ba7e9a6365
This does not appear to be used externally, and only internally in 3 sites in GPU, which we can handle explicitly. For now you can still pass bools to Iter::next() but they are ignored. After this lands, I will update the callers to remove those. FWIW: none of our other tests or gms seem to notice this change... Bug: skia:9339 Change-Id: If40077b1ebb3d47cfce0ec43996ff272318e4a62 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/235104 Reviewed-by: Chris Dalton <csmartdalton@google.com> Commit-Queue: Mike Reed <reed@google.com>
32 lines
1.1 KiB
C++
32 lines
1.1 KiB
C++
// Copyright 2019 Google LLC.
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// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
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#include "tools/fiddle/examples.h"
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// HASH=00ae8984856486bdb626d0ed6587855a
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REG_FIDDLE(Path_Iter_next, 256, 256, true, 0) {
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void draw(SkCanvas* canvas) {
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SkPath path;
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path.moveTo(10, 10);
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path.moveTo(20, 20);
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path.quadTo(10, 20, 30, 40);
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path.moveTo(1, 1);
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path.close();
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path.moveTo(30, 30);
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path.lineTo(30.00001f, 30);
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SkPath::Iter iter(path, false);
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const char* verbStr[] = { "Move", "Line", "Quad", "Conic", "Cubic", "Close", "Done" };
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const int pointCount[] = { 1 , 2 , 3 , 3 , 4 , 1 , 0 };
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SkPath::Verb verb;
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do {
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SkPoint points[4];
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verb = iter.next(points);
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SkDebugf("k%s_Verb ", verbStr[(int) verb]);
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for (int i = 0; i < pointCount[(int) verb]; ++i) {
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SkDebugf("{%1.8g, %1.8g}, ", points[i].fX, points[i].fY);
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}
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SkDebugf("\n");
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} while (SkPath::kDone_Verb != verb);
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SkDebugf("\n");
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}
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} // END FIDDLE
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