skia2/tools/gpu/gl/debug
Ethan Nicholas d1b2eec0d0 API to cache shader binaries between runs of Skia.
This CL does not include an actual implementation of said cache.
Stan is working on the cache implementation on the Android side of
things.

Bug: skia:
Change-Id: Iabe4f19b2dbacaaa1ead8bb3fa68d88c687b9a84
Reviewed-on: https://skia-review.googlesource.com/54780
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
2017-11-02 13:07:41 +00:00
..
DebugGLTestContext.cpp API to cache shader binaries between runs of Skia. 2017-11-02 13:07:41 +00:00
DebugGLTestContext.h
GrBufferObj.cpp
GrBufferObj.h Mark overridden destructors with 'override' and remove 'virtual' 2017-03-22 16:06:18 +00:00
GrFakeRefObj.h Make GrFakeRefObj::fNext atomic. 2017-09-19 20:58:49 +00:00
GrFBBindableObj.h
GrFrameBufferObj.cpp
GrFrameBufferObj.h Mark overridden destructors with 'override' and remove 'virtual' 2017-03-22 16:06:18 +00:00
GrProgramObj.cpp
GrProgramObj.h
GrRenderBufferObj.h
GrShaderObj.cpp
GrShaderObj.h
GrTextureObj.cpp
GrTextureObj.h Mark overridden destructors with 'override' and remove 'virtual' 2017-03-22 16:06:18 +00:00
GrTextureUnitObj.cpp
GrTextureUnitObj.h
GrVertexArrayObj.h