skia2/include/core/SkPicture.h
sugoi 234f036b3e Adding an option to render only the shadow in SkDropShadowImageFilter
This is basically how blink uses the filter. Currently, I can't use it for "ShadowOnly" mode with the filter at all, but instead of copying the code and risking to have the codepaths diverge, I'm simply going to add the option here.

BUG=skia:

Review URL: https://codereview.chromium.org/646213004
2014-10-23 13:59:52 -07:00

313 lines
12 KiB
C++

/*
* Copyright 2007 The Android Open Source Project
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkPicture_DEFINED
#define SkPicture_DEFINED
#include "SkBitmap.h"
#include "SkDrawPictureCallback.h"
#include "SkImageDecoder.h"
#include "SkRefCnt.h"
#include "SkTDArray.h"
#if SK_SUPPORT_GPU
class GrContext;
#endif
class GrReplacements;
class SkBBoxHierarchy;
class SkCanvas;
class SkData;
class SkPictureData;
class SkPictureRecord;
class SkStream;
class SkWStream;
struct SkPictInfo;
class SkRecord;
/** \class SkPicture
The SkPicture class records the drawing commands made to a canvas, to
be played back at a later time.
*/
class SK_API SkPicture : public SkRefCnt {
public:
SK_DECLARE_INST_COUNT(SkPicture)
// AccelData provides a base class for device-specific acceleration
// data. It is added to the picture via a call to a device's optimize
// method.
class AccelData : public SkRefCnt {
public:
typedef uint8_t Domain;
typedef uint32_t Key;
AccelData(Key key) : fKey(key) { }
const Key& getKey() const { return fKey; }
// This entry point allows user's to get a unique domain prefix
// for their keys
static Domain GenerateDomain();
private:
Key fKey;
typedef SkRefCnt INHERITED;
};
/** PRIVATE / EXPERIMENTAL -- do not call */
void EXPERIMENTAL_addAccelData(const AccelData*) const;
/** PRIVATE / EXPERIMENTAL -- do not call */
const AccelData* EXPERIMENTAL_getAccelData(AccelData::Key) const;
/**
* Function signature defining a function that sets up an SkBitmap from encoded data. On
* success, the SkBitmap should have its Config, width, height, rowBytes and pixelref set.
* If the installed pixelref has decoded the data into pixels, then the src buffer need not be
* copied. If the pixelref defers the actual decode until its lockPixels() is called, then it
* must make a copy of the src buffer.
* @param src Encoded data.
* @param length Size of the encoded data, in bytes.
* @param dst SkBitmap to install the pixel ref on.
* @param bool Whether or not a pixel ref was successfully installed.
*/
typedef bool (*InstallPixelRefProc)(const void* src, size_t length, SkBitmap* dst);
/**
* Recreate a picture that was serialized into a stream.
* @param SkStream Serialized picture data.
* @param proc Function pointer for installing pixelrefs on SkBitmaps representing the
* encoded bitmap data from the stream.
* @return A new SkPicture representing the serialized data, or NULL if the stream is
* invalid.
*/
static SkPicture* CreateFromStream(SkStream*,
InstallPixelRefProc proc = &SkImageDecoder::DecodeMemory);
/**
* Recreate a picture that was serialized into a buffer. If the creation requires bitmap
* decoding, the decoder must be set on the SkReadBuffer parameter by calling
* SkReadBuffer::setBitmapDecoder() before calling SkPicture::CreateFromBuffer().
* @param SkReadBuffer Serialized picture data.
* @return A new SkPicture representing the serialized data, or NULL if the buffer is
* invalid.
*/
static SkPicture* CreateFromBuffer(SkReadBuffer&);
virtual ~SkPicture();
/** Replays the drawing commands on the specified canvas. Note that
this has the effect of unfurling this picture into the destination
canvas. Using the SkCanvas::drawPicture entry point gives the destination
canvas the option of just taking a ref.
@param canvas the canvas receiving the drawing commands.
@param callback a callback that allows interruption of playback
*/
void playback(SkCanvas* canvas, SkDrawPictureCallback* = NULL) const;
#ifdef SK_LEGACY_PICTURE_DRAW_API
void draw(SkCanvas* canvas, SkDrawPictureCallback* callback = NULL) const {
this->playback(canvas, callback);
}
#endif
#ifdef SK_LEGACY_PICTURE_SIZE_API
int width() const { return SkScalarCeilToInt(fCullWidth); }
int height() const { return SkScalarCeilToInt(fCullHeight); }
#endif
/** Return the cull rect used when creating this picture: { 0, 0, cullWidth, cullHeight }.
It does not necessarily reflect the bounds of what has been recorded into the picture.
@return the cull rect used to create this picture
*/
const SkRect cullRect() const { return SkRect::MakeWH(fCullWidth, fCullHeight); }
/** Return a non-zero, unique value representing the picture. This call is
only valid when not recording. Between a beginRecording/endRecording
pair it will just return 0 (the invalid ID). Each beginRecording/
endRecording pair will cause a different generation ID to be returned.
*/
uint32_t uniqueID() const;
/**
* Function to encode an SkBitmap to an SkData. A function with this
* signature can be passed to serialize() and SkWriteBuffer.
* Returning NULL will tell the SkWriteBuffer to use
* SkBitmap::flatten() to store the bitmap.
*
* @param pixelRefOffset DEPRECATED -- caller assumes it will return 0.
* @return SkData If non-NULL, holds encoded data representing the passed
* in bitmap. The caller is responsible for calling unref().
*/
typedef SkData* (*EncodeBitmap)(size_t* pixelRefOffset, const SkBitmap& bm);
/**
* Serialize to a stream. If non NULL, encoder will be used to encode
* any bitmaps in the picture.
* encoder will never be called with a NULL pixelRefOffset.
*/
void serialize(SkWStream*, EncodeBitmap encoder = NULL) const;
/**
* Serialize to a buffer.
*/
void flatten(SkWriteBuffer&) const;
/**
* Returns true if any bitmaps may be produced when this SkPicture
* is replayed.
*/
bool willPlayBackBitmaps() const;
/** Return true if the SkStream/Buffer represents a serialized picture, and
fills out SkPictInfo. After this function returns, the data source is not
rewound so it will have to be manually reset before passing to
CreateFromStream or CreateFromBuffer. Note, CreateFromStream and
CreateFromBuffer perform this check internally so these entry points are
intended for stand alone tools.
If false is returned, SkPictInfo is unmodified.
*/
static bool InternalOnly_StreamIsSKP(SkStream*, SkPictInfo*);
static bool InternalOnly_BufferIsSKP(SkReadBuffer*, SkPictInfo*);
/** Return true if the picture is suitable for rendering on the GPU.
*/
#if SK_SUPPORT_GPU
bool suitableForGpuRasterization(GrContext*, const char ** = NULL) const;
#endif
class DeletionListener : public SkRefCnt {
public:
virtual void onDeletion(uint32_t pictureID) = 0;
};
// Takes ref on listener.
void addDeletionListener(DeletionListener* listener) const;
/** Return the approximate number of operations in this picture. This
* number may be greater or less than the number of SkCanvas calls
* recorded: some calls may be recorded as more than one operation, or some
* calls may be optimized away.
*/
int approximateOpCount() const;
/** Return true if this picture contains text.
*/
bool hasText() const;
private:
// V2 : adds SkPixelRef's generation ID.
// V3 : PictInfo tag at beginning, and EOF tag at the end
// V4 : move SkPictInfo to be the header
// V5 : don't read/write FunctionPtr on cross-process (we can detect that)
// V6 : added serialization of SkPath's bounds (and packed its flags tighter)
// V7 : changed drawBitmapRect(IRect) to drawBitmapRectToRect(Rect)
// V8 : Add an option for encoding bitmaps
// V9 : Allow the reader and writer of an SKP disagree on whether to support
// SK_SUPPORT_HINTING_SCALE_FACTOR
// V10: add drawRRect, drawOval, clipRRect
// V11: modify how readBitmap and writeBitmap store their info.
// V12: add conics to SkPath, use new SkPathRef flattening
// V13: add flag to drawBitmapRectToRect
// parameterize blurs by sigma rather than radius
// V14: Add flags word to PathRef serialization
// V15: Remove A1 bitmap config (and renumber remaining configs)
// V16: Move SkPath's isOval flag to SkPathRef
// V17: SkPixelRef now writes SkImageInfo
// V18: SkBitmap now records x,y for its pixelref origin, instead of offset.
// V19: encode matrices and regions into the ops stream
// V20: added bool to SkPictureImageFilter's serialization (to allow SkPicture serialization)
// V21: add pushCull, popCull
// V22: SK_PICT_FACTORY_TAG's size is now the chunk size in bytes
// V23: SkPaint::FilterLevel became a real enum
// V24: SkTwoPointConicalGradient now has fFlipped flag for gradient flipping
// V25: SkDashPathEffect now only writes phase and interval array when flattening
// V26: Removed boolean from SkColorShader for inheriting color from SkPaint.
// V27: Remove SkUnitMapper from gradients (and skia).
// V28: No longer call bitmap::flatten inside SkWriteBuffer::writeBitmap.
// V29: Removed SaveFlags parameter from save().
// V30: Remove redundant SkMatrix from SkLocalMatrixShader.
// V31: Add a serialized UniqueID to SkImageFilter.
// V32: Removed SkPaintOptionsAndroid from SkPaint
// V33: Serialize only public API of effects.
// V34: Add SkTextBlob serialization.
// V35: Store SkRect (rather then width & height) in header
// V36: Remove (obsolete) alphatype from SkColorTable
// V37: Added shadow only option to SkDropShadowImageFilter
// Note: If the picture version needs to be increased then please follow the
// steps to generate new SKPs in (only accessible to Googlers): http://goo.gl/qATVcw
// Only SKPs within the min/current picture version range (inclusive) can be read.
static const uint32_t MIN_PICTURE_VERSION = 19;
static const uint32_t CURRENT_PICTURE_VERSION = 37;
mutable uint32_t fUniqueID;
SkAutoTDelete<const SkPictureData> fData;
const SkScalar fCullWidth;
const SkScalar fCullHeight;
mutable SkAutoTUnref<const AccelData> fAccelData;
mutable SkTDArray<DeletionListener*> fDeletionListeners; // pointers are refed
void needsNewGenID() { fUniqueID = SK_InvalidGenID; }
void callDeletionListeners();
// Create a new SkPicture from an existing SkPictureData. The new picture
// takes ownership of 'data'.
SkPicture(SkPictureData* data, SkScalar width, SkScalar height);
SkPicture(SkScalar width, SkScalar height, const SkPictureRecord& record, bool deepCopyOps);
void createHeader(SkPictInfo* info) const;
static bool IsValidPictInfo(const SkPictInfo& info);
friend class SkPictureRecorder; // SkRecord-based constructor.
friend class SkGpuDevice; // for fData access
friend class GrLayerHoister; // access to fRecord
friend class CollectLayers; // access to fRecord
friend class SkPicturePlayback; // to get fData
friend class ReplaceDraw;
typedef SkRefCnt INHERITED;
// Takes ownership of the SkRecord, refs the (optional) BBH.
SkPicture(SkScalar width, SkScalar height, SkRecord*, SkBBoxHierarchy*);
// Return as a new SkPicture that's backed by SkRecord.
static SkPicture* Forwardport(const SkPicture&);
// Return as a new SkPicture that's backed by the old backend.
static SkPicture* Backport(const SkRecord& src, const SkRect& cullRect);
SkAutoTDelete<SkRecord> fRecord;
SkAutoTUnref<SkBBoxHierarchy> fBBH;
struct PathCounter;
struct Analysis {
Analysis() {} // Only used by SkPictureData codepath.
explicit Analysis(const SkRecord&);
bool suitableForGpuRasterization(const char** reason, int sampleCount) const;
bool fWillPlaybackBitmaps;
bool fHasText;
int fNumPaintWithPathEffectUses;
int fNumFastPathDashEffects;
int fNumAAConcavePaths;
int fNumAAHairlineConcavePaths;
} fAnalysis;
};
#endif