skia2/include
Ethan Nicholas d1b2eec0d0 API to cache shader binaries between runs of Skia.
This CL does not include an actual implementation of said cache.
Stan is working on the cache implementation on the Android side of
things.

Bug: skia:
Change-Id: Iabe4f19b2dbacaaa1ead8bb3fa68d88c687b9a84
Reviewed-on: https://skia-review.googlesource.com/54780
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
2017-11-02 13:07:41 +00:00
..
android Add SK_API to APIs used by the android framework. 2017-09-21 18:14:36 +00:00
c C API: document sk_matrix_t 2017-03-21 18:04:34 +00:00
codec Move SkCodec::Origin into its own file 2017-10-18 19:08:16 +00:00
config Revert "Revert "SkUserConfig.h: remove out-of-date comment on SK_SFNTLY_SUBSETTER"" 2017-01-27 14:40:01 +00:00
core Plumb internal helper to enable more GPU GMs w/SkColorSpaceXformCanvas 2017-11-01 15:16:30 +00:00
effects Pass GrRenderTargetContext's GrColorSpaceInfo to SkShader and SkColorFilter. 2017-10-25 19:32:20 +00:00
encode Revert "Add an Option for orientation on JPEG encodes" 2017-10-18 18:09:47 +00:00
gpu API to cache shader binaries between runs of Skia. 2017-11-02 13:07:41 +00:00
pathops Remove trailing whitespace. 2017-10-09 21:20:34 +00:00
ports removed dead code behind legacy fontmgr api flag 2017-10-11 15:18:57 +00:00
private Add mip support to GrAHardwareBufferImageGenerator 2017-10-30 19:18:03 +00:00
svg Add a SkWStream-based SkSVGCanvas factory 2017-09-19 20:33:19 +00:00
utils Plumb more SkPaintFilterCanvas virtuals 2017-10-12 15:32:11 +00:00
views Remove trailing whitespace. 2017-10-09 21:20:34 +00:00