c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
31 lines
1.0 KiB
C++
31 lines
1.0 KiB
C++
// Copyright 2019 Google LLC.
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// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
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#include "tools/fiddle/examples.h"
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// HASH=63f4cba971c6d8434595906f865b5a29
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REG_FIDDLE(IPoint_add_operator, 256, 128, false, 0) {
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void draw(SkCanvas* canvas) {
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auto draw_lines = [=](const SkIPoint pts[], size_t count, SkPaint& paint) -> void {
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for (size_t i = 0; i < count - 1; ++i) {
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SkPoint p0, p1;
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p0.iset(pts[i]);
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p1.iset(pts[i + 1]);
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canvas->drawLine(p0, p1, paint);
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}
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};
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SkIPoint points[] = { { 3, 1 }, { 4, 2 }, { 5, 1 }, { 7, 3 } };
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SkPaint paint;
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paint.setAntiAlias(true);
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paint.setStyle(SkPaint::kStroke_Style);
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canvas->scale(30, 15);
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draw_lines(points, SK_ARRAY_COUNT(points), paint);
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SkIPoint mod = {4, 1};
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for (auto& point : points) {
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point = point + mod;
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mod.fX -= 1;
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mod.fY += 1;
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}
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paint.setColor(SK_ColorRED);
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draw_lines(points, SK_ARRAY_COUNT(points), paint);
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}
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} // END FIDDLE
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