87d0a2fa53
Previously, MakeChildFP avoided infinite recursion by rejecting any FP that took inputs. MakeChildFP now generates random inputs up to a user-supplied tree depth. The ProcessorOptimizationValidationTest test has been updated to test up to a tree depth of 3. The ProcessorCloneTest has been left at a tree depth of 1 due to a bug that only appears on Galaxy S20/Mali G77. The Mali bug doesn't appear to be related to FP cloning, but probably deserves further analysis. (It appears that on this device, these processors hooked together in sequence render a tiny bit differently each time: DitherEffect -> RectBlurEffect -> ImprovedPerlinNoise. By visual inspection it looks like the dither varies on each draw.) Change-Id: Ib8f619eb7a8a9c9254080303504c20065ff35453 Bug: skia:10384, skia:10595 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/308556 Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com>
429 lines
16 KiB
C++
429 lines
16 KiB
C++
/*
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* Copyright 2011 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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// This is a GPU-backend specific test.
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#include "include/core/SkTypes.h"
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#include "include/gpu/GrDirectContext.h"
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#include "include/private/SkChecksum.h"
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#include "include/utils/SkRandom.h"
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#include "src/gpu/GrAutoLocaleSetter.h"
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#include "src/gpu/GrContextPriv.h"
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#include "src/gpu/GrDrawOpTest.h"
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#include "src/gpu/GrDrawingManager.h"
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#include "src/gpu/GrPipeline.h"
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#include "src/gpu/GrProxyProvider.h"
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#include "src/gpu/GrRenderTargetContextPriv.h"
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#include "src/gpu/GrXferProcessor.h"
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#include "src/gpu/effects/GrBlendFragmentProcessor.h"
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#include "src/gpu/effects/GrPorterDuffXferProcessor.h"
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#include "src/gpu/effects/generated/GrConfigConversionEffect.h"
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#include "src/gpu/glsl/GrGLSLFragmentProcessor.h"
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#include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
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#include "src/gpu/glsl/GrGLSLProgramBuilder.h"
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#include "src/gpu/ops/GrDrawOp.h"
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#include "tests/Test.h"
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#include "tools/gpu/GrContextFactory.h"
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#ifdef SK_GL
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#include "src/gpu/gl/GrGLGpu.h"
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#endif
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/*
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* A dummy processor which just tries to insert a massive key and verify that it can retrieve the
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* whole thing correctly
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*/
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static const uint32_t kMaxKeySize = 1024;
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class GLBigKeyProcessor : public GrGLSLFragmentProcessor {
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public:
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void emitCode(EmitArgs& args) override {
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// pass through
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GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
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if (args.fInputColor) {
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fragBuilder->codeAppendf("%s = %s;\n", args.fOutputColor, args.fInputColor);
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} else {
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fragBuilder->codeAppendf("%s = vec4(1.0);\n", args.fOutputColor);
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}
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}
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static void GenKey(const GrProcessor&, const GrShaderCaps&, GrProcessorKeyBuilder* b) {
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for (uint32_t i = 0; i < kMaxKeySize; i++) {
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b->add32(i);
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}
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}
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private:
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typedef GrGLSLFragmentProcessor INHERITED;
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};
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class BigKeyProcessor : public GrFragmentProcessor {
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public:
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static std::unique_ptr<GrFragmentProcessor> Make() {
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return std::unique_ptr<GrFragmentProcessor>(new BigKeyProcessor);
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}
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const char* name() const override { return "Big_Ole_Key"; }
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GrGLSLFragmentProcessor* onCreateGLSLInstance() const override {
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return new GLBigKeyProcessor;
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}
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std::unique_ptr<GrFragmentProcessor> clone() const override { return Make(); }
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private:
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BigKeyProcessor() : INHERITED(kBigKeyProcessor_ClassID, kNone_OptimizationFlags) { }
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virtual void onGetGLSLProcessorKey(const GrShaderCaps& caps,
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GrProcessorKeyBuilder* b) const override {
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GLBigKeyProcessor::GenKey(*this, caps, b);
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}
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bool onIsEqual(const GrFragmentProcessor&) const override { return true; }
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GR_DECLARE_FRAGMENT_PROCESSOR_TEST
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typedef GrFragmentProcessor INHERITED;
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};
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GR_DEFINE_FRAGMENT_PROCESSOR_TEST(BigKeyProcessor);
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#if GR_TEST_UTILS
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std::unique_ptr<GrFragmentProcessor> BigKeyProcessor::TestCreate(GrProcessorTestData*) {
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return BigKeyProcessor::Make();
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}
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#endif
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//////////////////////////////////////////////////////////////////////////////
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class BlockInputFragmentProcessor : public GrFragmentProcessor {
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public:
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static std::unique_ptr<GrFragmentProcessor> Make(std::unique_ptr<GrFragmentProcessor> fp) {
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return std::unique_ptr<GrFragmentProcessor>(new BlockInputFragmentProcessor(std::move(fp)));
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}
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const char* name() const override { return "Block_Input"; }
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GrGLSLFragmentProcessor* onCreateGLSLInstance() const override { return new GLFP; }
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std::unique_ptr<GrFragmentProcessor> clone() const override {
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return Make(this->childProcessor(0)->clone());
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}
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private:
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class GLFP : public GrGLSLFragmentProcessor {
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public:
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void emitCode(EmitArgs& args) override {
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SkString temp = this->invokeChild(0, args);
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args.fFragBuilder->codeAppendf("%s = %s;", args.fOutputColor, temp.c_str());
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}
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private:
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typedef GrGLSLFragmentProcessor INHERITED;
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};
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BlockInputFragmentProcessor(std::unique_ptr<GrFragmentProcessor> child)
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: INHERITED(kBlockInputFragmentProcessor_ClassID, kNone_OptimizationFlags) {
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this->registerChild(std::move(child));
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}
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void onGetGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const override {}
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bool onIsEqual(const GrFragmentProcessor&) const override { return true; }
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typedef GrFragmentProcessor INHERITED;
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};
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//////////////////////////////////////////////////////////////////////////////
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/*
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* Begin test code
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*/
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static const int kRenderTargetHeight = 1;
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static const int kRenderTargetWidth = 1;
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static std::unique_ptr<GrRenderTargetContext> random_render_target_context(
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GrRecordingContext* rContext,
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SkRandom* random,
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const GrCaps* caps) {
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GrSurfaceOrigin origin = random->nextBool() ? kTopLeft_GrSurfaceOrigin
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: kBottomLeft_GrSurfaceOrigin;
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GrColorType ct = GrColorType::kRGBA_8888;
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const GrBackendFormat format = caps->getDefaultBackendFormat(ct, GrRenderable::kYes);
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int sampleCnt = random->nextBool() ? caps->getRenderTargetSampleCount(2, format) : 1;
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// Above could be 0 if msaa isn't supported.
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sampleCnt = std::max(1, sampleCnt);
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return GrRenderTargetContext::Make(
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rContext, GrColorType::kRGBA_8888, nullptr, SkBackingFit::kExact,
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{kRenderTargetWidth, kRenderTargetHeight}, sampleCnt, GrMipmapped::kNo,
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GrProtected::kNo, origin);
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}
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#if GR_TEST_UTILS
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static void set_random_xpf(GrPaint* paint, GrProcessorTestData* d) {
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paint->setXPFactory(GrXPFactoryTestFactory::Get(d));
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}
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static std::unique_ptr<GrFragmentProcessor> create_random_proc_tree(GrProcessorTestData* d,
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int minLevels, int maxLevels) {
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SkASSERT(1 <= minLevels);
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SkASSERT(minLevels <= maxLevels);
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// Return a leaf node if maxLevels is 1 or if we randomly chose to terminate.
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// If returning a leaf node, make sure that it doesn't have children (e.g. another
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// GrComposeEffect)
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const float terminateProbability = 0.3f;
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if (1 == minLevels) {
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bool terminate = (1 == maxLevels) || (d->fRandom->nextF() < terminateProbability);
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if (terminate) {
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std::unique_ptr<GrFragmentProcessor> fp;
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while (true) {
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fp = GrFragmentProcessorTestFactory::Make(d);
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if (!fp) {
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return nullptr;
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}
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if (0 == fp->numNonNullChildProcessors()) {
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break;
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}
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}
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return fp;
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}
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}
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// If we didn't terminate, choose either the left or right subtree to fulfill
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// the minLevels requirement of this tree; the other child can have as few levels as it wants.
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// Also choose a random xfer mode.
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if (minLevels > 1) {
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--minLevels;
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}
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auto minLevelsChild = create_random_proc_tree(d, minLevels, maxLevels - 1);
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std::unique_ptr<GrFragmentProcessor> otherChild(create_random_proc_tree(d, 1, maxLevels - 1));
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if (!minLevelsChild || !otherChild) {
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return nullptr;
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}
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SkBlendMode mode = static_cast<SkBlendMode>(d->fRandom->nextRangeU(0,
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(int)SkBlendMode::kLastMode));
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std::unique_ptr<GrFragmentProcessor> fp;
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if (d->fRandom->nextF() < 0.5f) {
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fp = GrBlendFragmentProcessor::Make(std::move(minLevelsChild), std::move(otherChild), mode);
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SkASSERT(fp);
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} else {
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fp = GrBlendFragmentProcessor::Make(std::move(otherChild), std::move(minLevelsChild), mode);
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SkASSERT(fp);
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}
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return fp;
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}
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static void set_random_color_coverage_stages(GrPaint* paint,
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GrProcessorTestData* d,
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int maxStages,
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int maxTreeLevels) {
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// Randomly choose to either create a linear pipeline of procs or create one proc tree
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const float procTreeProbability = 0.5f;
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if (d->fRandom->nextF() < procTreeProbability) {
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std::unique_ptr<GrFragmentProcessor> fp(create_random_proc_tree(d, 2, maxTreeLevels));
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if (fp) {
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paint->setColorFragmentProcessor(std::move(fp));
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}
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} else {
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if (maxStages >= 1) {
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if (std::unique_ptr<GrFragmentProcessor> fp = GrFragmentProcessorTestFactory::Make(d)) {
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paint->setColorFragmentProcessor(std::move(fp));
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}
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}
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if (maxStages >= 2) {
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if (std::unique_ptr<GrFragmentProcessor> fp = GrFragmentProcessorTestFactory::Make(d)) {
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paint->setCoverageFragmentProcessor(std::move(fp));
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}
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}
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}
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}
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#endif
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#if !GR_TEST_UTILS
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bool GrDrawingManager::ProgramUnitTest(GrDirectContext*, int) { return true; }
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#else
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bool GrDrawingManager::ProgramUnitTest(GrDirectContext* direct, int maxStages, int maxLevels) {
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GrProxyProvider* proxyProvider = direct->priv().proxyProvider();
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const GrCaps* caps = direct->priv().caps();
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GrProcessorTestData::ViewInfo views[2];
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// setup dummy textures
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GrMipmapped mipMapped = GrMipmapped(caps->mipmapSupport());
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{
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static constexpr SkISize kDummyDims = {34, 18};
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const GrBackendFormat format = caps->getDefaultBackendFormat(GrColorType::kRGBA_8888,
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GrRenderable::kYes);
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auto proxy = proxyProvider->createProxy(format, kDummyDims, GrRenderable::kYes, 1,
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mipMapped, SkBackingFit::kExact, SkBudgeted::kNo,
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GrProtected::kNo, GrInternalSurfaceFlags::kNone);
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GrSwizzle swizzle = caps->getReadSwizzle(format, GrColorType::kRGBA_8888);
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views[0] = {{std::move(proxy), kBottomLeft_GrSurfaceOrigin, swizzle},
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GrColorType::kRGBA_8888, kPremul_SkAlphaType};
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}
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{
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static constexpr SkISize kDummyDims = {16, 22};
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const GrBackendFormat format = caps->getDefaultBackendFormat(GrColorType::kAlpha_8,
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GrRenderable::kNo);
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auto proxy = proxyProvider->createProxy(format, kDummyDims, GrRenderable::kNo, 1, mipMapped,
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SkBackingFit::kExact, SkBudgeted::kNo,
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GrProtected::kNo, GrInternalSurfaceFlags::kNone);
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GrSwizzle swizzle = caps->getReadSwizzle(format, GrColorType::kAlpha_8);
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views[1] = {{std::move(proxy), kTopLeft_GrSurfaceOrigin, swizzle},
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GrColorType::kAlpha_8, kPremul_SkAlphaType};
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}
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if (!std::get<0>(views[0]) || !std::get<0>(views[1])) {
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SkDebugf("Could not allocate dummy textures");
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return false;
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}
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SkRandom random;
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static const int NUM_TESTS = 1024;
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for (int t = 0; t < NUM_TESTS; t++) {
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// setup random render target(can fail)
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auto renderTargetContext = random_render_target_context(direct, &random, caps);
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if (!renderTargetContext) {
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SkDebugf("Could not allocate renderTargetContext");
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return false;
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}
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GrPaint paint;
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GrProcessorTestData ptd(&random, direct, /*maxTreeDepth=*/1, SK_ARRAY_COUNT(views), views);
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set_random_color_coverage_stages(&paint, &ptd, maxStages, maxLevels);
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set_random_xpf(&paint, &ptd);
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GrDrawRandomOp(&random, renderTargetContext.get(), std::move(paint));
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}
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// Flush everything, test passes if flush is successful(ie, no asserts are hit, no crashes)
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direct->flush(GrFlushInfo());
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direct->submit(false);
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// Validate that GrFPs work correctly without an input.
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auto renderTargetContext = GrRenderTargetContext::Make(
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direct, GrColorType::kRGBA_8888, nullptr, SkBackingFit::kExact,
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{kRenderTargetWidth, kRenderTargetHeight});
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if (!renderTargetContext) {
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SkDebugf("Could not allocate a renderTargetContext");
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return false;
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}
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int fpFactoryCnt = GrFragmentProcessorTestFactory::Count();
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for (int i = 0; i < fpFactoryCnt; ++i) {
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// Since FP factories internally randomize, call each 10 times.
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for (int j = 0; j < 10; ++j) {
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GrProcessorTestData ptd(&random, direct, /*maxTreeDepth=*/1, SK_ARRAY_COUNT(views),
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views);
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GrPaint paint;
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paint.setXPFactory(GrPorterDuffXPFactory::Get(SkBlendMode::kSrc));
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auto fp = GrFragmentProcessorTestFactory::MakeIdx(i, &ptd);
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auto blockFP = BlockInputFragmentProcessor::Make(std::move(fp));
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paint.setColorFragmentProcessor(std::move(blockFP));
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GrDrawRandomOp(&random, renderTargetContext.get(), std::move(paint));
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direct->flush(GrFlushInfo());
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direct->submit(false);
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}
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}
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return true;
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}
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#endif
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static int get_programs_max_stages(const sk_gpu_test::ContextInfo& ctxInfo) {
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int maxStages = 6;
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#ifdef SK_GL
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auto context = ctxInfo.directContext();
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if (skiatest::IsGLContextType(ctxInfo.type())) {
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GrGLGpu* gpu = static_cast<GrGLGpu*>(context->priv().getGpu());
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if (kGLES_GrGLStandard == gpu->glStandard()) {
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// We've had issues with driver crashes and HW limits being exceeded with many effects on
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// Android devices. We have passes on ARM devices with the default number of stages.
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// TODO When we run ES 3.00 GLSL in more places, test again
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#ifdef SK_BUILD_FOR_ANDROID
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if (kARM_GrGLVendor != gpu->ctxInfo().vendor()) {
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maxStages = 1;
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}
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#endif
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// On iOS we can exceed the maximum number of varyings. http://skbug.com/6627.
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#ifdef SK_BUILD_FOR_IOS
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maxStages = 3;
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#endif
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}
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// On Angle D3D we will hit a limit of out variables if we use too many stages. This is
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// particularly true on D3D9 with a low limit on varyings and the fact that every varying is
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// packed as though it has 4 components.
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if (ctxInfo.type() == sk_gpu_test::GrContextFactory::kANGLE_D3D9_ES2_ContextType) {
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maxStages = 2;
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} else if (ctxInfo.type() == sk_gpu_test::GrContextFactory::kANGLE_D3D11_ES2_ContextType) {
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maxStages = 3;
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}
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}
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#endif
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return maxStages;
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}
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static int get_programs_max_levels(const sk_gpu_test::ContextInfo& ctxInfo) {
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// A full tree with 5 levels (31 nodes) may cause a program that exceeds shader limits
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// (e.g. uniform or varying limits); maxTreeLevels should be a number from 1 to 4 inclusive.
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int maxTreeLevels = 4;
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if (skiatest::IsGLContextType(ctxInfo.type())) {
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// On iOS we can exceed the maximum number of varyings. http://skbug.com/6627.
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#ifdef SK_BUILD_FOR_IOS
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maxTreeLevels = 2;
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#endif
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#ifdef SK_BUILD_FOR_ANDROID
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GrGLGpu* gpu = static_cast<GrGLGpu*>(ctxInfo.directContext()->priv().getGpu());
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// Tecno Spark 3 Pro with Power VR Rogue GE8300 will fail shader compiles with
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// no message if the shader is particularly long.
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if (gpu->ctxInfo().vendor() == kImagination_GrGLVendor) {
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maxTreeLevels = 3;
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}
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#endif
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if (ctxInfo.type() == sk_gpu_test::GrContextFactory::kANGLE_D3D9_ES2_ContextType ||
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ctxInfo.type() == sk_gpu_test::GrContextFactory::kANGLE_D3D11_ES2_ContextType) {
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// On Angle D3D we will hit a limit of out variables if we use too many stages.
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maxTreeLevels = 2;
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}
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}
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return maxTreeLevels;
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}
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static void test_programs(skiatest::Reporter* reporter, const sk_gpu_test::ContextInfo& ctxInfo) {
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int maxStages = get_programs_max_stages(ctxInfo);
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if (maxStages == 0) {
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return;
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}
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int maxLevels = get_programs_max_levels(ctxInfo);
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if (maxLevels == 0) {
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return;
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}
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REPORTER_ASSERT(reporter, GrDrawingManager::ProgramUnitTest(ctxInfo.directContext(), maxStages,
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maxLevels));
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}
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DEF_GPUTEST(Programs, reporter, options) {
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// Set a locale that would cause shader compilation to fail because of , as decimal separator.
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// skbug 3330
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#ifdef SK_BUILD_FOR_WIN
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GrAutoLocaleSetter als("sv-SE");
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#else
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GrAutoLocaleSetter als("sv_SE.UTF-8");
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#endif
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// We suppress prints to avoid spew
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GrContextOptions opts = options;
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opts.fSuppressPrints = true;
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sk_gpu_test::GrContextFactory debugFactory(opts);
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skiatest::RunWithGPUTestContexts(test_programs, &skiatest::IsRenderingGLOrMetalContextType,
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reporter, opts);
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}
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