp::Make<FwidthSquircleTestOp>(ctx, viewMatrix);
}
private:
FwidthSquircleTestOp(const SkMatrix& viewMatrix)
: GrDrawOp(ClassID())
, fViewMatrix(viewMatrix) {
this->setBounds(SkRect::MakeIWH(kWidth, kHeight), HasAABloat::kNo, IsHairline::kNo);
}
const char* name() const override { return "FwidthSquircleTestOp"; }
FixedFunctionFlags fixedFunctionFlags() const override { return FixedFunctionFlags::kNone; }
GrProcessorSet::Analysis finalize(const GrCaps&, const GrAppliedClip*,
bool hasMixedSampledCoverage, GrClampType) override {
return GrProcessorSet::EmptySetAnalysis();
}
GrProgramInfo* createProgramInfo(const GrCaps* caps,
SkArenaAlloc* arena,
const GrSurfaceProxyView& writeView,
GrAppliedClip&& appliedClip,
const GrXferProcessor::DstProxyView& dstProxyView,
GrXferBarrierFlags renderPassXferBarriers,
GrLoadOp colorLoadOp) const {
GrGeometryProcessor* geomProc = FwidthSquircleTestProcessor::Make(arena, fViewMatrix);
return sk_gpu_test::CreateProgramInfo(caps, arena, writeView,
std::move(appliedClip), dstProxyView,
geomProc, SkBlendMode::kSrcOver,
GrPrimitiveType::kTriangleStrip,
renderPassXferBarriers, colorLoadOp);
}
GrProgramInfo* createProgramInfo(GrOpFlushState* flushState) const {
return this->createProgramInfo(&flushState->caps(),
flushState->allocator(),
flushState->writeView(),
flushState->detachAppliedClip(),
flushState->dstProxyView(),
flushState->renderPassBarriers(),
flushState->colorLoadOp());
}
void onPrePrepare(GrRecordingContext* context,
const GrSurfaceProxyView& writeView,
GrAppliedClip* clip,
const GrXferProcessor::DstProxyView& dstProxyView,
GrXferBarrierFlags renderPassXferBarriers,
GrLoadOp colorLoadOp) final {
SkArenaAlloc* arena = context->priv().recordTimeAllocator();
// This is equivalent to a GrOpFlushState::detachAppliedClip
GrAppliedClip appliedClip = clip ? std::move(*clip) : GrAppliedClip::Disabled();
fProgramInfo = this->createProgramInfo(context->priv().caps(), arena, writeView,
std::move(appliedClip), dstProxyView,
renderPassXferBarriers, colorLoadOp);
context->priv().recordProgramInfo(fProgramInfo);
}
void onPrepare(GrOpFlushState* flushState) final {
SkPoint vertices[4] = {
{-1, -1},
{+1, -1},
{-1, +1},
{+1, +1},
};
fVertexBuffer = flushState->resourceProvider()->createBuffer(
sizeof(vertices), GrGpuBufferType::kVertex, kStatic_GrAccessPattern, vertices);
}
void onExecute(GrOpFlushState* flushState, const SkRect& chainBounds) final {
if (!fVertexBuffer) {
return;
}
if (!fProgramInfo) {
fProgramInfo = this->createProgramInfo(flushState);
}
flushState->bindPipeline(*fProgramInfo, SkRect::MakeIWH(kWidth, kHeight));
flushState->bindBuffers(nullptr, nullptr, std::move(fVertexBuffer));
flushState->draw(4, 0);
}
static const int kWidth = 200;
static const int kHeight = 200;
sk_sp<GrBuffer> fVertexBuffer;
const SkMatrix fViewMatrix;
// The program info (and both the GrPipeline and GrPrimitiveProcessor it relies on), when
// allocated, are allocated in either the ddl-record-time or flush-time arena. It is the
// arena's job to free up their memory so we just have a bare programInfo pointer here. We
// don't even store the GrPipeline and GrPrimitiveProcessor pointers here bc they are
// guaranteed to have the same lifetime as the program info.
GrProgramInfo* fProgramInfo = nullptr;
friend class ::GrOp; // for ctor
using INHERITED = GrDrawOp;
};
////////////////////////////////////////////////////////////////////////////////////////////////////
// Test.
DEF_SIMPLE_GPU_GM_CAN_FAIL(fwidth_squircle, ctx, rtc, canvas, errorMsg, 200, 200) {
if (!ctx->priv().caps()->shaderCaps()->shaderDerivativeSupport()) {
*errorMsg = "Shader derivatives not supported.";
return DrawResult::kSkip;
}
// Draw the test directly to the frame buffer.
canvas->clear(SK_ColorWHITE);
rtc->priv().testingOnly_addDrawOp(FwidthSquircleTestOp::Make(ctx, canvas->getTotalMatrix()));
return skiagm::DrawResult::kOk;
}
} // namespace skiagm