c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
26 lines
1.1 KiB
C++
26 lines
1.1 KiB
C++
// Copyright 2019 Google LLC.
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// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
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#include "tools/fiddle/examples.h"
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// HASH=304148c50c91490bfd58e9222342419c
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REG_FIDDLE(Bitmap_extractSubset, 256, 256, true, 3) {
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void draw(SkCanvas* canvas) {
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SkIRect bounds, s;
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source.getBounds(&bounds);
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SkDebugf("bounds: %d, %d, %d, %d\n", bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom);
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SkBitmap subset;
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for (int left: { -100, 0, 100, 1000 } ) {
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for (int right: { 0, 100, 1000 } ) {
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SkIRect b = SkIRect::MakeLTRB(left, 100, right, 200);
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bool success = source.extractSubset(&subset, b);
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SkDebugf("subset: %4d, %4d, %4d, %4d ", b.fLeft, b.fTop, b.fRight, b.fBottom);
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SkDebugf("success; %s", success ? "true" : "false");
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if (success) {
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subset.getBounds(&s);
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SkDebugf(" subset: %d, %d, %d, %d", s.fLeft, s.fTop, s.fRight, s.fBottom);
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}
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SkDebugf("\n");
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}
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}
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}
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} // END FIDDLE
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