skia2/tests/sksl/blend/BlendPlus.asm.frag
Robert Phillips c650cc05f8 Revert "Vectorize scalars in SPIR-V using ConstructorSplat."
This reverts commit 5d61cc2f87.

Reason for revert: break Vk bots

Original change's description:
> Vectorize scalars in SPIR-V using ConstructorSplat.
>
> This avoids redundant code, and has a small side benefit of
> deduplicating constant vectors which appear more than once in the code,
> since `writeConstructorSplat` already supports this.
>
> Change-Id: I2972ee922ac92adeb40bc765da3b490a59b957b3
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/408360
> Auto-Submit: John Stiles <johnstiles@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: John Stiles <johnstiles@google.com>

TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com

Change-Id: I9fc0b896c0cfccc348d510a02df47d5ad74a0e90
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/408644
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2021-05-14 14:29:33 +00:00

56 lines
2.0 KiB
JavaScript

OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %sk_FragColor %sk_Clockwise
OpExecutionMode %main OriginUpperLeft
OpName %sk_FragColor "sk_FragColor"
OpName %sk_Clockwise "sk_Clockwise"
OpName %_UniformBuffer "_UniformBuffer"
OpMemberName %_UniformBuffer 0 "src"
OpMemberName %_UniformBuffer 1 "dst"
OpName %main "main"
OpDecorate %sk_FragColor RelaxedPrecision
OpDecorate %sk_FragColor Location 0
OpDecorate %sk_FragColor Index 0
OpDecorate %sk_Clockwise BuiltIn FrontFacing
OpMemberDecorate %_UniformBuffer 0 Offset 0
OpMemberDecorate %_UniformBuffer 0 RelaxedPrecision
OpMemberDecorate %_UniformBuffer 1 Offset 16
OpMemberDecorate %_UniformBuffer 1 RelaxedPrecision
OpDecorate %_UniformBuffer Block
OpDecorate %10 Binding 0
OpDecorate %10 DescriptorSet 0
OpDecorate %21 RelaxedPrecision
OpDecorate %24 RelaxedPrecision
OpDecorate %25 RelaxedPrecision
OpDecorate %27 RelaxedPrecision
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%sk_FragColor = OpVariable %_ptr_Output_v4float Output
%bool = OpTypeBool
%_ptr_Input_bool = OpTypePointer Input %bool
%sk_Clockwise = OpVariable %_ptr_Input_bool Input
%_UniformBuffer = OpTypeStruct %v4float %v4float
%_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer
%10 = OpVariable %_ptr_Uniform__UniformBuffer Uniform
%void = OpTypeVoid
%14 = OpTypeFunction %void
%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float
%int = OpTypeInt 32 1
%int_0 = OpConstant %int 0
%int_1 = OpConstant %int 1
%float_1 = OpConstant %float 1
%main = OpFunction %void None %14
%15 = OpLabel
%17 = OpAccessChain %_ptr_Uniform_v4float %10 %int_0
%21 = OpLoad %v4float %17
%22 = OpAccessChain %_ptr_Uniform_v4float %10 %int_1
%24 = OpLoad %v4float %22
%25 = OpFAdd %v4float %21 %24
%27 = OpCompositeConstruct %v4float %float_1 %float_1 %float_1 %float_1
%16 = OpExtInst %v4float %1 FMin %25 %27
OpStore %sk_FragColor %16
OpReturn
OpFunctionEnd