c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
25 lines
1.1 KiB
C++
25 lines
1.1 KiB
C++
// Copyright 2019 Google LLC.
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// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
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#include "tools/fiddle/examples.h"
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// HASH=90fed1bb11efb43aada94113338c63d8
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REG_FIDDLE(Canvas_drawRRect, 256, 256, false, 0) {
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void draw(SkCanvas* canvas) {
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SkPaint paint;
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paint.setAntiAlias(true);
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SkRect outer = {30, 40, 210, 220};
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SkRect radii = {30, 50, 70, 90 };
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SkRRect rRect;
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rRect.setNinePatch(outer, radii.fLeft, radii.fTop, radii.fRight, radii.fBottom);
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canvas->drawRRect(rRect, paint);
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paint.setColor(SK_ColorWHITE);
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canvas->drawLine(outer.fLeft + radii.fLeft, outer.fTop,
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outer.fLeft + radii.fLeft, outer.fBottom, paint);
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canvas->drawLine(outer.fRight - radii.fRight, outer.fTop,
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outer.fRight - radii.fRight, outer.fBottom, paint);
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canvas->drawLine(outer.fLeft, outer.fTop + radii.fTop,
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outer.fRight, outer.fTop + radii.fTop, paint);
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canvas->drawLine(outer.fLeft, outer.fBottom - radii.fBottom,
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outer.fRight, outer.fBottom - radii.fBottom, paint);
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}
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} // END FIDDLE
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