c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
29 lines
1.1 KiB
C++
29 lines
1.1 KiB
C++
#if 0 // Disabled until updated to use current API.
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// Copyright 2019 Google LLC.
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// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
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#include "tools/fiddle/examples.h"
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// HASH=80856fe921ce36f8d5a32d8672bccbfc
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REG_FIDDLE(Image_refEncodedData, 256, 256, false, 3) {
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void draw(SkCanvas* canvas) {
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struct {
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const char* name;
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sk_sp<SkImage> image;
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} tests[] = { { "image", image }, { "bitmap", SkImage::MakeFromBitmap(source) },
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{ "texture", SkImage::MakeFromTexture(canvas->getGrContext(), backEndTexture,
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kTopLeft_GrSurfaceOrigin, kRGBA_8888_SkColorType,
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kOpaque_SkAlphaType, nullptr) } };
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SkString string;
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SkPaint paint;
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for (const auto& test : tests ) {
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if (!test.image) {
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string.printf("no %s", test.name);
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} else {
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string.printf("%s" "encoded %s", test.image->refEncodedData() ? "" : "no ", test.name);
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}
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canvas->drawString(string, 10, 20, paint);
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canvas->translate(0, 20);
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}
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}
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} // END FIDDLE
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#endif // Disabled until updated to use current API.
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