9c9f60cdb4
Tested in dm: - max(halfN, halfN) - max(halfN, half) - min(halfN, halfN) - min(halfN, half) - clamp(halfN, halfN, halfN) - clamp(halfN, half, half) - mix(halfN, halfN, halfN) - mix(halfN, halfN, half) Compiled outputs only (not in ES2): - max(intN, intN) - max(intN, int) - min(intN, intN) - min(intN, int) - clamp(intN, intN, intN) - clamp(intN, int, int) - mix(halfN, halfN, boolN) - broken in Metal/SPIR-V (skia:11222) - mix(intN, intN, boolN) - broken in Metal/SPIR-V (skia:11222) Change-Id: Iaafc5429b16d2a8710b9d171ae281c268c0fd70d Reviewed-on: https://skia-review.googlesource.com/c/skia/+/361438 Commit-Queue: John Stiles <johnstiles@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Auto-Submit: John Stiles <johnstiles@google.com>
29 lines
1.9 KiB
Metal
29 lines
1.9 KiB
Metal
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Uniforms {
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float4 colorGreen;
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float4 colorRed;
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float4 colorBlack;
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float4 colorWhite;
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float4 testInputs;
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};
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struct Inputs {
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};
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struct Outputs {
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float4 sk_FragColor [[color(0)]];
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};
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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Outputs _out;
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(void)_out;
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int4 intGreen = int4(_uniforms.colorGreen * 100.0);
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int4 intRed = int4(_uniforms.colorRed * 100.0);
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_out.sk_FragColor = ((((((((((((((mix(intGreen.x, intRed.x, false) == intGreen.x && all(mix(intGreen.xy, intRed.xy, bool2(false)) == intGreen.xy)) && all(mix(intGreen.xyz, intRed.xyz, bool3(false)) == intGreen.xyz)) && all(mix(intGreen, intRed, bool4(false)) == intGreen)) && mix(intGreen.x, intRed.x, true) == intRed.x) && all(mix(intGreen.xy, intRed.xy, bool2(true)) == intRed.xy)) && all(mix(intGreen.xyz, intRed.xyz, bool3(true)) == intRed.xyz)) && all(mix(intGreen, intRed, bool4(true)) == intRed)) && mix(_uniforms.colorGreen.x, _uniforms.colorRed.x, false) == _uniforms.colorGreen.x) && all(mix(_uniforms.colorGreen.xy, _uniforms.colorRed.xy, bool2(false)) == _uniforms.colorGreen.xy)) && all(mix(_uniforms.colorGreen.xyz, _uniforms.colorRed.xyz, bool3(false)) == _uniforms.colorGreen.xyz)) && all(mix(_uniforms.colorGreen, _uniforms.colorRed, bool4(false)) == _uniforms.colorGreen)) && mix(_uniforms.colorGreen.x, _uniforms.colorRed.x, true) == _uniforms.colorRed.x) && all(mix(_uniforms.colorGreen.xy, _uniforms.colorRed.xy, bool2(true)) == _uniforms.colorRed.xy)) && all(mix(_uniforms.colorGreen.xyz, _uniforms.colorRed.xyz, bool3(true)) == _uniforms.colorRed.xyz)) && all(mix(_uniforms.colorGreen, _uniforms.colorRed, bool4(true)) == _uniforms.colorRed) ? _uniforms.colorGreen : _uniforms.colorRed;
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return _out;
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}
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