5a32828e5e
Modifies helpers on GrGLSLGeometryProcessor that insert, set, and make keys for view/local matrix uniforms to not omit the uniform when the matrix is identity or use a float4 when it is scale/trans. Always uses a 3x3. Bug: skia:11844 Change-Id: I0f25b60b46b8932d7e2cac4a50159d22b9cd84d2 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/395656 Reviewed-by: Jim Van Verth <jvanverth@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com> |
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CommandLineFlags.cpp | ||
CommandLineFlags.h | ||
CommonFlags.h | ||
CommonFlagsAA.cpp | ||
CommonFlagsConfig.cpp | ||
CommonFlagsConfig.h | ||
CommonFlagsGpu.cpp | ||
CommonFlagsImages.cpp |