skia2/tools/sk_app/mac/Window_mac.h
Brian Salomon d0d7270fcc Revert "Revert "Redefine the meaning of sample counts in GPU backend.""
Fixes gpu config default samples to be 1 and updates config parsing test accordingly.

This reverts commit c1ce2f7966.

Bug: skia:
Change-Id: I456973b1f52ced85a2011ea10fc49449bfc5846f
Reviewed-on: https://skia-review.googlesource.com/102147
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2018-02-01 21:15:39 +00:00

61 lines
1.2 KiB
C++

/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef Window_mac_DEFINED
#define Window_mac_DEFINED
#include "../Window.h"
#include "SkChecksum.h"
#include "SkTDynamicHash.h"
#include "SDL.h"
namespace sk_app {
class Window_mac : public Window {
public:
Window_mac() : INHERITED(), fWindow(nullptr), fWindowID(0), fMSAASampleCount(1) {}
~Window_mac() override { this->closeWindow(); }
bool initWindow();
void setTitle(const char*) override;
void show() override;
bool attach(BackendType) override;
void onInval() override;
static bool HandleWindowEvent(const SDL_Event& event);
static const Uint32& GetKey(const Window_mac& w) {
return w.fWindowID;
}
static uint32_t Hash(const Uint32& winID) {
return winID;
}
private:
bool handleEvent(const SDL_Event& event);
void closeWindow();
static SkTDynamicHash<Window_mac, Uint32> gWindowMap;
SDL_Window* fWindow;
Uint32 fWindowID;
int fMSAASampleCount;
typedef Window INHERITED;
};
} // namespace sk_app
#endif