c2c1b0c460
Change-Id: I2bd6bf9c368359a2b21861c1b6f621040d335111 Bug: skia:11009 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/367056 Auto-Submit: John Stiles <johnstiles@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
12 lines
287 B
GLSL
12 lines
287 B
GLSL
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out vec4 sk_FragColor;
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uniform float unknownInput;
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vec4 main() {
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float x = unknownInput;
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vec4 v = vec4(vec2(x), 0.0, 1.0);
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v = vec4(vec2(unknownInput), 0.0, 1.0);
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v = vec4(0.0, unknownInput, 1.0, 0.0);
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v = vec4(0.0, unknownInput, 0.0, unknownInput);
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return v;
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}
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