c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
24 lines
903 B
C++
24 lines
903 B
C++
// Copyright 2019 Google LLC.
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// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
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#include "tools/fiddle/examples.h"
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// HASH=c717491f9251604724c9cbde7088ec20
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REG_FIDDLE(Bitmap_allocN32Pixels, 256, 256, false, 0) {
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void draw(SkCanvas* canvas) {
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SkRandom random;
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SkBitmap bitmap;
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bitmap.allocN32Pixels(64, 64);
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bitmap.eraseColor(SK_ColorTRANSPARENT);
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for (int y = 0; y < 256; y += 64) {
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for (int x = 0; x < 256; x += 64) {
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SkColor color = random.nextU();
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uint32_t w = random.nextRangeU(4, 32);
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uint32_t cx = random.nextRangeU(0, 64 - w);
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uint32_t h = random.nextRangeU(4, 32);
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uint32_t cy = random.nextRangeU(0, 64 - h);
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bitmap.erase(color, SkIRect::MakeXYWH(cx, cy, w, h));
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canvas->drawBitmap(bitmap, x, y);
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}
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}
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}
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} // END FIDDLE
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