c7ad40f76f
Most of this is (obviously) not necessary to do, but once I started, I figured I'd just get it all. Tools (nanobench, DM, skiaserve), all GMs, benches, and unit tests, plus support code (command line parsing and config stuff). This is almost entirely mechanical. Bug: skia: Change-Id: I209500f8df8c5bd43f8298ff26440d1c4d7425fb Reviewed-on: https://skia-review.googlesource.com/131153 Reviewed-by: Mike Klein <mtklein@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
189 lines
6.6 KiB
C++
189 lines
6.6 KiB
C++
/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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// This test only works with the GPU backend.
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#include "gm.h"
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#include "GrBackendSurface.h"
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#include "GrContext.h"
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#include "GrContextPriv.h"
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#include "GrGpu.h"
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#include "GrTest.h"
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#include "gl/GrGLContext.h"
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#include "SkBitmap.h"
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#include "SkGradientShader.h"
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#include "SkImage.h"
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namespace skiagm {
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class RectangleTexture : public GM {
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public:
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RectangleTexture() {
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this->setBGColor(0xFFFFFFFF);
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}
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protected:
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SkString onShortName() override {
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return SkString("rectangle_texture");
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}
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SkISize onISize() override {
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return SkISize::Make(1035, 240);
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}
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void fillPixels(int width, int height, void *pixels) {
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SkBitmap bmp;
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bmp.setInfo(SkImageInfo::MakeN32(width, height, kOpaque_SkAlphaType), width * 4);
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bmp.setPixels(pixels);
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SkPaint paint;
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SkCanvas canvas(bmp);
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SkPoint pts[] = { {0, 0}, {0, SkIntToScalar(height)} };
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SkColor colors0[] = { 0xFF1060B0 , 0xFF102030 };
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paint.setShader(SkGradientShader::MakeLinear(pts, colors0, nullptr, 2,
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SkShader::kClamp_TileMode));
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canvas.drawPaint(paint);
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SkColor colors1[] = { 0xFFA07010 , 0xFFA02080 };
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paint.setAntiAlias(true);
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paint.setShader(SkGradientShader::MakeLinear(pts, colors1, nullptr, 2,
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SkShader::kClamp_TileMode));
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canvas.drawCircle(SkIntToScalar(width) / 2, SkIntToScalar(height) / 2,
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SkIntToScalar(width + height) / 5, paint);
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}
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sk_sp<SkImage> createRectangleTextureImg(GrContext* context, int width, int height,
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void* pixels) {
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if (!context) {
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return nullptr;
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}
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GrGpu* gpu = context->contextPriv().getGpu();
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if (!gpu) {
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return nullptr;
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}
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const GrGLContext* glCtx = gpu->glContextForTesting();
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if (!glCtx) {
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return nullptr;
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}
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if (!(kGL_GrGLStandard == glCtx->standard() && glCtx->version() >= GR_GL_VER(3, 1)) &&
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!glCtx->hasExtension("GL_ARB_texture_rectangle")) {
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return nullptr;
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}
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// We will always create the GL texture as GL_RGBA, however the pixels uploaded may be
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// be RGBA or BGRA, depending on how SkPMColor was compiled.
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GrGLenum format;
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if (kSkia8888_GrPixelConfig == kBGRA_8888_GrPixelConfig) {
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format = GR_GL_BGRA;
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} else {
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SkASSERT(kSkia8888_GrPixelConfig == kRGBA_8888_GrPixelConfig);
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format = GR_GL_RGBA;
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}
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const GrGLInterface* gl = glCtx->interface();
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// Useful for debugging whether errors result from use of RECTANGLE
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// #define TARGET GR_GL_TEXTURE_2D
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#define TARGET GR_GL_TEXTURE_RECTANGLE
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GrGLuint id = 0;
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GR_GL_CALL(gl, GenTextures(1, &id));
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GR_GL_CALL(gl, BindTexture(TARGET, id));
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GR_GL_CALL(gl, TexParameteri(TARGET, GR_GL_TEXTURE_MAG_FILTER,
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GR_GL_NEAREST));
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GR_GL_CALL(gl, TexParameteri(TARGET, GR_GL_TEXTURE_MIN_FILTER,
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GR_GL_NEAREST));
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GR_GL_CALL(gl, TexParameteri(TARGET, GR_GL_TEXTURE_WRAP_S,
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GR_GL_CLAMP_TO_EDGE));
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GR_GL_CALL(gl, TexParameteri(TARGET, GR_GL_TEXTURE_WRAP_T,
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GR_GL_CLAMP_TO_EDGE));
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GR_GL_CALL(gl, TexImage2D(TARGET, 0, GR_GL_RGBA, width, height, 0,
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format, GR_GL_UNSIGNED_BYTE, pixels));
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context->resetContext();
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GrGLTextureInfo info;
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info.fID = id;
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info.fTarget = TARGET;
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info.fFormat = GR_GL_RGBA8;
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GrBackendTexture rectangleTex(width, height, GrMipMapped::kNo, info);
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if (sk_sp<SkImage> image = SkImage::MakeFromAdoptedTexture(context, rectangleTex,
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kTopLeft_GrSurfaceOrigin,
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kRGBA_8888_SkColorType)) {
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return image;
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}
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GR_GL_CALL(gl, DeleteTextures(1, &id));
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return nullptr;
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}
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void onDraw(SkCanvas* canvas) override {
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GrContext *context = canvas->getGrContext();
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if (!context) {
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skiagm::GM::DrawGpuOnlyMessage(canvas);
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return;
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}
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constexpr int kWidth = 50;
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constexpr int kHeight = 50;
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constexpr SkScalar kPad = 5.f;
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SkPMColor pixels[kWidth * kHeight];
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this->fillPixels(kWidth, kHeight, pixels);
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sk_sp<SkImage> rectImg(this->createRectangleTextureImg(context, kWidth, kHeight, pixels));
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if (!rectImg) {
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SkPaint paint;
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paint.setAntiAlias(true);
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const char* kMsg = "Could not create rectangle texture image.";
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canvas->drawString(kMsg, 10, 100, paint);
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return;
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}
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constexpr SkFilterQuality kQualities[] = {
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kNone_SkFilterQuality,
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kLow_SkFilterQuality,
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kMedium_SkFilterQuality,
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kHigh_SkFilterQuality,
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};
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constexpr SkScalar kScales[] = { 1.0f, 1.2f, 0.75f };
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canvas->translate(kPad, kPad);
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for (auto s : kScales) {
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canvas->save();
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canvas->scale(s, s);
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for (auto q : kQualities) {
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SkPaint plainPaint;
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plainPaint.setFilterQuality(q);
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canvas->drawImage(rectImg.get(), 0, 0, &plainPaint);
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canvas->translate(kWidth + kPad, 0);
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SkPaint clampPaint;
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clampPaint.setFilterQuality(q);
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clampPaint.setShader(rectImg->makeShader());
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canvas->drawRect(SkRect::MakeWH(1.5f * kWidth, 1.5f * kHeight), clampPaint);
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canvas->translate(kWidth * 1.5f + kPad, 0);
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SkPaint repeatPaint;
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repeatPaint.setFilterQuality(q);
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repeatPaint.setShader(rectImg->makeShader(SkShader::kRepeat_TileMode,
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SkShader::kMirror_TileMode));
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canvas->drawRect(SkRect::MakeWH(1.5f * kWidth, 1.5f * kHeight), repeatPaint);
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canvas->translate(1.5f * kWidth + kPad, 0);
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}
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canvas->restore();
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canvas->translate(0, kPad + 1.5f * kHeight * s);
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}
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}
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private:
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typedef GM INHERITED;
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};
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DEF_GM(return new RectangleTexture;)
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}
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