2fceb21cb7
Implements a BSP tree with NEON/SSE optimizations that tracks non-overlapping regions. This object can be used batch sets of paths into non-overlapping draws. Performance on AppleM1 with our existing benchmarks looks very promising: desk_motionmarkarcs.skp 1227 paths -> 69 draws 450us desk_motionmarksuits.skp 1417 paths -> 26 draws 201us desk_chalkboard.skp 1940 paths -> 11 draws 84us desk_ynevsvg.skp 859 paths -> 10 draws 31us desk_micrographygirl.skp 318 paths -> 29 draws 11us Bug: skia:12466 Change-Id: I847a93ed726dea10cb403cb76e578bd81eb920d2 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/460298 Commit-Queue: Chris Dalton <csmartdalton@google.com> Reviewed-by: Herb Derby <herb@google.com>
168 lines
5.6 KiB
C++
168 lines
5.6 KiB
C++
/*
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* Copyright 2021 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "bench/Benchmark.h"
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#include "experimental/graphite/src/geom/IntersectionTree.h"
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#include "include/core/SkPaint.h"
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#include "include/core/SkPath.h"
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#include "include/utils/SkRandom.h"
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#include "src/core/SkMathPriv.h"
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#include "tools/ToolUtils.h"
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#include "tools/flags/CommandLineFlags.h"
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static DEFINE_string(intersectionTreeFile, "",
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"svg or skp for the IntersectionTree bench to sniff paths from.");
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namespace skgpu {
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class IntersectionTreeBench : public Benchmark {
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protected:
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const char* onGetName() final { return fName.c_str(); }
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bool isSuitableFor(Backend backend) override {
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return backend == kNonRendering_Backend;
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}
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void onDelayedSetup() final {
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SkTArray<SkRect> rects;
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this->gatherRects(&rects);
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fRectCount = rects.count();
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fRects = fAlignedAllocator.makeArray<Rect>(fRectCount);
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for (int i = 0; i < fRectCount; ++i) {
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fRects[i] = rects[i];
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}
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fRectBufferA = fAlignedAllocator.makeArray<Rect>(fRectCount);
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fRectBufferB = fAlignedAllocator.makeArray<Rect>(fRectCount);
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}
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virtual void gatherRects(SkTArray<SkRect>* rects) = 0;
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void onDraw(int loops, SkCanvas*) final {
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for (int i = 0; i < loops; ++i) {
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this->doBench();
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}
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}
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void doBench() {
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Rect* rects = fRects;
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Rect* collided = fRectBufferA;
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int rectCount = fRectCount;
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fNumTrees = 0;
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while (rectCount > 0) {
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IntersectionTree intersectionTree;
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int collidedCount = 0;
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for (int i = 0; i < rectCount; ++i) {
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if (!intersectionTree.add(rects[i])) {
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collided[collidedCount++] = rects[i];
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}
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}
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std::swap(rects, collided);
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if (collided == fRects) {
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collided = fRectBufferB;
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}
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rectCount = collidedCount;
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++fNumTrees;
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}
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}
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SkString fName;
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SkArenaAlloc fAlignedAllocator{0};
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int fRectCount;
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Rect* fRects;
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Rect* fRectBufferA;
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Rect* fRectBufferB;
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int fNumTrees = 0;
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};
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class RandomIntersectionBench : public IntersectionTreeBench {
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public:
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RandomIntersectionBench(int numRandomRects) : fNumRandomRects(numRandomRects) {
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fName.printf("IntersectionTree_%i", numRandomRects);
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}
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private:
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void gatherRects(SkTArray<SkRect>* rects) override {
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SkRandom rand;
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for (int i = 0; i < fNumRandomRects; ++i) {
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rects->push_back(SkRect::MakeXYWH(rand.nextRangeF(0, 2000),
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rand.nextRangeF(0, 2000),
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rand.nextRangeF(0, 70),
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rand.nextRangeF(0, 70)));
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}
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}
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const int fNumRandomRects;
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};
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class FileIntersectionBench : public IntersectionTreeBench {
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public:
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FileIntersectionBench() {
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if (FLAGS_intersectionTreeFile.isEmpty()) {
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return;
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}
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const char* filename = strrchr(FLAGS_intersectionTreeFile[0], '/');
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if (filename) {
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++filename;
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} else {
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filename = FLAGS_intersectionTreeFile[0];
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}
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fName.printf("IntersectionTree_file_%s", filename);
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}
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private:
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bool isSuitableFor(Backend backend) final {
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if (FLAGS_intersectionTreeFile.isEmpty()) {
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return false;
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}
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return IntersectionTreeBench::isSuitableFor(backend);
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}
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void gatherRects(SkTArray<SkRect>* rects) override {
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if (FLAGS_intersectionTreeFile.isEmpty()) {
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return;
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}
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ToolUtils::sniff_paths(FLAGS_intersectionTreeFile[0], [&](const SkMatrix& matrix,
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const SkPath& path,
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const SkPaint& paint) {
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if (paint.getStyle() == SkPaint::kStroke_Style) {
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return; // Goes to stroker.
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}
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if (path.isConvex()) {
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return; // Goes to convex renderer.
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}
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int numVerbs = path.countVerbs();
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SkRect drawBounds = matrix.mapRect(path.getBounds());
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float gpuFragmentWork = drawBounds.height() * drawBounds.width();
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float cpuTessellationWork = numVerbs * SkNextLog2(numVerbs); // N log N.
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constexpr static float kCpuWeight = 512;
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constexpr static float kMinNumPixelsToTriangulate = 256 * 256;
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if (cpuTessellationWork * kCpuWeight + kMinNumPixelsToTriangulate < gpuFragmentWork) {
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return; // Goes to inner triangulator.
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}
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rects->push_back(drawBounds);
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});
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SkDebugf(">> Found %i stencil/cover paths in %s <<\n",
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rects->count(), FLAGS_intersectionTreeFile[0]);
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}
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void onPerCanvasPostDraw(SkCanvas*) override {
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if (FLAGS_intersectionTreeFile.isEmpty()) {
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return;
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}
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SkDebugf(">> Reordered %s into %i different stencil/cover draws <<\n",
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FLAGS_intersectionTreeFile[0], fNumTrees);
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}
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};
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} // namespace skgpu
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DEF_BENCH( return new skgpu::RandomIntersectionBench(100); )
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DEF_BENCH( return new skgpu::RandomIntersectionBench(500); )
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DEF_BENCH( return new skgpu::RandomIntersectionBench(1000); )
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DEF_BENCH( return new skgpu::RandomIntersectionBench(5000); )
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DEF_BENCH( return new skgpu::RandomIntersectionBench(10000); )
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DEF_BENCH( return new skgpu::FileIntersectionBench(); ) // Sniffs --intersectionTreeFile
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