639e812d9f
In the majority of cases, a uniform is an equally good substitute, and replacing `sqrt(N)` with `unknownInput` actually makes the test clearer. Change-Id: I7bcb477571972d7aa2ce8c49b3674471f7310748 Bug: skia:12034 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/411306 Auto-Submit: John Stiles <johnstiles@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
117 lines
1.8 KiB
GLSL
117 lines
1.8 KiB
GLSL
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out vec4 sk_FragColor;
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uniform vec4 colorRed;
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uniform vec4 colorGreen;
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uniform float unknownInput;
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vec4 main() {
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bool _0_expr = unknownInput > 0.0;
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int _1_ok = 0;
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int _2_bad = 0;
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if (_0_expr) {
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++_1_ok;
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} else {
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++_2_bad;
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}
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{
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++_1_ok;
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}
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if (true ^^ _0_expr) {
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++_2_bad;
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} else {
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++_1_ok;
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}
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if (_0_expr) {
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++_1_ok;
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} else {
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++_2_bad;
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}
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{
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++_1_ok;
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}
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if (_0_expr) {
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++_1_ok;
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} else {
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++_2_bad;
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}
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if (_0_expr) {
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++_1_ok;
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} else {
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++_2_bad;
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}
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if (false == _0_expr) {
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++_2_bad;
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} else {
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++_1_ok;
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}
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if (true != _0_expr) {
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++_2_bad;
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} else {
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++_1_ok;
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}
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if (_0_expr) {
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++_1_ok;
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} else {
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++_2_bad;
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}
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if (_0_expr) {
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++_1_ok;
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} else {
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++_2_bad;
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}
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{
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++_1_ok;
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}
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if (_0_expr ^^ true) {
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++_2_bad;
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} else {
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++_1_ok;
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}
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if (_0_expr) {
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++_1_ok;
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} else {
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++_2_bad;
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}
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{
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++_1_ok;
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}
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if (_0_expr) {
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++_1_ok;
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} else {
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++_2_bad;
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}
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if (_0_expr) {
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++_1_ok;
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} else {
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++_2_bad;
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}
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if (_0_expr == false) {
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++_2_bad;
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} else {
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++_1_ok;
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}
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if (_0_expr != true) {
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++_2_bad;
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} else {
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++_1_ok;
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}
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if (_0_expr) {
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++_1_ok;
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} else {
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++_2_bad;
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}
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float _3_a = unknownInput + 2.0;
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float _4_b = unknownInput * 2.0;
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if (_3_a == _4_b) {
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++_2_bad;
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} else {
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++_1_ok;
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}
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bool(_3_a = _4_b) || true;
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if (_3_a == _4_b) {
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++_1_ok;
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} else {
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++_2_bad;
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}
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return _1_ok == 22 && _2_bad == 0 ? colorGreen : colorRed;
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}
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