skia2/gm/imagefromyuvtextures.cpp
robertphillips 175dd9b5e3 Clean up test drawContext usage
The general idea is to provide access to SkGpuDevice's drawContext rather than its GrRenderTarget. That is usually what the testing framework actually wants.

GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1930623003

Review-Url: https://codereview.chromium.org/1930623003
2016-04-28 14:32:04 -07:00

172 lines
6.2 KiB
C++

/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
// This test only works with the GPU backend.
#include "gm.h"
#if SK_SUPPORT_GPU
#include "GrContext.h"
#include "GrTest.h"
#include "SkBitmap.h"
#include "SkGradientShader.h"
#include "SkImage.h"
namespace skiagm {
class ImageFromYUVTextures : public GM {
public:
ImageFromYUVTextures() {
this->setBGColor(0xFFFFFFFF);
}
protected:
SkString onShortName() override {
return SkString("image_from_yuv_textures");
}
SkISize onISize() override {
return SkISize::Make(50, 135);
}
void onOnceBeforeDraw() override {
// We create an RGB bitmap and then extract YUV bmps where the U and V bitmaps are
// subsampled by 2 in both dimensions.
SkPaint paint;
static const SkColor kColors[] =
{ SK_ColorBLUE, SK_ColorYELLOW, SK_ColorGREEN, SK_ColorWHITE };
paint.setShader(SkGradientShader::MakeRadial(SkPoint::Make(0,0), kBmpSize / 2.f, kColors,
nullptr, SK_ARRAY_COUNT(kColors),
SkShader::kMirror_TileMode));
SkBitmap rgbBmp;
rgbBmp.allocN32Pixels(kBmpSize, kBmpSize, true);
SkCanvas canvas(rgbBmp);
canvas.drawPaint(paint);
SkPMColor* rgbColors = static_cast<SkPMColor*>(rgbBmp.getPixels());
SkImageInfo yinfo = SkImageInfo::MakeA8(kBmpSize, kBmpSize);
fYUVBmps[0].allocPixels(yinfo);
SkImageInfo uinfo = SkImageInfo::MakeA8(kBmpSize / 2, kBmpSize / 2);
fYUVBmps[1].allocPixels(uinfo);
SkImageInfo vinfo = SkImageInfo::MakeA8(kBmpSize / 2, kBmpSize / 2);
fYUVBmps[2].allocPixels(vinfo);
unsigned char* yPixels;
signed char* uvPixels[2];
yPixels = static_cast<unsigned char*>(fYUVBmps[0].getPixels());
uvPixels[0] = static_cast<signed char*>(fYUVBmps[1].getPixels());
uvPixels[1] = static_cast<signed char*>(fYUVBmps[2].getPixels());
// Here we encode using the NTC encoding (even though we will draw it with all the supported
// yuv color spaces when converted back to RGB)
for (int i = 0; i < kBmpSize * kBmpSize; ++i) {
yPixels[i] = static_cast<unsigned char>(0.299f * SkGetPackedR32(rgbColors[i]) +
0.587f * SkGetPackedG32(rgbColors[i]) +
0.114f * SkGetPackedB32(rgbColors[i]));
}
for (int j = 0; j < kBmpSize / 2; ++j) {
for (int i = 0; i < kBmpSize / 2; ++i) {
// Average together 4 pixels of RGB.
int rgb[] = { 0, 0, 0 };
for (int y = 0; y < 2; ++y) {
for (int x = 0; x < 2; ++x) {
int rgbIndex = (2 * j + y) * kBmpSize + 2 * i + x;
rgb[0] += SkGetPackedR32(rgbColors[rgbIndex]);
rgb[1] += SkGetPackedG32(rgbColors[rgbIndex]);
rgb[2] += SkGetPackedB32(rgbColors[rgbIndex]);
}
}
for (int c = 0; c < 3; ++c) {
rgb[c] /= 4;
}
int uvIndex = j * kBmpSize / 2 + i;
uvPixels[0][uvIndex] = static_cast<signed char>(
((-38 * rgb[0] - 74 * rgb[1] + 112 * rgb[2] + 128) >> 8) + 128);
uvPixels[1][uvIndex] = static_cast<signed char>(
((112 * rgb[0] - 94 * rgb[1] - 18 * rgb[2] + 128) >> 8) + 128);
}
}
fRGBImage = SkImage::MakeRasterCopy(SkPixmap(rgbBmp.info(), rgbColors, rgbBmp.rowBytes()));
}
void createYUVTextures(GrContext* context, GrBackendObject yuvHandles[3]) {
GrGpu* gpu = context->getGpu();
if (!gpu) {
return;
}
for (int i = 0; i < 3; ++i) {
SkASSERT(fYUVBmps[i].width() == SkToInt(fYUVBmps[i].rowBytes()));
yuvHandles[i] = gpu->createTestingOnlyBackendTexture(fYUVBmps[i].getPixels(),
fYUVBmps[i].width(),
fYUVBmps[i].height(),
kAlpha_8_GrPixelConfig);
}
context->resetContext();
}
void deleteYUVTextures(GrContext* context, const GrBackendObject yuvHandles[3]) {
GrGpu* gpu = context->getGpu();
if (!gpu) {
return;
}
for (int i = 0; i < 3; ++i) {
gpu->deleteTestingOnlyBackendTexture(yuvHandles[i]);
}
context->resetContext();
}
void onDraw(SkCanvas* canvas) override {
GrContext* context = canvas->getGrContext();
if (!context) {
skiagm::GM::DrawGpuOnlyMessage(canvas);
return;
}
GrBackendObject yuvHandles[3];
this->createYUVTextures(context, yuvHandles);
static const SkScalar kPad = 10.f;
SkISize sizes[] = {
{ fYUVBmps[0].width(), fYUVBmps[0].height()},
{ fYUVBmps[1].width(), fYUVBmps[1].height()},
{ fYUVBmps[2].width(), fYUVBmps[2].height()},
};
SkTArray<sk_sp<SkImage>> images;
images.push_back(fRGBImage);
for (int space = kJPEG_SkYUVColorSpace; space <= kLastEnum_SkYUVColorSpace; ++space) {
images.push_back(SkImage::MakeFromYUVTexturesCopy(context,
static_cast<SkYUVColorSpace>(space),
yuvHandles, sizes,
kTopLeft_GrSurfaceOrigin));
}
this->deleteYUVTextures(context, yuvHandles);
for (int i = 0; i < images.count(); ++ i) {
SkScalar y = (i + 1) * kPad + i * fYUVBmps[0].height();
SkScalar x = kPad;
canvas->drawImage(images[i].get(), x, y);
}
}
private:
sk_sp<SkImage> fRGBImage;
SkBitmap fYUVBmps[3];
static const int kBmpSize = 32;
typedef GM INHERITED;
};
DEF_GM(return new ImageFromYUVTextures;)
}
#endif