4e644f5d50
Instead of set(SkPMColor), add a constructor SkPMFloat(SkPMColor). Replace setA(), setR(), etc. with a 4 float constructor. And, promise to stick to SkPMColor order. BUG=skia: Review URL: https://codereview.chromium.org/977773002
33 lines
1.3 KiB
C++
33 lines
1.3 KiB
C++
#include "SkPMFloat.h"
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#include "Test.h"
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DEF_TEST(SkPMFloat, r) {
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// Test SkPMColor <-> SkPMFloat
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SkPMColor c = SkPreMultiplyColor(0xFFCC9933);
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SkPMFloat pmf(c);
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REPORTER_ASSERT(r, SkScalarNearlyEqual(255.0f, pmf.a()));
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REPORTER_ASSERT(r, SkScalarNearlyEqual(204.0f, pmf.r()));
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REPORTER_ASSERT(r, SkScalarNearlyEqual(153.0f, pmf.g()));
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REPORTER_ASSERT(r, SkScalarNearlyEqual( 51.0f, pmf.b()));
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REPORTER_ASSERT(r, c == pmf.get());
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// Test rounding. (Don't bother testing .5... we don't care which way it goes.)
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pmf = SkPMFloat(254.6f, 204.3f, 153.1f, 50.8f);
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REPORTER_ASSERT(r, c == pmf.get());
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// Test clamping.
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SkPMFloat clamped(SkPMFloat(510.0f, 153.0f, 1.0f, -0.2f).clamped());
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REPORTER_ASSERT(r, SkScalarNearlyEqual(255.0f, clamped.a()));
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REPORTER_ASSERT(r, SkScalarNearlyEqual(153.0f, clamped.r()));
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REPORTER_ASSERT(r, SkScalarNearlyEqual( 1.0f, clamped.g()));
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REPORTER_ASSERT(r, SkScalarNearlyEqual( 0.0f, clamped.b()));
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// Test SkPMFloat <-> Sk4f conversion.
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Sk4f fs = clamped;
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SkPMFloat scaled = fs.multiply(0.25f);
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REPORTER_ASSERT(r, SkScalarNearlyEqual(63.75f, scaled.a()));
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REPORTER_ASSERT(r, SkScalarNearlyEqual(38.25f, scaled.r()));
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REPORTER_ASSERT(r, SkScalarNearlyEqual( 0.25f, scaled.g()));
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REPORTER_ASSERT(r, SkScalarNearlyEqual( 0.00f, scaled.b()));
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}
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