c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
17 lines
664 B
C++
17 lines
664 B
C++
// Copyright 2019 Google LLC.
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// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
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#include "tools/fiddle/examples.h"
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// HASH=95cb08b8c8db3af3b2c9ad56ae7d6bc1
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REG_FIDDLE(Lighten, 256, 256, false, 3) {
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void draw(SkCanvas* canvas) {
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canvas->drawImage(image, 0, 0);
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SkColor colors[] = { SK_ColorBLACK, SK_ColorWHITE };
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SkPoint horz[] = { { 0, 0 }, { 256, 0 } };
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SkPaint paint;
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paint.setShader(SkGradientShader::MakeLinear(horz, colors, nullptr, SK_ARRAY_COUNT(colors),
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SkTileMode::kClamp));
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paint.setBlendMode(SkBlendMode::kLighten);
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canvas->drawPaint(paint);
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}
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} // END FIDDLE
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