skia2/tools/gpu/TestOps.cpp
Michael Ludwig ce86910dd8 Revert "Centralize geometry processor vertex shader transform code"
This reverts commit 0426947243.

Reason for revert: unblock chrome roller

Original change's description:
> Centralize geometry processor vertex shader transform code
> 
> GrGLSLGeometryProcessors no longer have to call emitTransforms() in
> their onEmitCode() function. Instead, the GpArgs struct allows them to
> set a GrShaderVar that holds the computed or explicitly provided local
> coordinates in the vertex shader.
> 
> The base GrGLSLGeometryProcessor now automatically uses that to collect
> all of the transforms that can then be lifted out of FPs to the vertex
> shader, and base their computation on the GP provided local coordinate.
> 
> As part of this, there is no more built-in magic concatenation of a
> local matrix / inverse view matrix to these coordinate transforms. GP
> implementations that relied on this now manage their own uniform for this
> matrix and compute the local coordinate before assigning to GpArgs.
> 
> The base GrGLSLGeometryProcessor is updated to provide helpers for this
> pattern.
> 
> Bug: skia:10396
> Change-Id: I56afb3fff4b806f6015ab13626ac1afde9ef5c2b
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/297027
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>

TBR=bsalomon@google.com,brianosman@google.com,michaelludwig@google.com

Change-Id: I203b7c72591d39b159e0405716fe8cdc28b083af
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:10396
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/297917
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2020-06-20 00:37:45 +00:00

237 lines
9.9 KiB
C++

/*
* Copyright 2019 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "tools/gpu/TestOps.h"
#include "src/core/SkPointPriv.h"
#include "src/gpu/GrCaps.h"
#include "src/gpu/GrGeometryProcessor.h"
#include "src/gpu/GrMemoryPool.h"
#include "src/gpu/GrOpFlushState.h"
#include "src/gpu/GrProgramInfo.h"
#include "src/gpu/GrVertexWriter.h"
#include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
#include "src/gpu/glsl/GrGLSLGeometryProcessor.h"
#include "src/gpu/glsl/GrGLSLVarying.h"
#include "src/gpu/glsl/GrGLSLVertexGeoBuilder.h"
#include "src/gpu/ops/GrSimpleMeshDrawOpHelper.h"
namespace {
class GP : public GrGeometryProcessor {
public:
GP(const SkMatrix& localMatrix, bool wideColor)
: GrGeometryProcessor(kTestRectOp_ClassID), fLocalMatrix(localMatrix) {
fInColor = MakeColorAttribute("color", wideColor);
this->setVertexAttributes(&fInPosition, 3);
}
const char* name() const override { return "TestRectOp::GP"; }
GrGLSLPrimitiveProcessor* createGLSLInstance(const GrShaderCaps& caps) const override;
void getGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const override {}
bool wideColor() const { return fInColor.cpuType() != kUByte4_norm_GrVertexAttribType; }
private:
Attribute fInPosition = {"inPosition", kFloat2_GrVertexAttribType, kFloat2_GrSLType};
Attribute fInLocalCoords = {"inLocalCoords", kFloat2_GrVertexAttribType, kFloat2_GrSLType};
Attribute fInColor;
SkMatrix fLocalMatrix;
};
GrGLSLPrimitiveProcessor* GP::createGLSLInstance(const GrShaderCaps& caps) const {
class GLSLGP : public GrGLSLGeometryProcessor {
void setData(const GrGLSLProgramDataManager& pdman,
const GrPrimitiveProcessor& pp,
const CoordTransformRange& transformRange) override {
const auto& gp = pp.cast<GP>();
this->setTransformDataHelper(gp.fLocalMatrix, pdman, transformRange);
}
private:
void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override {
const auto& gp = args.fGP.cast<GP>();
args.fVaryingHandler->emitAttributes(gp);
GrGLSLVarying colorVarying(kHalf4_GrSLType);
args.fVaryingHandler->addVarying("color", &colorVarying,
GrGLSLVaryingHandler::Interpolation::kCanBeFlat);
args.fVertBuilder->codeAppendf("%s = %s;", colorVarying.vsOut(), gp.fInColor.name());
args.fFragBuilder->codeAppendf("%s = %s;", args.fOutputColor, colorVarying.fsIn());
args.fFragBuilder->codeAppendf("%s = half4(1);", args.fOutputCoverage);
this->writeOutputPosition(args.fVertBuilder, gpArgs, gp.fInPosition.name());
this->emitTransforms(args.fVertBuilder, args.fVaryingHandler, args.fUniformHandler,
gp.fInLocalCoords.asShaderVar(), gp.fLocalMatrix,
args.fFPCoordTransformHandler);
}
};
return new GLSLGP();
}
class TestRectOp final : public GrMeshDrawOp {
public:
static std::unique_ptr<GrDrawOp> Make(GrRecordingContext*,
GrPaint&&,
const SkRect& drawRect,
const SkRect& localRect,
const SkMatrix& localM);
const char* name() const override { return "TestRectOp"; }
FixedFunctionFlags fixedFunctionFlags() const override { return FixedFunctionFlags::kNone; }
GrProcessorSet::Analysis finalize(const GrCaps&,
const GrAppliedClip*,
bool hasMixedSampledCoverage,
GrClampType) override;
void visitProxies(const VisitProxyFunc& func) const override {
if (fProgramInfo) {
fProgramInfo->visitFPProxies(func);
} else {
fProcessorSet.visitProxies(func);
}
}
private:
DEFINE_OP_CLASS_ID
TestRectOp(const GrCaps*,
GrPaint&&,
const SkRect& drawRect,
const SkRect& localRect,
const SkMatrix& localMatrix);
GrProgramInfo* programInfo() override { return fProgramInfo; }
void onCreateProgramInfo(const GrCaps*,
SkArenaAlloc*,
const GrSurfaceProxyView* writeView,
GrAppliedClip&&,
const GrXferProcessor::DstProxyView&) override;
void onPrepareDraws(Target*) override;
void onExecute(GrOpFlushState*, const SkRect& chainBounds) override;
SkRect fDrawRect;
SkRect fLocalRect;
SkPMColor4f fColor;
GP fGP;
GrProcessorSet fProcessorSet;
// If this op is prePrepared the created programInfo will be stored here for use in
// onExecute. In the prePrepared case it will have been stored in the record-time arena.
GrProgramInfo* fProgramInfo = nullptr;
GrSimpleMesh* fMesh = nullptr;
friend class ::GrOpMemoryPool;
};
std::unique_ptr<GrDrawOp> TestRectOp::Make(GrRecordingContext* context,
GrPaint&& paint,
const SkRect& drawRect,
const SkRect& localRect,
const SkMatrix& localM) {
auto* pool = context->priv().opMemoryPool();
const auto* caps = context->priv().caps();
return pool->allocate<TestRectOp>(caps, std::move(paint), drawRect, localRect, localM);
}
GrProcessorSet::Analysis TestRectOp::finalize(const GrCaps& caps,
const GrAppliedClip* clip,
bool hasMixedSampledCoverage,
GrClampType clampType) {
return fProcessorSet.finalize(GrProcessorAnalysisColor::Opaque::kYes,
GrProcessorAnalysisCoverage::kSingleChannel, clip,
&GrUserStencilSettings::kUnused, hasMixedSampledCoverage, caps,
clampType, &fColor);
}
static bool use_wide_color(const GrPaint& paint, const GrCaps* caps) {
return !paint.getColor4f().fitsInBytes() && caps->halfFloatVertexAttributeSupport();
}
TestRectOp::TestRectOp(const GrCaps* caps,
GrPaint&& paint,
const SkRect& drawRect,
const SkRect& localRect,
const SkMatrix& localMatrix)
: GrMeshDrawOp(ClassID())
, fDrawRect(drawRect)
, fLocalRect(localRect)
, fColor(paint.getColor4f())
, fGP(localMatrix, use_wide_color(paint, caps))
, fProcessorSet(std::move(paint)) {
this->setBounds(drawRect.makeSorted(), HasAABloat::kNo, IsHairline::kNo);
}
void TestRectOp::onCreateProgramInfo(const GrCaps* caps,
SkArenaAlloc* arena,
const GrSurfaceProxyView* writeView,
GrAppliedClip&& appliedClip,
const GrXferProcessor::DstProxyView& dstProxyView) {
fProgramInfo = GrSimpleMeshDrawOpHelper::CreateProgramInfo(caps,
arena,
writeView,
std::move(appliedClip),
dstProxyView,
&fGP,
std::move(fProcessorSet),
GrPrimitiveType::kTriangles,
GrPipeline::InputFlags::kNone);
}
void TestRectOp::onPrepareDraws(Target* target) {
QuadHelper helper(target, fGP.vertexStride(), 1);
GrVertexWriter writer{helper.vertices()};
auto pos = GrVertexWriter::TriStripFromRect(fDrawRect);
auto local = GrVertexWriter::TriStripFromRect(fLocalRect);
GrVertexColor color(fColor, fGP.wideColor());
writer.writeQuad(pos, local, color);
fMesh = helper.mesh();
}
void TestRectOp::onExecute(GrOpFlushState* flushState, const SkRect& chainBounds) {
if (!fProgramInfo) {
this->createProgramInfo(flushState);
}
flushState->bindPipelineAndScissorClip(*fProgramInfo, chainBounds);
flushState->bindTextures(fProgramInfo->primProc(), nullptr, fProgramInfo->pipeline());
flushState->drawMesh(*fMesh);
}
} // anonymous namespace
namespace sk_gpu_test::test_ops {
std::unique_ptr<GrDrawOp> MakeRect(GrRecordingContext* context,
GrPaint&& paint,
const SkRect& drawRect,
const SkRect& localRect,
const SkMatrix& localM) {
return TestRectOp::Make(context, std::move(paint), drawRect, localRect, localM);
}
std::unique_ptr<GrDrawOp> MakeRect(GrRecordingContext* context,
std::unique_ptr<GrFragmentProcessor> fp,
const SkRect& drawRect,
const SkRect& localRect,
const SkMatrix& localM) {
GrPaint paint;
paint.addColorFragmentProcessor(std::move(fp));
return TestRectOp::Make(context, std::move(paint), drawRect, localRect, localM);
}
std::unique_ptr<GrDrawOp> MakeRect(GrRecordingContext* context,
GrPaint&& paint,
const SkRect& rect) {
return TestRectOp::Make(context, std::move(paint), rect, rect, SkMatrix::I());
}
} // namespace sk_gpu_test::test_ops