skia2/tools/flags
Brian Salomon 5a32828e5e No VS specialization for identity or scale/trans in reduced shader mode
Modifies helpers on GrGLSLGeometryProcessor that insert, set, and make
keys for view/local matrix uniforms to not omit the uniform when
the matrix is identity or use a float4 when it is scale/trans. Always
uses a 3x3.

Bug: skia:11844
Change-Id: I0f25b60b46b8932d7e2cac4a50159d22b9cd84d2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/395656
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2021-04-14 20:09:09 +00:00
..
CommandLineFlags.cpp Update SkTQSort to use half-open ranges. 2020-07-14 22:13:59 +00:00
CommandLineFlags.h rewrite includes to not need so much -Ifoo 2019-04-24 16:27:11 +00:00
CommonFlags.h Add an "allPathsVolatile" option for testing 2020-09-23 19:02:27 +00:00
CommonFlagsAA.cpp rewrite includes to not need so much -Ifoo 2019-04-24 16:27:11 +00:00
CommonFlagsConfig.cpp Add "reduced shader" testing mode. 2021-04-09 20:15:37 +00:00
CommonFlagsConfig.h No VS specialization for identity or scale/trans in reduced shader mode 2021-04-14 20:09:09 +00:00
CommonFlagsGpu.cpp Surface resource cache through cmdline flag 2021-04-14 18:49:48 +00:00
CommonFlagsImages.cpp rewrite includes to not need so much -Ifoo 2019-04-24 16:27:11 +00:00