skia2/include/gpu/GrUserConfig.h
2012-10-29 19:24:45 +00:00

76 lines
2.0 KiB
C

/*
* Copyright 2010 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrUserConfig_DEFINED
#define GrUserConfig_DEFINED
#if defined(GR_USER_CONFIG_FILE)
#error "default user config pulled in but GR_USER_CONFIG_FILE is defined."
#endif
#if 0
#undef GR_RELEASE
#undef GR_DEBUG
#define GR_RELEASE 0
#define GR_DEBUG 1
#endif
/*
* To diagnose texture cache performance, define this to 1 if you want to see
* a log statement everytime we upload an image to create a texture.
*/
//#define GR_DUMP_TEXTURE_UPLOAD 1
/*
* When drawing rects this causes Ganesh to use a vertex buffer containing
* a unit square that is positioned by a matrix. Enable on systems where
* emitting per-rect-draw verts is more expensive than constant/matrix
* updates. Defaults to 0.
*/
//#define GR_STATIC_RECT_VB 1
/*
* This causes the GrContext to execute all draws immediately in the 3D API
* rather than internally queuing draws.
*/
//#define GR_DISABLE_DRAW_BUFFERING 1
/*
* This causes more aggressive shader optimization. May hurt performance if
* switching shaders is expensive.
*/
//#define GR_AGGRESSIVE_SHADER_OPTS 1
/*
* This gives a threshold in bytes of when to lock a GrGeometryBuffer vs using
* updateData. (Note the depending on the underlying 3D API the update functions
* may always be implemented using a lock)
*/
//#define GR_GEOM_BUFFER_LOCK_THRESHOLD (1<<15)
/**
* This gives a threshold in megabytes for the maximum size of the texture cache
* in vram. The value is only a default and can be overridden at runtime.
*/
//#define GR_DEFAULT_TEXTURE_CACHE_MB_LIMIT 96
///////////////////////////////////////////////////////////////////////////////
// Decide Ganesh types
#define GR_SCALAR_IS_FIXED 0
#define GR_SCALAR_IS_FLOAT 1
#define GR_TEXT_SCALAR_IS_USHORT 0
#define GR_TEXT_SCALAR_IS_FIXED 0
#define GR_TEXT_SCALAR_IS_FLOAT 1
#endif