c6142d855c
Turns out lots of tools had two copies of many of these flags. Some GN and .cpp file refactoring to make sure when flags are present in a binary, they do something in that binary. I think this finally finishes the flag refrag. Change-Id: I01488e37ab73a5c4361786863ddb137a7f1095b1 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203420 Commit-Queue: Mike Klein <mtklein@google.com> Commit-Queue: Brian Osman <brianosman@google.com> Auto-Submit: Mike Klein <mtklein@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
48 lines
1.4 KiB
C++
48 lines
1.4 KiB
C++
/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef CodecPriv_DEFINED
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#define CodecPriv_DEFINED
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#include "CommandLineFlags.h"
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#include "SkBitmap.h"
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#include "SkCodec.h"
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#include "SkData.h"
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#include "SkEncodedImageFormat.h"
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#include "SkImageEncoder.h"
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#include "SkOSPath.h"
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#include "SkStream.h"
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static DEFINE_string(codecWritePath, "",
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"Dump image decodes from codec unit tests here.");
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inline bool decode_memory(const void* mem, size_t size, SkBitmap* bm) {
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std::unique_ptr<SkCodec> codec(SkCodec::MakeFromData(SkData::MakeWithoutCopy(mem, size)));
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if (!codec) {
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return false;
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}
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bm->allocPixels(codec->getInfo());
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const SkCodec::Result result = codec->getPixels(codec->getInfo(), bm->getPixels(),
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bm->rowBytes());
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return result == SkCodec::kSuccess || result == SkCodec::kIncompleteInput;
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}
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inline void write_bm(const char* name, const SkBitmap& bm) {
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if (FLAGS_codecWritePath.isEmpty()) {
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return;
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}
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SkString filename = SkOSPath::Join(FLAGS_codecWritePath[0], name);
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filename.appendf(".png");
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SkFILEWStream file(filename.c_str());
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if (!SkEncodeImage(&file, bm, SkEncodedImageFormat::kPNG, 100)) {
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SkDebugf("failed to write '%s'\n", filename.c_str());
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}
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}
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#endif // CodecPriv_DEFINED
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