c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
267 lines
11 KiB
C++
267 lines
11 KiB
C++
/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "tools/gpu/vk/VkTestContext.h"
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#ifdef SK_VULKAN
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#include "include/gpu/GrContext.h"
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#include "include/gpu/vk/GrVkExtensions.h"
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#include "tools/gpu/vk/VkTestUtils.h"
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namespace {
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#define ACQUIRE_VK_PROC(name, device) \
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f##name = reinterpret_cast<PFN_vk##name>(getProc("vk" #name, nullptr, device)); \
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SkASSERT(f##name)
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/**
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* Implements sk_gpu_test::FenceSync for Vulkan. It creates a single command
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* buffer with USAGE_SIMULTANEOUS with no content . On every insertFence request
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* it submits the command buffer with a new fence.
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*/
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class VkFenceSync : public sk_gpu_test::FenceSync {
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public:
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VkFenceSync(GrVkGetProc getProc, VkDevice device, VkQueue queue,
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uint32_t queueFamilyIndex)
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: fDevice(device)
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, fQueue(queue) {
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ACQUIRE_VK_PROC(CreateCommandPool, device);
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ACQUIRE_VK_PROC(DestroyCommandPool, device);
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ACQUIRE_VK_PROC(AllocateCommandBuffers, device);
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ACQUIRE_VK_PROC(FreeCommandBuffers, device);
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ACQUIRE_VK_PROC(BeginCommandBuffer, device);
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ACQUIRE_VK_PROC(EndCommandBuffer, device);
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ACQUIRE_VK_PROC(CreateFence, device);
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ACQUIRE_VK_PROC(DestroyFence, device);
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ACQUIRE_VK_PROC(WaitForFences, device);
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ACQUIRE_VK_PROC(QueueSubmit, device);
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VkResult result;
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SkDEBUGCODE(fUnfinishedSyncs = 0;)
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VkCommandPoolCreateInfo createInfo;
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createInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
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createInfo.pNext = nullptr;
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createInfo.flags = 0;
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createInfo.queueFamilyIndex = queueFamilyIndex;
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result = fCreateCommandPool(fDevice, &createInfo, nullptr, &fCommandPool);
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SkASSERT(VK_SUCCESS == result);
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VkCommandBufferAllocateInfo allocateInfo;
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allocateInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
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allocateInfo.pNext = nullptr;
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allocateInfo.commandBufferCount = 1;
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allocateInfo.commandPool = fCommandPool;
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allocateInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
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result = fAllocateCommandBuffers(fDevice, &allocateInfo, &fCommandBuffer);
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SkASSERT(VK_SUCCESS == result);
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VkCommandBufferBeginInfo beginInfo;
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beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
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beginInfo.pNext = nullptr;
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beginInfo.flags = VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT;
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beginInfo.pInheritanceInfo = nullptr;
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result = fBeginCommandBuffer(fCommandBuffer, &beginInfo);
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SkASSERT(VK_SUCCESS == result);
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result = fEndCommandBuffer(fCommandBuffer);
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SkASSERT(VK_SUCCESS == result);
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}
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~VkFenceSync() override {
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SkASSERT(!fUnfinishedSyncs);
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// If the above assertion is true then the command buffer should not be in flight.
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fFreeCommandBuffers(fDevice, fCommandPool, 1, &fCommandBuffer);
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fDestroyCommandPool(fDevice, fCommandPool, nullptr);
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}
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sk_gpu_test::PlatformFence SK_WARN_UNUSED_RESULT insertFence() const override {
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VkResult result;
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VkFence fence;
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VkFenceCreateInfo info;
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info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
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info.pNext = nullptr;
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info.flags = 0;
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result = fCreateFence(fDevice, &info, nullptr, &fence);
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SkASSERT(VK_SUCCESS == result);
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VkSubmitInfo submitInfo;
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submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
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submitInfo.pNext = nullptr;
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submitInfo.waitSemaphoreCount = 0;
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submitInfo.pWaitSemaphores = nullptr;
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submitInfo.pWaitDstStageMask = nullptr;
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submitInfo.commandBufferCount = 1;
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submitInfo.pCommandBuffers = &fCommandBuffer;
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submitInfo.signalSemaphoreCount = 0;
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submitInfo.pSignalSemaphores = nullptr;
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result = fQueueSubmit(fQueue, 1, &submitInfo, fence);
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SkASSERT(VK_SUCCESS == result);
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SkDEBUGCODE(++fUnfinishedSyncs;)
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return (sk_gpu_test::PlatformFence)fence;
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}
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bool waitFence(sk_gpu_test::PlatformFence opaqueFence) const override {
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VkFence fence = (VkFence)opaqueFence;
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static constexpr uint64_t kForever = ~((uint64_t)0);
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auto result = fWaitForFences(fDevice, 1, &fence, true, kForever);
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return result != VK_TIMEOUT;
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}
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void deleteFence(sk_gpu_test::PlatformFence opaqueFence) const override {
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VkFence fence = (VkFence)opaqueFence;
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fDestroyFence(fDevice, fence, nullptr);
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SkDEBUGCODE(--fUnfinishedSyncs;)
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}
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private:
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VkDevice fDevice;
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VkQueue fQueue;
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VkCommandPool fCommandPool;
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VkCommandBuffer fCommandBuffer;
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PFN_vkCreateCommandPool fCreateCommandPool = nullptr;
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PFN_vkDestroyCommandPool fDestroyCommandPool = nullptr;
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PFN_vkAllocateCommandBuffers fAllocateCommandBuffers = nullptr;
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PFN_vkFreeCommandBuffers fFreeCommandBuffers = nullptr;
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PFN_vkBeginCommandBuffer fBeginCommandBuffer = nullptr;
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PFN_vkEndCommandBuffer fEndCommandBuffer = nullptr;
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PFN_vkCreateFence fCreateFence = nullptr;
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PFN_vkDestroyFence fDestroyFence = nullptr;
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PFN_vkWaitForFences fWaitForFences = nullptr;
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PFN_vkQueueSubmit fQueueSubmit = nullptr;
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SkDEBUGCODE(mutable int fUnfinishedSyncs;)
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typedef sk_gpu_test::FenceSync INHERITED;
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};
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GR_STATIC_ASSERT(sizeof(VkFence) <= sizeof(sk_gpu_test::PlatformFence));
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// TODO: Implement swap buffers and finish
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class VkTestContextImpl : public sk_gpu_test::VkTestContext {
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public:
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static VkTestContext* Create(VkTestContext* sharedContext) {
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GrVkBackendContext backendContext;
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GrVkExtensions* extensions;
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VkPhysicalDeviceFeatures2* features;
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bool ownsContext = true;
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VkDebugReportCallbackEXT debugCallback = VK_NULL_HANDLE;
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PFN_vkDestroyDebugReportCallbackEXT destroyCallback = nullptr;
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if (sharedContext) {
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backendContext = sharedContext->getVkBackendContext();
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extensions = const_cast<GrVkExtensions*>(sharedContext->getVkExtensions());
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features = const_cast<VkPhysicalDeviceFeatures2*>(sharedContext->getVkFeatures());
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// We always delete the parent context last so make sure the child does not think they
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// own the vulkan context.
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ownsContext = false;
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} else {
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PFN_vkGetInstanceProcAddr instProc;
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PFN_vkGetDeviceProcAddr devProc;
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if (!sk_gpu_test::LoadVkLibraryAndGetProcAddrFuncs(&instProc, &devProc)) {
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return nullptr;
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}
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auto getProc = [instProc, devProc](const char* proc_name,
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VkInstance instance, VkDevice device) {
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if (device != VK_NULL_HANDLE) {
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return devProc(device, proc_name);
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}
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return instProc(instance, proc_name);
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};
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extensions = new GrVkExtensions();
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features = new VkPhysicalDeviceFeatures2;
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memset(features, 0, sizeof(VkPhysicalDeviceFeatures2));
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if (!sk_gpu_test::CreateVkBackendContext(getProc, &backendContext, extensions,
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features, &debugCallback)) {
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sk_gpu_test::FreeVulkanFeaturesStructs(features);
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delete features;
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delete extensions;
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return nullptr;
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}
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if (debugCallback != VK_NULL_HANDLE) {
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destroyCallback = (PFN_vkDestroyDebugReportCallbackEXT) instProc(
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backendContext.fInstance, "vkDestroyDebugReportCallbackEXT");
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}
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}
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return new VkTestContextImpl(backendContext, extensions, features, ownsContext,
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debugCallback, destroyCallback);
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}
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~VkTestContextImpl() override { this->teardown(); }
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void testAbandon() override {}
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// There is really nothing to here since we don't own any unqueued command buffers here.
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void submit() override {}
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void finish() override {}
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sk_sp<GrContext> makeGrContext(const GrContextOptions& options) override {
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return GrContext::MakeVulkan(fVk, options);
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}
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protected:
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#define ACQUIRE_VK_PROC_LOCAL(name, inst) \
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PFN_vk##name grVk##name = \
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reinterpret_cast<PFN_vk##name>(fVk.fGetProc("vk" #name, inst, nullptr)); \
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do { \
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if (grVk##name == nullptr) { \
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SkDebugf("Function ptr for vk%s could not be acquired\n", #name); \
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return; \
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} \
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} while (0)
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void teardown() override {
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INHERITED::teardown();
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fVk.fMemoryAllocator.reset();
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if (fOwnsContext) {
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ACQUIRE_VK_PROC_LOCAL(DeviceWaitIdle, fVk.fInstance);
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ACQUIRE_VK_PROC_LOCAL(DestroyDevice, fVk.fInstance);
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ACQUIRE_VK_PROC_LOCAL(DestroyInstance, fVk.fInstance);
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grVkDeviceWaitIdle(fVk.fDevice);
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grVkDestroyDevice(fVk.fDevice, nullptr);
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#ifdef SK_ENABLE_VK_LAYERS
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if (fDebugCallback != VK_NULL_HANDLE) {
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fDestroyDebugReportCallbackEXT(fVk.fInstance, fDebugCallback, nullptr);
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}
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#endif
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grVkDestroyInstance(fVk.fInstance, nullptr);
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delete fExtensions;
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sk_gpu_test::FreeVulkanFeaturesStructs(fFeatures);
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delete fFeatures;
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}
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}
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private:
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VkTestContextImpl(const GrVkBackendContext& backendContext, const GrVkExtensions* extensions,
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VkPhysicalDeviceFeatures2* features, bool ownsContext,
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VkDebugReportCallbackEXT debugCallback,
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PFN_vkDestroyDebugReportCallbackEXT destroyCallback)
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: VkTestContext(backendContext, extensions, features, ownsContext, debugCallback,
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destroyCallback) {
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fFenceSync.reset(new VkFenceSync(fVk.fGetProc, fVk.fDevice, fVk.fQueue,
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fVk.fGraphicsQueueIndex));
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}
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void onPlatformMakeCurrent() const override {}
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std::function<void()> onPlatformGetAutoContextRestore() const override { return nullptr; }
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void onPlatformSwapBuffers() const override {}
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typedef sk_gpu_test::VkTestContext INHERITED;
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};
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} // anonymous namespace
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namespace sk_gpu_test {
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VkTestContext* CreatePlatformVkTestContext(VkTestContext* sharedContext) {
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return VkTestContextImpl::Create(sharedContext);
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}
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} // namespace sk_gpu_test
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#endif
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