skia2/bench/GrResourceCacheBench.cpp
Derek Sollenberger cf6da8c0f2 Dump additional details about the gpu resources.
GpuResources now dump optional string values that describe the type and
category of the resource.  The type provides a description of the kind
of resource it is (e.g. texture, buffer object, stencil, etc.) and the
category describes what the resource is currently tasked to do (e.g.
path masks, images, scratch, etc.)

This CL also refactors the dump logic in an attempt to consolidate
duplicated code into GrGpuResources.cpp.

Bug: b/74435803
Change-Id: I83cae825f41e6450a21398ab3ecea349c7c61c15
Reviewed-on: https://skia-review.googlesource.com/115989
Commit-Queue: Derek Sollenberger <djsollen@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2018-03-29 18:08:15 +00:00

189 lines
5.8 KiB
C++

/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "Benchmark.h"
#if SK_SUPPORT_GPU
#include "GrContext.h"
#include "GrContextPriv.h"
#include "GrGpu.h"
#include "GrGpuResource.h"
#include "GrGpuResourcePriv.h"
#include "GrResourceCache.h"
#include "SkCanvas.h"
enum {
CACHE_SIZE_COUNT = 4096,
};
class BenchResource : public GrGpuResource {
public:
BenchResource (GrGpu* gpu)
: INHERITED(gpu) {
this->registerWithCache(SkBudgeted::kYes);
}
static void ComputeKey(int i, int keyData32Count, GrUniqueKey* key) {
static GrUniqueKey::Domain kDomain = GrUniqueKey::GenerateDomain();
GrUniqueKey::Builder builder(key, kDomain, keyData32Count);
for (int j = 0; j < keyData32Count; ++j) {
builder[j] = i + j;
}
}
private:
size_t onGpuMemorySize() const override { return 100; }
const char* getResourceType() const override { return "bench"; }
typedef GrGpuResource INHERITED;
};
static void populate_cache(GrGpu* gpu, int resourceCount, int keyData32Count) {
for (int i = 0; i < resourceCount; ++i) {
GrUniqueKey key;
BenchResource::ComputeKey(i, keyData32Count, &key);
GrGpuResource* resource = new BenchResource(gpu);
resource->resourcePriv().setUniqueKey(key);
resource->unref();
}
}
class GrResourceCacheBenchAdd : public Benchmark {
public:
GrResourceCacheBenchAdd(int keyData32Count)
: fFullName("grresourcecache_add")
, fKeyData32Count(keyData32Count) {
if (keyData32Count > 1) {
fFullName.appendf("_%d", fKeyData32Count);
}
}
bool isSuitableFor(Backend backend) override {
return backend == kNonRendering_Backend;
}
protected:
const char* onGetName() override {
return fFullName.c_str();
}
void onDraw(int loops, SkCanvas* canvas) override {
sk_sp<GrContext> context(GrContext::MakeMock(nullptr));
if (nullptr == context) {
return;
}
// Set the cache budget to be very large so no purging occurs.
context->setResourceCacheLimits(CACHE_SIZE_COUNT, 1 << 30);
GrResourceCache* cache = context->contextPriv().getResourceCache();
// Make sure the cache is empty.
cache->purgeAllUnlocked();
SkASSERT(0 == cache->getResourceCount() && 0 == cache->getResourceBytes());
GrGpu* gpu = context->contextPriv().getGpu();
for (int i = 0; i < loops; ++i) {
populate_cache(gpu, CACHE_SIZE_COUNT, fKeyData32Count);
SkASSERT(CACHE_SIZE_COUNT == cache->getResourceCount());
}
}
private:
SkString fFullName;
int fKeyData32Count;
typedef Benchmark INHERITED;
};
class GrResourceCacheBenchFind : public Benchmark {
public:
GrResourceCacheBenchFind(int keyData32Count)
: fFullName("grresourcecache_find")
, fKeyData32Count(keyData32Count) {
if (keyData32Count > 1) {
fFullName.appendf("_%d", fKeyData32Count);
}
}
bool isSuitableFor(Backend backend) override {
return backend == kNonRendering_Backend;
}
protected:
const char* onGetName() override {
return fFullName.c_str();
}
void onDelayedSetup() override {
fContext = GrContext::MakeMock(nullptr);
if (!fContext) {
return;
}
// Set the cache budget to be very large so no purging occurs.
fContext->setResourceCacheLimits(CACHE_SIZE_COUNT, 1 << 30);
GrResourceCache* cache = fContext->contextPriv().getResourceCache();
// Make sure the cache is empty.
cache->purgeAllUnlocked();
SkASSERT(0 == cache->getResourceCount() && 0 == cache->getResourceBytes());
GrGpu* gpu = fContext->contextPriv().getGpu();
populate_cache(gpu, CACHE_SIZE_COUNT, fKeyData32Count);
}
void onDraw(int loops, SkCanvas* canvas) override {
if (!fContext) {
return;
}
GrResourceCache* cache = fContext->contextPriv().getResourceCache();
SkASSERT(CACHE_SIZE_COUNT == cache->getResourceCount());
for (int i = 0; i < loops; ++i) {
for (int k = 0; k < CACHE_SIZE_COUNT; ++k) {
GrUniqueKey key;
BenchResource::ComputeKey(k, fKeyData32Count, &key);
sk_sp<GrGpuResource> resource(cache->findAndRefUniqueResource(key));
SkASSERT(resource);
}
}
}
private:
sk_sp<GrContext> fContext;
SkString fFullName;
int fKeyData32Count;
typedef Benchmark INHERITED;
};
DEF_BENCH( return new GrResourceCacheBenchAdd(1); )
#ifdef SK_RELEASE
// Only on release because on debug the SkTDynamicHash validation is too slow.
DEF_BENCH( return new GrResourceCacheBenchAdd(2); )
DEF_BENCH( return new GrResourceCacheBenchAdd(3); )
DEF_BENCH( return new GrResourceCacheBenchAdd(4); )
DEF_BENCH( return new GrResourceCacheBenchAdd(5); )
DEF_BENCH( return new GrResourceCacheBenchAdd(10); )
DEF_BENCH( return new GrResourceCacheBenchAdd(25); )
DEF_BENCH( return new GrResourceCacheBenchAdd(54); )
DEF_BENCH( return new GrResourceCacheBenchAdd(55); )
DEF_BENCH( return new GrResourceCacheBenchAdd(56); )
#endif
DEF_BENCH( return new GrResourceCacheBenchFind(1); )
#ifdef SK_RELEASE
DEF_BENCH( return new GrResourceCacheBenchFind(2); )
DEF_BENCH( return new GrResourceCacheBenchFind(3); )
DEF_BENCH( return new GrResourceCacheBenchFind(4); )
DEF_BENCH( return new GrResourceCacheBenchFind(5); )
DEF_BENCH( return new GrResourceCacheBenchFind(10); )
DEF_BENCH( return new GrResourceCacheBenchFind(25); )
DEF_BENCH( return new GrResourceCacheBenchFind(54); )
DEF_BENCH( return new GrResourceCacheBenchFind(55); )
DEF_BENCH( return new GrResourceCacheBenchFind(56); )
#endif
#endif