0dc5bd149a
- refactor GYPs and a few flags - make GPU tests grab a thread-local GrContextFactory when needed as we do in DM for GMs - add a few more UI features to make DM more like tests I believe this makes the program 'tests' obsolete. It should be somewhat faster to run the two sets together than running the old binaries serially: - serial: tests 20s (3m18s CPU), dm 21s (3m01s CPU) - together: 27s (6m21s CPU) Next up is to incorporate benches. I'm only planning there on a single-pass sanity check, so that won't obsolete the program 'bench' just yet. Tested: out/Debug/tests && out/Debug/dm && echo ok BUG=skia: Committed: http://code.google.com/p/skia/source/detail?r=13586 R=reed@google.com, bsalomon@google.com, mtklein@google.com, tfarina@chromium.org Author: mtklein@chromium.org Review URL: https://codereview.chromium.org/178273002 git-svn-id: http://skia.googlecode.com/svn/trunk@13592 2bbb7eff-a529-9590-31e7-b0007b416f81
179 lines
6.2 KiB
C++
179 lines
6.2 KiB
C++
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/*
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* Copyright 2011 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef skiatest_Test_DEFINED
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#define skiatest_Test_DEFINED
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#include "SkRefCnt.h"
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#include "SkString.h"
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#include "SkTRegistry.h"
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#include "SkThread.h"
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#include "SkTypes.h"
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class GrContextFactory;
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namespace skiatest {
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class Test;
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class Reporter : public SkRefCnt {
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public:
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SK_DECLARE_INST_COUNT(Reporter)
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Reporter();
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int countTests() const { return fTestCount; }
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void startTest(Test*);
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void reportFailed(const SkString& desc);
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void endTest(Test*);
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virtual bool allowExtendedTest() const { return false; }
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virtual bool allowThreaded() const { return false; }
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virtual bool verbose() const { return false; }
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virtual void bumpTestCount() { sk_atomic_inc(&fTestCount); }
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protected:
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virtual void onStart(Test*) {}
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virtual void onReportFailed(const SkString& desc) {}
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virtual void onEnd(Test*) {}
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private:
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int32_t fTestCount;
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typedef SkRefCnt INHERITED;
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};
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class Test {
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public:
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Test();
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virtual ~Test();
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Reporter* getReporter() const { return fReporter; }
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void setReporter(Reporter*);
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const char* getName();
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void run();
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bool passed() const { return fPassed; }
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SkMSec elapsedMs() const { return fElapsed; }
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static SkString GetTmpDir();
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static void SetResourcePath(const char*);
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static SkString GetResourcePath();
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virtual bool isGPUTest() const { return false; }
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virtual void setGrContextFactory(GrContextFactory* factory) {}
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protected:
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virtual void onGetName(SkString*) = 0;
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virtual void onRun(Reporter*) = 0;
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private:
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Reporter* fReporter;
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SkString fName;
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bool fPassed;
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SkMSec fElapsed;
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};
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class GpuTest : public Test{
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public:
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GpuTest() : Test(), fGrContextFactory(NULL) {}
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virtual bool isGPUTest() const { return true; }
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virtual void setGrContextFactory(GrContextFactory* factory) {
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fGrContextFactory = factory;
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}
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protected:
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GrContextFactory* fGrContextFactory; // Unowned.
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};
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typedef SkTRegistry<Test*(*)(void*)> TestRegistry;
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} // namespace skiatest
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/*
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Use the following macros to make use of the skiatest classes, e.g.
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#include "Test.h"
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DEF_TEST(TestName, reporter) {
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...
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REPORTER_ASSERT(reporter, x == 15);
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...
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REPORTER_ASSERT_MESSAGE(reporter, x == 15, "x should be 15");
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...
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if (x != 15) {
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ERRORF(reporter, "x should be 15, but is %d", x);
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return;
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}
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...
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}
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*/
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#define REPORTER_ASSERT(r, cond) \
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do { \
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if (!(cond)) { \
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SkString desc; \
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desc.printf("%s:%d\t%s", __FILE__, __LINE__, #cond); \
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r->reportFailed(desc); \
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} \
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} while(0)
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#define REPORTER_ASSERT_MESSAGE(r, cond, message) \
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do { \
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if (!(cond)) { \
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SkString desc; \
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desc.printf("%s:%d\t%s: %s", __FILE__, __LINE__, \
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message, #cond); \
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r->reportFailed(desc); \
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} \
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} while(0)
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#define ERRORF(reporter, ...) \
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do { \
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SkString desc; \
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desc.printf("%s:%d\t", __FILE__, __LINE__); \
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desc.appendf(__VA_ARGS__) ; \
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(reporter)->reportFailed(desc); \
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} while(0)
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#define DEF_TEST(name, reporter) \
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static void name(skiatest::Reporter*); \
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namespace skiatest { \
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class name##Class : public Test { \
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public: \
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static Test* Factory(void*) { return SkNEW(name##Class); } \
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protected: \
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virtual void onGetName(SkString* name) SK_OVERRIDE { \
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name->set(#name); \
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} \
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virtual void onRun(Reporter* r) SK_OVERRIDE { name(r); } \
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}; \
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static TestRegistry gReg_##name##Class(name##Class::Factory); \
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} \
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static void name(skiatest::Reporter* reporter)
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#define DEF_GPUTEST(name, reporter, factory) \
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static void name(skiatest::Reporter*, GrContextFactory*); \
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namespace skiatest { \
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class name##Class : public GpuTest { \
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public: \
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static Test* Factory(void*) { return SkNEW(name##Class); } \
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protected: \
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virtual void onGetName(SkString* name) SK_OVERRIDE { \
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name->set(#name); \
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} \
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virtual void onRun(Reporter* r) SK_OVERRIDE { \
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name(r, fGrContextFactory); \
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} \
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}; \
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static TestRegistry gReg_##name##Class(name##Class::Factory); \
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} \
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static void name(skiatest::Reporter* reporter, GrContextFactory* factory)
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#endif
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