skia2/gm/shadertext.cpp
Cary Clark 992c7b03ef Add standard fonts to all GMs.
Allow GM results to be compared across machines and platforms by
standardizing the fonts used by all tests.

This adds runtime flags to DM to use either the system font context (the
default), the fonts in the resources directory ( --resourceFonts ) or a set
of canonical paths generated from the fonts ( --portableFonts ).

This CL should leave the current DM results unchanged by default.

If the portable font data or resource font is missing when DM is run, it
falls back to using the system font context.

The create_test_font tool generates the paths and metrics read by DM
with the --portableFonts flag set, and generates the font substitution
tables read by DM with the --resourceFonts flag set.

If DM is run in SkDebug mode with the --reportUsedChars flag set, it
generates the corresponding data compiled into the create_test_font tool.

All GM tests set their typeface information by calling either

  sk_tool_utils::set_portable_typeface or
  sk_tool_utils::portable_typeface .

(The former takes the paint, the latter returns a SkTypeface.) These calls
can be removed in the future when the Font Manager can be superceded.

BUG=skia:2687
R=mtklein@google.com

Review URL: https://codereview.chromium.org/407183003
2014-07-31 08:58:44 -04:00

203 lines
6.8 KiB
C++

/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm.h"
#include "SkCanvas.h"
#include "SkGradientShader.h"
namespace skiagm {
static void makebm(SkBitmap* bm, int w, int h) {
bm->allocN32Pixels(w, h);
bm->eraseColor(SK_ColorTRANSPARENT);
SkCanvas canvas(*bm);
SkScalar s = SkIntToScalar(SkMin32(w, h));
SkPoint pts[] = { { 0, 0 }, { s, s } };
SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE };
SkScalar pos[] = { 0, SK_Scalar1/2, SK_Scalar1 };
SkPaint paint;
paint.setDither(true);
paint.setShader(SkGradientShader::CreateLinear(pts, colors, pos,
SK_ARRAY_COUNT(colors), SkShader::kClamp_TileMode))->unref();
canvas.drawPaint(paint);
}
static SkShader* MakeBitmapShader(SkShader::TileMode tx, SkShader::TileMode ty,
int w, int h) {
static SkBitmap bmp;
if (bmp.isNull()) {
makebm(&bmp, w/2, h/4);
}
return SkShader::CreateBitmapShader(bmp, tx, ty);
}
///////////////////////////////////////////////////////////////////////////////
struct GradData {
int fCount;
const SkColor* fColors;
const SkScalar* fPos;
};
static const SkColor gColors[] = {
SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorWHITE, SK_ColorBLACK
};
static const GradData gGradData[] = {
{ 2, gColors, NULL },
{ 5, gColors, NULL },
};
static SkShader* MakeLinear(const SkPoint pts[2], const GradData& data, SkShader::TileMode tm) {
return SkGradientShader::CreateLinear(pts, data.fColors, data.fPos, data.fCount, tm);
}
static SkShader* MakeRadial(const SkPoint pts[2], const GradData& data, SkShader::TileMode tm) {
SkPoint center;
center.set(SkScalarAve(pts[0].fX, pts[1].fX),
SkScalarAve(pts[0].fY, pts[1].fY));
return SkGradientShader::CreateRadial(center, center.fX, data.fColors,
data.fPos, data.fCount, tm);
}
static SkShader* MakeSweep(const SkPoint pts[2], const GradData& data, SkShader::TileMode) {
SkPoint center;
center.set(SkScalarAve(pts[0].fX, pts[1].fX),
SkScalarAve(pts[0].fY, pts[1].fY));
return SkGradientShader::CreateSweep(center.fX, center.fY, data.fColors, data.fPos, data.fCount);
}
static SkShader* Make2Radial(const SkPoint pts[2], const GradData& data, SkShader::TileMode tm) {
SkPoint center0, center1;
center0.set(SkScalarAve(pts[0].fX, pts[1].fX),
SkScalarAve(pts[0].fY, pts[1].fY));
center1.set(SkScalarInterp(pts[0].fX, pts[1].fX, SkIntToScalar(3)/5),
SkScalarInterp(pts[0].fY, pts[1].fY, SkIntToScalar(1)/4));
return SkGradientShader::CreateTwoPointRadial(
center1, (pts[1].fX - pts[0].fX) / 7,
center0, (pts[1].fX - pts[0].fX) / 2,
data.fColors, data.fPos, data.fCount, tm);
}
typedef SkShader* (*GradMaker)(const SkPoint pts[2], const GradData& data, SkShader::TileMode tm);
static const GradMaker gGradMakers[] = {
MakeLinear, MakeRadial, MakeSweep, Make2Radial
};
///////////////////////////////////////////////////////////////////////////////
class ShaderTextGM : public GM {
public:
ShaderTextGM() {
this->setBGColor(0xFFDDDDDD);
}
protected:
virtual uint32_t onGetFlags() const SK_OVERRIDE {
return kSkipTiled_Flag;
}
SkString onShortName() {
return SkString("shadertext");
}
SkISize onISize() { return SkISize::Make(1450, 500); }
virtual void onDraw(SkCanvas* canvas) {
const char text[] = "Shaded Text";
const int textLen = SK_ARRAY_COUNT(text) - 1;
const int pointSize = 36;
int w = pointSize * textLen;
int h = pointSize;
SkPoint pts[2] = {
{ 0, 0 },
{ SkIntToScalar(w), SkIntToScalar(h) }
};
SkScalar textBase = SkIntToScalar(h/2);
SkShader::TileMode tileModes[] = {
SkShader::kClamp_TileMode,
SkShader::kRepeat_TileMode,
SkShader::kMirror_TileMode
};
static const int gradCount = SK_ARRAY_COUNT(gGradData) *
SK_ARRAY_COUNT(gGradMakers);
static const int bmpCount = SK_ARRAY_COUNT(tileModes) *
SK_ARRAY_COUNT(tileModes);
SkShader* shaders[gradCount + bmpCount];
int shdIdx = 0;
for (size_t d = 0; d < SK_ARRAY_COUNT(gGradData); ++d) {
for (size_t m = 0; m < SK_ARRAY_COUNT(gGradMakers); ++m) {
shaders[shdIdx++] = gGradMakers[m](pts,
gGradData[d],
SkShader::kClamp_TileMode);
}
}
for (size_t tx = 0; tx < SK_ARRAY_COUNT(tileModes); ++tx) {
for (size_t ty = 0; ty < SK_ARRAY_COUNT(tileModes); ++ty) {
shaders[shdIdx++] = MakeBitmapShader(tileModes[tx],
tileModes[ty],
w/8, h);
}
}
SkPaint paint;
paint.setDither(true);
paint.setAntiAlias(true);
sk_tool_utils::set_portable_typeface(&paint);
paint.setTextSize(SkIntToScalar(pointSize));
canvas->save();
canvas->translate(SkIntToScalar(20), SkIntToScalar(10));
SkPath path;
path.arcTo(SkRect::MakeXYWH(SkIntToScalar(-40), SkIntToScalar(15),
SkIntToScalar(300), SkIntToScalar(90)),
SkIntToScalar(225), SkIntToScalar(90),
false);
path.close();
static const int testsPerCol = 8;
static const int rowHeight = 60;
static const int colWidth = 300;
canvas->save();
for (int s = 0; s < static_cast<int>(SK_ARRAY_COUNT(shaders)); s++) {
canvas->save();
int i = 2*s;
canvas->translate(SkIntToScalar((i / testsPerCol) * colWidth),
SkIntToScalar((i % testsPerCol) * rowHeight));
paint.setShader(shaders[s])->unref();
canvas->drawText(text, textLen, 0, textBase, paint);
canvas->restore();
canvas->save();
++i;
canvas->translate(SkIntToScalar((i / testsPerCol) * colWidth),
SkIntToScalar((i % testsPerCol) * rowHeight));
canvas->drawTextOnPath(text, textLen, path, NULL, paint);
canvas->restore();
}
canvas->restore();
}
private:
typedef GM INHERITED;
};
///////////////////////////////////////////////////////////////////////////////
static GM* MyFactory(void*) { return new ShaderTextGM; }
static GMRegistry reg(MyFactory);
}