skia2/gpu
senorblanco@chromium.org cf3edc9c97 Two optimizations for the tesselated path renderer:
1)  If the path contains a single convex subpath, and we're not using inverted
fill modes, skip the tesselation and draw the interpolated path as a triangle
fan directly.
2)  Use GrDrawTarget.set*SourceToArray(), rather than creating a new
AutoReleaseGeometry, saving a copy of the vertex and index data.

Review URL:  http://codereview.appspot.com/4280076/



git-svn-id: http://skia.googlecode.com/svn/trunk@1014 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-03-29 17:42:30 +00:00
..
include This CL implements a tesselated path renderer, using GLU's libtess. All of the 2011-03-28 20:47:09 +00:00
src Two optimizations for the tesselated path renderer: 2011-03-29 17:42:30 +00:00