7158e6acca
- Add nacl_make script to build Skia targets for NaCl using gyp - Add nacl_interface for command-line apps - Add nacl_sample as front-end for SampleApp - Add freetype to DEPS - Various gyp tweaks for NaCl TODO: - Implement GL interface - Implement font host - Fix plumbing so that SampleApp works properly Review URL: https://codereview.appspot.com/6671044 git-svn-id: http://skia.googlecode.com/svn/trunk@6245 2bbb7eff-a529-9590-31e7-b0007b416f81
174 lines
5.9 KiB
Python
174 lines
5.9 KiB
Python
{
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'targets': [
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# Due to an unfortunate intersection of lameness between gcc and gyp,
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# we have to build the *_SSE2.cpp files in a separate target. The
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# gcc lameness is that, in order to compile SSE2 intrinsics code, it
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# must be passed the -msse2 flag. However, with this flag, it may
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# emit SSE2 instructions even for scalar code, such as the CPUID
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# test used to test for the presence of SSE2. So that, and all other
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# code must be compiled *without* -msse2. The gyp lameness is that it
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# does not allow file-specific CFLAGS, so we must create this extra
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# target for those files to be compiled with -msse2.
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#
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# This is actually only a problem on 32-bit Linux (all Intel Macs have
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# SSE2, Linux x86_64 has SSE2 by definition, and MSC will happily emit
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# SSE2 from instrinsics, while generating plain ol' 386 for everything
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# else). However, to keep the .gyp file simple and avoid platform-specific
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# build breakage, we do this on all platforms.
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# For about the same reason, we need to compile the ARM opts files
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# separately as well.
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{
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'target_name': 'opts',
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'product_name': 'skia_opts',
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'type': 'static_library',
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'standalone_static_library': 1,
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'include_dirs': [
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'../include/config',
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'../include/core',
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'../src/core',
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'../src/opts',
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],
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'conditions': [
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[ 'skia_arch_type == "x86" and skia_os != "ios"', {
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'conditions': [
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[ 'skia_os in ["linux", "freebsd", "openbsd", "solaris", "nacl"]', {
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'cflags': [
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'-msse2',
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],
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}],
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],
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'sources': [
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'../src/opts/opts_check_SSE2.cpp',
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'../src/opts/SkBitmapProcState_opts_SSE2.cpp',
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'../src/opts/SkBlitRow_opts_SSE2.cpp',
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'../src/opts/SkBlitRect_opts_SSE2.cpp',
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'../src/opts/SkUtils_opts_SSE2.cpp',
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],
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'dependencies': [
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'opts_ssse3',
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],
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}],
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[ 'skia_arch_type == "arm" and armv7 == 1', {
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# The assembly uses the frame pointer register (r7 in Thumb/r11 in
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# ARM), the compiler doesn't like that.
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'cflags!': [
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'-fno-omit-frame-pointer',
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],
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'cflags': [
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'-fomit-frame-pointer',
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],
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'variables': {
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'arm_neon_optional%': '<(arm_neon_optional>',
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},
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'sources': [
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'../src/opts/opts_check_arm.cpp',
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'../src/opts/memset.arm.S',
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'../src/opts/SkBitmapProcState_opts_arm.cpp',
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'../src/opts/SkBlitRow_opts_arm.cpp',
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'../src/opts/SkBlitRow_opts_arm.h',
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],
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'conditions': [
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[ 'arm_neon == 1 or arm_neon_optional == 1', {
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'dependencies': [
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'opts_neon',
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]
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}],
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[ 'skia_os == "ios"', {
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'sources!': [
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# these fail to compile under xcode for ios
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'../src/opts/memset.arm.S',
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'../src/opts/SkBitmapProcState_opts_arm.cpp',
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'../src/opts/SkBlitRow_opts_arm.cpp',
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],
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}],
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],
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}],
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[ '(skia_arch_type == "arm" and armv7 == 0) or (skia_os == "ios")', {
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'sources': [
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'../src/opts/SkBitmapProcState_opts_none.cpp',
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'../src/opts/SkBlitRow_opts_none.cpp',
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'../src/opts/SkUtils_opts_none.cpp',
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],
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}],
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],
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},
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# For the same lame reasons as what is done for skia_opts, we have to
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# create another target specifically for SSSE3 code as we would not want
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# to compile the SSE2 code with -mssse3 which would potentially allow
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# gcc to generate SSSE3 code.
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{
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'target_name': 'opts_ssse3',
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'product_name': 'skia_opts_ssse3',
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'type': 'static_library',
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'standalone_static_library': 1,
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'include_dirs': [
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'../include/config',
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'../include/core',
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'../src/core',
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],
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'conditions': [
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[ 'skia_os in ["linux", "freebsd", "openbsd", "solaris", "nacl"]', {
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'cflags': [
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'-mssse3',
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],
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}],
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# TODO(epoger): the following will enable SSSE3 on Macs, but it will
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# break once we set OTHER_CFLAGS anywhere else (the first setting will
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# be replaced, not added to)
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[ 'skia_os in ["mac"]', {
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'xcode_settings': {
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'OTHER_CFLAGS': ['-mssse3',],
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},
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}],
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[ 'skia_arch_type == "x86"', {
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'sources': [
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'../src/opts/SkBitmapProcState_opts_SSSE3.cpp',
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],
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}],
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],
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},
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# NEON code must be compiled with -mfpu=neon which also affects scalar
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# code. To support dynamic NEON code paths, we need to build all
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# NEON-specific sources in a separate static library. The situation
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# is very similar to the SSSE3 one.
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{
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'target_name': 'opts_neon',
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'product_name': 'skia_opts_neon',
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'type': 'static_library',
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'standalone_static_library': 1,
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'include_dirs': [
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'../include/config',
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'../include/core',
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'../src/core',
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'../src/opts',
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],
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'cflags!': [
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'-fno-omit-frame-pointer',
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'-mfpu=vfp', # remove them all, just in case.
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'-mfpu=vfpv3',
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'-mfpu=vfpv3-d16',
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],
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'cflags': [
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'-mfpu=neon',
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'-fomit-frame-pointer',
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],
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'sources': [
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'../src/opts/memset16_neon.S',
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'../src/opts/memset32_neon.S',
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'../src/opts/SkBitmapProcState_arm_neon.cpp',
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'../src/opts/SkBitmapProcState_matrixProcs_neon.cpp',
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'../src/opts/SkBitmapProcState_matrix_clamp_neon.h',
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'../src/opts/SkBitmapProcState_matrix_repeat_neon.h',
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'../src/opts/SkBlitRow_opts_arm_neon.cpp',
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],
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},
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],
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}
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# Local Variables:
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# tab-width:2
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# indent-tabs-mode:nil
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# End:
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# vim: set expandtab tabstop=2 shiftwidth=2:
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